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Old 05-05-2004, 06:17 PM   #1
Kosta
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Default Realms of Arkania - Star Trail

Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available)
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Old 05-05-2004, 07:23 PM   #2
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Although the game itself was very playable I disliked it due to my inept playing skills

Guess its ok then. :/
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Old 05-05-2004, 07:59 PM   #3
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thank you kosta and Tom Henrik the forum smurf
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Old 05-05-2004, 09:35 PM   #4
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And i had just noted that the games in the RPG section are only 2... thanks tom
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Old 05-05-2004, 11:16 PM   #5
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Good, thanx tom it looks good can't wait to play it!
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Old 06-05-2004, 06:20 AM   #6
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I am glad you guys seem to like the game. If you have questions, do not hesitate to ask. It is one of my favourite games, ever.

(Look out for the first game in the series to appear on the site, soon.)
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Old 03-09-2007, 10:07 PM   #7
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<div class='quotetop'>QUOTE(Tom Henrik @ May 6 2004, 07:20 AM) [snapback]1499[/snapback]</div>
Quote:
I am glad you guys seem to like the game. If you have questions, do not hesitate to ask. It is one of my favourite games, ever.

(Look out for the first game in the series to appear on the site, soon.)
[/b]
please tell me how to finish the first level after falling to the river please...
                       
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Old 16-04-2008, 08:17 AM   #8
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I am having trouble with Arkandor, can't find a way to kill the beast. Tried using the Dragon Slayer, it didn't work, used magic, didn't work either. Even tried to Transform Ingramosch and that didn't work as well. Maybe someone can provide me with a small little hint as to how to overcome the handsome fellow with a bad breath.
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Old 16-04-2008, 02:42 PM   #9
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Magic is the key. A high-level Ignifaxus is extremely useful in that fight. Or, failing that, a Fulminiticus - but it's significantly weaker compared to maxed out Ignifaxus.
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Old 16-04-2008, 03:09 PM   #10
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Magic won't last forever, though, after that you'll have to engage the beast in melee AND be able to hold out and do enough damage to make the dragon withdraw.
For that you'd need to have at least 4 characters in your party well capable of battling enemies in melee. A perfect party (in my opinion) would be usually something like 1 Wizard, 1 Elf (your choice which, I recommend Firun Elf), either 2 Fighters or 1 Fighter / 1 Thorwaler (whatever they're called in English) or 1 Warrior / 1 Dwarf, and either 1 Rogue (if you don't have a dwarf) or 1 Juggler. If you take a Dwarf with 1 Fighter then you might want to take 1 Druid or Witch instead of Rogue for additional magic caster in party, the Dwarf will take care of locks and bartering.
In my party usually even the Wizard is able to go over to melee (with the armor raising spell), while not any less capable with magic, but it's optional.
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