02-07-2010, 10:17 AM | #201 | ||
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cidatel 1
so top of the first citadel i cant get up the last stairs due to dragon breath, i used the scroll and still stuck? Any help?
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16-09-2012, 03:49 PM | #202 | ||
Join Date: Sep 2012
Posts: 3
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Two/Thirds Through Champions of Krynn
So, I've been playing Champions of Krynn for a week or two and I'm about 2/3 of the way through I think.
Party: Code:
Name Race Level Class Chiboda Silvanesti Elf 7 Cleric of Paladine Kerga Mountain Dwarf 7 Fighter Barthames Human 6 Knight of the Rose Koolios Half-Elf 6/6 Cleric of Majere / White Robe Mage Tillo Qualinesti Elf 7 Red Mage JoJo Kender 9 Thief Started play on default of Veteran and soon discovered the game was waaaaaay too easy so bumped it to Champion : D The party wiped on White Dragons first time, so I took a break, thought it out, reloaded and kicked White Dragon butt. The party wiped on Green Dragons first time too. After a break to strategize, I reloaded and kicked Green Dragon butt. Listed levels were attained after Neraka was completed. I try to explore completely, but I'm not deliberately grinding xp. Random encounters are plentiful. No love for more of the same. Reflections: Single class Mage is sweet! Multiclass Mage lags behind in getting highest level of spells. Difference is noticeable. Multiclass Cleric/Mage is awesome! Cleric or mage single class by itself isn't as versatile. I always know the multiclass character will have something useful to do. Cleric of Majere: +2 Turning Level rocks! Noticeable difference. Two clerics helps much with undead encounters. Cleric of Paladine: meh. Protection from Evil [10' Radius] is not particularly noticeable. If I did it over again, I would choose Mishakal instead (three bonus spell! +1 die on all healing spells!). I've read the multi-class debate. Up until now in the game, it has been a non-issue. Individually taken, single class is better because of access to higher level capabilities. Even if a character is multi-classed, he can still only take one action each time it is his turn. One or two multi-classes should be taken to increase the odds that a character with the right kind of ability to the current encounter wins initiative… but that's what balancing your party is all about. My Kender Rogue only just attained max level… so this may be a turning point for the multi-classed characters to start catching up to their single class comrades. Poor JoJo: CoK's xp table ends. I've read the Knight of Crown/Sword/Rose debate. I've chosen to go as soon as possible into the more advanced orders of Sword and Rose rather than stay Crown because: A: I already have a single class Dwarf Fighter… B: Neapolitan is more interesting than Vanilla No, seriously, look at Barthames. Barthames currently has 128946 xp. That means that as a Knight of the Crown he would be… level 6. Think about that: in CoK, Barthames could be a level 6 Knight of the Crown or he could be a level 6 Knight of the Rose… obviously, it is better to be a Knight of the Rose. I do wonder how much my end game will suffer because of the level caps in Champions of Krynn… end game here I come! Last edited by RandomGuest100; 16-09-2012 at 04:21 PM. |
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16-09-2012, 06:33 PM | #203 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Champions of Krynn is only the first game of a serie of 3. Once you finish this game there is Death Knights of Krynn to continue on and you will be able to level further. It is all about how high you want your multi-class char to be before you finish the ending though if I remember well (it been a very long time) you will also hit a level cap for multi classes by end of game too. The thing is that you need way more exp to level up a multi-class char so it is interesting to grab free xp to catch up with the others.
This is D&D 2nd edition but even then single class were stronger than multi-class char. There is still wisdom in taking one or two multi-class chars though. The thing is, multi-class levels in 2nd edition (again, if I remember correctly) were added up in succession (because xp is given to each class half and half) while in 3rd edition the player has the choice to level up a class further up by neglecting the other class. I guess you will see the biggest difference in the other two games, especially in Dark Queen of Krynn, when your single classe casters will have access to higher level spells since a while while the multi-class really pain to catch up. Basically, they trade efficiency and quantity for quality. About the protection from Evil, one or two AC benefit might not be noticable now (even though it is not true per se) but that's not all what this spell does. Again I'm not sure at all for 2nd, but in 3rd it also prevent summoned monsters from being able to attack the affected PC as well as preventing any kind of mental coercition from evil aligned enemies. You don't see the difference here but in time protection from [evil/neutral/good] is considered to be one of the best spell at high level by many players. -EoF |
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19-09-2012, 04:50 AM | #204 | ||
Join Date: Sep 2012
Posts: 2
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Modifying character icons
This really can pertain to any of the gold box games, as I believe they use the same engine, as it were, with little change.
Is it possible to modify your party's action / character/ what have you/ Icons? I notice when you play the demo it uses character models you don't seem to have access to. It'd be nice to have access to some of those models, or even some of the enemy npc's, perhaps with a color change. I do believe I've run myself ragged scouring the net for some information one way or the other, and frankly I'm rather surprised that there isn't even one mention of someone modding that option in somehow. |
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19-09-2012, 09:45 PM | #205 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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When you'll play the other games you'll have an option to change your icons.
Actually, can't you already do that in the options? I specifically remember changing the icon of one of my char once because he stopped using a flail and used a sword instead. |
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20-09-2012, 12:08 AM | #206 | ||
Join Date: Sep 2012
Posts: 2
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Quote:
Just something I recall wanting back when I played these games the first time, and now, again , upon picking them up again. |
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21-09-2012, 12:19 AM | #207 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Sorry, I am afraid I can't help you. I'm not sure it is actually possible. Not to mention the fact that it must be 8 years or so since the last time I played this game... :/
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17-12-2012, 04:04 AM | #208 | ||
Join Date: Dec 2012
Posts: 4
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Can't resolve "unexpected error during save 3hal"
Quote:
attrib -r +s c:\cok\SAVE as well as attrib -r c:\cok but neither seems to have helped me here as the read-only attribute is still selected and the game still gives same error message. So if anyone passed this point and made the game function (running it similar to my environment), can you tell me how you did it? Thanks. |
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17-12-2012, 04:55 AM | #209 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Quote:
Some archivers somehow unpack everything as read-only or flagged as archive for some reason. I personally never encountered that problem so I always wondered how this was achieved... |
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17-12-2012, 05:39 AM | #210 | ||
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Quote:
__________________
Angelus Errare, where angels lose their way
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