Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 31-07-2008, 07:18 AM   #61
Nirklars
Newbie

 
Join Date: Jul 2008
Location: Kiruna, Sweden
Posts: 12
Default

Thanks for this game! Its really good. And as a bonus the professor sounds just like Dr. Phil.... :amused:
Nirklars is offline                         Send a private message to Nirklars
Reply With Quote
Old 27-01-2009, 09:47 AM   #62
CataBina
Newbie

 
Join Date: Aug 2006
Location: Aach, Germany
Posts: 22
Default

Anybody here still playing this or having finished all levels?
CataBina is offline                         Send a private message to CataBina
Reply With Quote
Old 27-01-2009, 02:55 PM   #63
Luchsen
Lurking Forever
 
Luchsen's Avatar

 
Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
Default

Half yes and yes. Why? In need of help?
__________________
Luchsen is offline                         Send a private message to Luchsen
Reply With Quote
Old 27-01-2009, 04:56 PM   #64
CataBina
Newbie

 
Join Date: Aug 2006
Location: Aach, Germany
Posts: 22
Default

Yup, thanks for the quick reply. Following levels drive me nuts: 51-53, 56, 60, 62-64. and 66 - 74 except for 71. If you have hints for any of these, I'd be most grateful. Especially 51 is AAAAAAARGH!!!! :-)
CataBina is offline                         Send a private message to CataBina
Reply With Quote
Old 28-01-2009, 06:14 PM   #65
Luchsen
Lurking Forever
 
Luchsen's Avatar

 
Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
Default

I have not much time, but I will look. Don't be surprised when it takes long, though.
__________________
Luchsen is offline                         Send a private message to Luchsen
Reply With Quote
Old 29-01-2009, 04:11 PM   #66
CataBina
Newbie

 
Join Date: Aug 2006
Location: Aach, Germany
Posts: 22
Default

No problem. I have a life beside Avish and whenever I can spare an hour or so, I'll try one or the other level again.

Thanks in advance for your help.
CataBina is offline                         Send a private message to CataBina
Reply With Quote
Old 03-06-2009, 09:51 PM   #67
Batmanifestdestiny
Game freak
 
Batmanifestdestiny's Avatar

 
Join Date: Jul 2008
Location: Norman, United States
Posts: 109
Default

This game is fun, but I'm stuck at level 3


EDIT: LOL, never mind, now I'm stuck at level 5...or whichever one is Mary Poppins.

Last edited by Batmanifestdestiny; 05-06-2009 at 01:07 PM.
Batmanifestdestiny is offline                         Send a private message to Batmanifestdestiny
Reply With Quote
Old 03-12-2009, 03:50 AM   #68
Amit Amely
Guest
Default Thank you all!

Hi

I'm so delighted to read all of your messages.
I never thought people would be playing this game and enjoying it nearly 20 years after it was developed, and it gives me a great joy and pride.
Let me share with you some of the history of this game:

"Avish" was developed by 4 teenagers from Israel:
Dvir Besserglick
Gonen Dukas
Amir Kaminsky
and myself, Amit Amely

The game was developed in Pascal (Borland, if I remember well), with some parts in assembler.
Dvir and Gonen did most of the programming, with some help from Amir.
Dvir designed the main character.
Amir wrote the music and designed most of the levels.
I was responsible for graphics and animation (using a pirated version of AutoDesk Animator Pro), and also designed some levels (I don't remember today which ones. The snail level is mine for sure).
The game concept was the work of all of us together.

We worked on this game during our last year of high school, back in 1992
We did it for fun, not thinking about money.
Avish's character is based on a real person, our history teacher Avishay. He was very dry, strict and humorless, but since he was so absent minded, he managed to gain a cult status and that inspired us to base a computer game on his character. The voice of the Avish is Dvir, making a pretty accurate imitation of Avishay.

After we have finished the game and saw that it was actually pretty cool, we decided to try to make some money out of it. High school was over, I got drafted to the army and wasn't involved in the negotiations with the different computer companies. Eventually they signed a contract with "Bug Multisystem" for 15% of the profits. The game had two versions, Hebrew and English. Bug decided to market the game only in Israel, in the Hebrew version. My friends also had the pleasure of being hosted on a TV show about computers, and talk about the game. The game wasn't a big success, and pretty soon it was moved from the shelves to the cutout bins. It was also given as a prize in a TV computer game show called "Hugo". 2 or 3 years later, each one of us got a 100$ check for the game.

Years have passed. I finished my military service, and went to University to learn computer science. The others did things in the opposite order, and started their military service only then, after finishing their studies. The game was forgotten. One day I found the abandonware site "Home Of The Underdogz". I really liked the idea of sharing old games which are no longer available in the stores for free, and after I discussed it with Dvir, I decided to upload our game to HOTU. So I sent the website author the non released English version (which was also fixed by Dvir to work on Pentium machines). And the rest is history...
                       
Reply With Quote
Old 19-10-2010, 06:24 AM   #69
Unreg.
Guest
Default

Quote:
Originally Posted by Amit Amely View Post
Hi [...]
Hey,

I'm amazed to read your story. (Even if it's more than a year since.) Thanks for sharing it. I found the game on this site some years ago.

I sat down with a hex editor tonight and figured out large parts of the level format. The probably only thing I miss is the item placement, which I hope to find out later today or in the upcoming days. I got a class now, so I can't continue right now, even if I'd love to. You still have some die-hard fans of the game indeed!

-- Simon
                       
Reply With Quote
Old 23-04-2011, 11:04 AM   #70
Dvir
Guest
Default Past, present and future

Hello all,

I must say that stumbling on this thread and reading it made me rethink about the good-old-times. The surprising bit is that what I miss most is the fun we had writing EVERYTHING from scratch. We wrote drivers for sound cards, music and audio recordings. Graphics routines, and real-time (in the 386 era) data compression / decompression modules. Accompanying that were numerous editors; Starting from simple font editors for the correct font for the level names, through background - running graphic capture software (in x86 DOS…), to music and level editors (yes, we had a level editor). Even for the installation software we were crazy enough to write a text based – windows utility and use that as a base for the 5 and something windows needed there.

In today’s world and business… this would make you waste precious time to market and cause a horrible waste of working hours. To put it in other words, this was too great big fun to be commercial. Most good things aren’t.

So here’s the thing. Is there still a point for releasing an update or upgrade to this game? Some type of a level editor? Something else?
I’m going to take a short survey, you can submit your comments to “avishyesno@yahoo.com”. Not promising anything, just trying to see what’s what.
                       
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Editing levels in Avish: Searching For The Exit Batmanifestdestiny Programming 4 05-06-2009 09:34 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 07:46 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.