Go Back   Forums > Community Chatterbox > Gaming Zone
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Thread Tools Display Modes
Old 03-09-2012, 04:20 AM   #1

Join Date: Aug 2011
Location: ,
Posts: 6
Default Sword of the Samurai Remake or Mod

Wonder is game out for the open from all the legal red tap, and if possible made clone or Remake, or mod the current game?
JoelMB is offline                         Send a private message to JoelMB
Reply With Quote
Old 03-09-2012, 02:51 PM   #2
"I" in the Team
TheChosen's Avatar

Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236

Depends on which way you take. If you make a freeware remake, then nobody would probably mind and then you could probably copy most of the aspects of the game and boost it up with different graphics.

If you make a commercial release, then you need to make something different. You could probably use the same basic idea, same types of minigames and such, but it needs to be different from original. Like compare the original Pirates! to the 2004 remake, thats how a Sword of Samurai remake could be done.

Also, if you go commercial route, you can call it "Inspired by Sword of Samurai" and stuff like that, but you probably cant call it Sword of Samurai. I'd recommend "House of Samurai" instead.
TheChosen is offline                         Send a private message to TheChosen
Reply With Quote
Old 03-09-2012, 07:49 PM   #3
Autonomous human
Japo's Avatar

Join Date: Mar 2006
Location: ,
Posts: 4,558

If it's what you mean, the copyright holders of Microprose games don't seem too zealous, nothing like LucasArts.

I don't think anything you make will get you in trouble, unless it's commercial as TC says.

If you want to make mods, pretty much all companies tolerate that (and many encourage it with recent games).
Life starts every day anew. Prospects not so good...
Japo is offline                         Send a private message to Japo
Reply With Quote
Old 05-09-2012, 02:04 AM   #4

Join Date: Aug 2011
Location: ,
Posts: 6

What was it format so I can least properly learn to code it. or alter
JoelMB is offline                         Send a private message to JoelMB
Reply With Quote
Old 05-09-2012, 11:16 AM   #5
The Fifth Horseman
The Fifth Horseman's Avatar

Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,264

:/ That question shows you have little to no idea about programming or reverse engineering.

* If you want to code a new game (even if it's a remake), you are free to pick any programming language you want.
* If you want to mod the assets of the existing game (or allow your remake to load them), you will have to reverse engineer their formats.
* If you want to alter the existing executable, you will need appropriate tools. IDA Pro is one of them - you'll also need an IPS patch generator plugin for it, there is one but I don't remember where to get it - and the set of tutorials going by "Lena's reversing for newbies" will teach you the rest.

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sword of the Samurai Kosta Games Discussion 178 05-06-2014 05:21 PM
Sword Of The Samurai Error Storm Troubleshooting 9 26-05-2010 09:55 AM
My Sword Of Samurai Won't Start Indonesia Troubleshooting 3 19-01-2006 04:05 PM
Sword Of The Samurai Remake Reaperman Programming 6 29-04-2005 05:16 PM
Sword Of The Samurai Reaperman Troubleshooting 1 06-01-2005 05:10 AM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

The current time is 04:49 AM (GMT)

Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.