23-12-2005, 07:55 PM | #21 | ||
Join Date: Jan 2005
Location: ,
Posts: 114
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if you could find the manaul it would be really great if not at least some basic help please
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23-12-2005, 08:03 PM | #22 | ||
Join Date: May 2005
Location: Abdurrazak, Afghanistan
Posts: 229
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I would appreciate some help too.For example,how can I get more people?(and I dont wanna hear any stupid jokes bout that!)
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23-12-2005, 08:55 PM | #23 | ||
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i played it like 1000 times and im getting worser at it, my man always get ill and then they die or leave, could someone help me ? :P
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23-12-2005, 09:35 PM | #24 | ||
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Getting more people was always the hardest thing in this game. For the most part you'll need to have at least one Architect not actually constructiong anything. He/she will then go on to build more houses.
Without having any more houses no more people can move into your land. Later on you'll find that your Architect will build larger houses that can support three people or more. Then the usual way of getting more people will happen. But like in real life you'll need a man and a woman in the house. As for people dieing and becoming ill. There really is nothing you can do about it until you develop cures for the various virus' that infect your settlers. This is done through the workshop. But really that will not happen for at least a few years. Here is just one way in which you can begin your game: With your 4 settlers divide them amoung these tasks 1 Architect, 3 woodsmen. Build a drill to get more resources. If you build your drill on a hill side then you'll get more stone or closer to sea level to get more metal. Now click on the hourglass and wait for your next turn (which should be Fall). Whilst your woodsmen are cutting down trees and your Architect is building a drill. Start adding one or two wells (not too many else you'll dry out the land!) You could even add a field or two. Once the drill is built (may take a season or two) you can leave your Architect to carry on building houses. Should you need to stop him just click back on the flag move the Architect to another task, then reassign him as an Architect. Once your second year begins (Spring.) You should make two of your Woodsmen Carpenters. They will now turn the felled trees into boards/wood. Should you not have many Settlers left consider balancing the number of Woodsmen against Carpenters. Now have your Architect construct a Warehouse to store all of the resources that you are now generating. I'll post more later as I think that I have rambled on long enough. |
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24-12-2005, 12:26 AM | #25 | ||
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Awesome Game.... I spent many hours of my youth playing this one with my father. Unfortunatly the CD was lost along with my 486 when it went the way of the dinosaur. I recomend this to anyone.
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24-12-2005, 06:54 AM | #26 | ||
Join Date: Jan 2005
Location: ,
Posts: 114
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how to i asign people to do diferent tasks where to click?
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24-12-2005, 10:20 AM | #27 | ||
Join Date: Mar 2005
Location: Baltezers, Latvia
Posts: 432
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hm... the research tree doesn't seem to feature any economic techs (the ones that would improve production of things), is that realy so?
p.s. to assign people to tasks you have to click on the flag (make sure you are in your land- it looks like a tower on the global map, well one of them actualy), then you'll get a menu like in the 7th screenshot, and there you just drag-and-drop where you want to assign people. |
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24-12-2005, 11:07 AM | #28 | ||
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Yes a1s I hate to tell you but there are no economic techs. I guess they just consider all of your settlers to be working at peak performance.
But there are plenty of other techs to work on. I guess the closest one to an economic tech would be he wagon. As you are able to load it up with goods from one of your warehouses. Then move it to either one of your shops or to a rival. |
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24-12-2005, 12:07 PM | #29 | ||
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well, jolly good review old chap! k:
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24-12-2005, 12:16 PM | #30 | ||
Join Date: Jan 2005
Location: ,
Posts: 114
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thanks for all the help btw maybe abandonia can add ultimate domains as well?
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