Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 22-06-2006, 09:47 AM   #281
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

For Adamantium & Mithril mines I thought your city had to be located ON the same square, whereas for food, gold, silver, ores, etc it's enough to be within the 1-2 blocks range described by Scatty
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 22-06-2006, 04:58 PM   #282
Scatty
Treasure hunter
 
Scatty's Avatar

 
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
Default

<div class='quotetop'>QUOTE(another_guest @ Jun 22 2006, 09:47 AM) [snapback]238708[/snapback]</div>
Quote:
For Adamantium & Mithril mines I thought your city had to be located ON the same square, whereas for food, gold, silver, ores, etc it's enough to be within the 1-2 blocks range described by Scatty
[/b]
No, they can be all located within the city's reach area and bring bonuses, only that for getting weapon bonuses from adamantium and mithril mines you need that alchemist's guild to be built. Otherwise they only bring bonuses to the magic, which are increased through building the mountaineer's guild just like the other mineral bonuses like gold or diamonds.
Scatty is offline                         Send a private message to Scatty
Reply With Quote
Old 23-06-2006, 02:05 AM   #283
blastradius14
Abandonia Homie

 
Join Date: Jun 2005
Location: ,
Posts: 690
Default

may be your sorcerer person. Some of them are alchemists or something like that, so they can do the direct resource thing without a guild.
blastradius14 is offline                         Send a private message to blastradius14
Reply With Quote
Old 23-06-2006, 12:59 PM   #284
Scatty
Treasure hunter
 
Scatty's Avatar

 
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
Default

Ah yes, you mean choosing or finding the Alchemy ability which provides all built units automatically with magic weapons. I never took that ability so far so can't judge if it provides the mithril or adamantium weapons to the built units without the Alchemist's guild.
Scatty is offline                         Send a private message to Scatty
Reply With Quote
Old 27-06-2006, 04:05 AM   #285
Guest
Guest
Default

<div class='quotetop'>QUOTE(Scatty @ Jun 23 2006, 12:59 PM) [snapback]239110[/snapback]</div>
Quote:
Ah yes, you mean choosing or finding the Alchemy ability which provides all built units automatically with magic weapons. I never took that ability so far so can't judge if it provides the mithril or adamantium weapons to the built units without the Alchemist's guild.
[/b]
No it doesn't. Alchemy just gives all your troops magic weapons (acting like a normal Guild without resource mines). If you want to use the mithril or admantium mines you need to build Aclhemist Guild even if you have the alchemy retort.
                       
Reply With Quote
Old 27-06-2006, 04:09 AM   #286
Guest
Guest
Default

<div class='quotetop'>QUOTE(Scatty @ Jun 21 2006, 08:31 AM) [snapback]238379[/snapback]</div>
Quote:
The difference between magic, and mithril and adamantium weapons is that mithril increases the attack strength by one and adamantium by two besides the +1 chance to hit, while magic weapons don't increase the attack strength.
Once you've built the alchemists guild you can produce units with mithtril and adamantium weapons if the appropriate mines are in the city's cover area which is 2 blocks in each straight direction and 1 block in diagonal directions, I think.
[/b]
A minor point is magic weapons like mithril and admantium count as magical, so it bypasses any unit that has weapon immunity. Not that weapon immunity is a big deal, it just raises the unit defense to 10, if it is below that. If the unit already has defense higher than 10, it does nothing else.
                       
Reply With Quote
Old 27-06-2006, 05:26 AM   #287
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Well, magic weapons are nice when you encounter those pesky air elementals Air elementals will wipe out your troops but will be slaughtered by a couple of basic berserkers with magic weapons.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 28-06-2006, 03:19 AM   #288
laiocfar
NOD Commander
 
laiocfar's Avatar

 
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
Default

How i hate these elementals grrrr!!!!
__________________
2nd placed of 1st Ufo2000 Tournament!
laiocfar is offline                         Send a private message to laiocfar
Reply With Quote
Old 28-06-2006, 09:05 AM   #289
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

I tell you, send some berserkers (or similar units from other races) with magical weapons, and those elementals are finished
But they are surprisingly strong sometimes, really dangerous to bump into.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 28-06-2006, 09:47 PM   #290
Scatty
Treasure hunter
 
Scatty's Avatar

 
Join Date: Jan 2006
Location: Diktel Bazar, Nepal
Posts: 1,906
Default

And make sure the berserkers attack the elementals first, only then their high attack strength comes into play, if they're defending when attacked then not their weapon strength counts but the strength of the shields is calculated for the damage they do, and berserkers have 'really' little shields.
Scatty is offline                         Send a private message to Scatty
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Master of Magic won't install earlofwessex Troubleshooting 2 21-04-2008 02:34 PM
Master Of Magic pratputajao Troubleshooting 0 03-07-2007 04:33 AM
Master Of Magic kiotee Troubleshooting 1 08-05-2006 10:49 PM
Master Of Magic TyLord Troubleshooting 1 09-04-2005 07:23 AM
Master Of Magic Multiplayer Help caesar007 Forum Games 0 22-02-2005 10:25 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 03:27 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.