Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 07-08-2004, 07:29 AM   #21
FreeFreddy
Guest
Default

Yes, that part is hard. Just keep shooting them with the minigun (you should have researched it already by the time and upgraded your's cyborgs a little and have enough money to buy the miniguns, if not, spend little time with waiting for money & research in the menus). In first 2 encounters with them the MP's could suffice also, but after that - only minigun.
In some of the missions, you also can use flamethrower against them effectively - if you place your's cyborgs strategically, they (enemy) may move into a house, when they are after you, just approach the house carefully, and, if they don't come out then, carefully move into the house and start burning 'em :twisted: Just don't forget, they can shoot at you in the house too, just not that often like outside.
Also if there are enemy cyborgs from more than one company in the level (different head-colors), they may get on themselves first too, just let them until there is only small amount left. When they're after you again, start shooting them (minigun, of course).
                       
Reply With Quote
Old 07-08-2004, 08:00 AM   #22
revgb
Abandonia nerd

 
Join Date: Oct 2003
Location: ,
Posts: 68
Send a message via ICQ to revgb
Default

I always felt totaly jiped that the big milatary APC type thing didnt have a cannon that you could shoot at ppl

btw did ne1 ever play the mega drive version of this? this cars were controled by the keypad so it was relly easy to run ppl over it was a hell of alot of fun but most cars are pretty week so some agent would always come along and take out your whole group
revgb is offline                         Send a private message to revgb
Reply With Quote
Old 07-08-2004, 07:56 PM   #23
xndr2181
Game Wizzard

 
Join Date: Aug 2004
Location: Shella, Kenya
Posts: 259
Default

I'll have to remember all these great tips when I play it again. I actually do remember using the cars, they were great! I use to flamethrow cars in the streets and watch them exploded :twisted: Good times. That's why I stick to my earlier statement about how syndicate was the first true Grand Theft Auto.
-Sean
xndr2181 is offline                         Send a private message to xndr2181
Reply With Quote
Old 27-09-2004, 09:18 PM   #24
Tatsuo Shima
Lurker

 
Join Date: Sep 2004
Location: ,
Posts: 1
Wink

:twisted: OH MY GOD, this is the only game i've ever really loved, it has everything! story, gameplay, originality. ITS GOD DAMN AWESOME!!!! i love it. can't believe i just stumbled on this site. wow, what a suprise!!!!!! yehaaaa, civilians, here i come with ma Gause gun!!!!
Tatsuo Shima is offline                         Send a private message to Tatsuo Shima
Reply With Quote
Old 27-09-2004, 09:28 PM   #25
aaberg
Game Wizzard

 
Join Date: Aug 2004
Location: Aasane, Norway
Posts: 238
Default

Splash. Blood everywhere :w00t: :blink: :twisted:
aaberg is offline                         Send a private message to aaberg
Reply With Quote
Old 28-09-2004, 07:45 AM   #26
Tom Henrik
10 GOSUB Abandonia
20 GOTO 10


 
Join Date: May 2004
Location: Orlando, United States
Posts: 4,787
Send a message via AIM to Tom Henrik Send a message via MSN to Tom Henrik
Default

Quote:
Originally posted by Tatsuo Shima@Sep 27 2004, 08:18 PM
:twisted: OH MY GOD, this is the only game i've ever really loved, it has everything! story, gameplay, originality. ITS GOD DAMN AWESOME!!!! i love it. can't believe i just stumbled on this site. wow, what a suprise!!!!!! yehaaaa, civilians, here i come with ma Gause gun!!!!
Just wait till we place up Syndicate Wars
__________________
ViGERP AKA what I have been working on these last couple of years...
Tom Henrik is offline                         Send a private message to Tom Henrik
Reply With Quote
Old 28-09-2004, 11:17 AM   #27
FreeFreddy
Guest
Default

I heard Syndicate Wars was not as good as the first, but I'm curious so I'll definitely try it out.
                       
Reply With Quote
Old 08-10-2004, 08:19 AM   #28
dudeguy237.24
Guest
Default

syndicate is one of the best games ever, though i never got to try the expansion for it and the second syndicate was one of the worst games ever when i played it. it just was horrible i didnt enjoy it one bit.
                       
Reply With Quote
Old 23-10-2004, 11:33 PM   #29
athcnv
Forum hobbit

 
Join Date: Jun 2004
Location: Croydon, England
Posts: 34
Send a message via ICQ to athcnv Send a message via MSN to athcnv
Default

Actually, I quite liked Syndicate Wars. The atmosphere of high tech and black/dark urban decay, and the improved graphics. Also, in one of the original Syndicate (S1) missions, once shooting started every flipping enemy agent on the map started running at me (don't know if this was scripted, or a bug with the enemy AI)

Also, on the second mission, you have to be careful when going to the extraction point - it's near a sewer. I went inside the sewer, and 2 of my agents died immediately, so I had to restart the mission! Not sure if you are not supposed to go in it, or if it was a bug, and I was supposed to go in there....

As for the Genesis version, I think you could only control one agent at a time....er....but I wasn't really paying attention.

A major problem with Syndicate Wars (SW) was the manual - (actually, 2 manuals), which had quite a lot of errors and important stuff missing. Like how to get out of the game from a mission that you had failed....press escape, not spacebar (the latter just restarted the mission-so you could end up trapped-especially if your agents couldn't be self destructed!).

In addition, unlike in S1, you don't seem to receive cash as time elapses (since I think this meant people would leave their computers running all night to accumulate cash - why the game designers didn't have it so that cash only accumulated during the time taken for game missions I don't know (although, you could get round that by completing the mission, then waiting before getting to the extraction point).

Even worse, the manual says that Eurocorp Syndicate departments are supposed to pay each other for services rendered - though who pays you is not clear. It seemed that the only way to get funds was to;
1: Take weaponry off dead enemies and sell it
2: Rob banks (BUT again, the game doesn't state which buildings are banks! (And they don't have a big "BANK" sign on them either!) Luckily, I figured out which were the buildings - and how to rob them (er....you have to blow up the bank, by putting explosives either near a wall on the INSIDE of the building, or near a door on the inside of the building).

Oh yeah, weaponry works differently in this game - no solid state ammo - each agent has a "Microfusion reactor" powerpack, which constantly generates power for a battery. Each weapon in the game depletes this battery (faster than it is generated). When out of power, you have to run and hope you stay alive long enough for the reactor to get enough juice so you can fire your weapon again. Because of this, each agent CANNOT have more than one copy of each weapon or item (not even medkits, although you can equip a medkit and an auto-medkit).

Luckily, it turns out that miniguns, despite being the 2nd weapon you get (the basic firearm for this game is the uzi!), are actually better than the more advanced (and expensive) pulse laser and electron (er....electric?) gun - so no problems with selling those!

Another problem was that the game engine could be unstable - probably due to the fact that the game allowed 360 rotation, zooming in and out, and (I think) view angle changing, as well as "deep radar" (buildings which were in the way would turn into semi-transparent purple blocks, so you could see everything). Probably too experimental or beyond current technology or something. Sometimes, I got white lines going everywhere along the pavements.

Then, finally, the key for the radar in the manual - which wasn't completely accurate. What it failed to mention was that in many levels, you would have to kill people whose termination weren't strictly mission objectives (i.e.: not highlighted by that red moving circle thingy). It also failed to mention that there were quite a few agents and combat operatives who were NOT on your side.
__________________
Xenocide ......... end of 2004
athcnv is offline                         Send a private message to athcnv
Reply With Quote
Old 24-10-2004, 12:28 AM   #30
Sean
10 GOSUB Abandonia
20 GOTO 10
 
Sean's Avatar


 
Join Date: Oct 2004
Location: Wimbledon, England
Posts: 1,624
Default

Syndicate Wars was a game that i wanted to review but it's been called im waiting for the review to be posted. I will try it out when it's posted. Also when playing syndicate with DOSbox it quits after i do the 1st mission how can i stop that?
__________________




Sean is offline                         Send a private message to Sean
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Syndicate Wars Tom Henrik Games Discussion 94 22-06-2017 03:08 AM
Syndicate Plus [GoG] Juanca Invalid Requests 20 05-05-2012 01:59 PM
Syndicate Sound DeathCore Troubleshooting 12 14-01-2010 10:16 AM
syndicate not working ysorian Troubleshooting 5 01-12-2008 12:21 AM
Syndicate War Is Freeware Except Syndicate Goldenbird05 Old Suggestions 21 04-05-2007 03:08 AM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 11:38 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.