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Old 04-08-2017, 01:02 PM   #611
tienkhoanguyen
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Remember my dad's advice: Always have a backup. - Nguyen Binh Thuy

If you hex edit your game data and it is messed up you could lose your game especially if you bought it. You will have to start all over or worst if it was bought online. Some places will allow you to receive free replacement for your lost if you have a receipt. Many places are hard about that I've found! I guess the idea is people could claim they lost it and get another one for their friend for free.
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Old 04-08-2017, 06:24 PM   #612
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Thanks, editing was really simple in the hex editor.

Has anyone tried to edit the iOS version? I'm assuming the COB values are probably kicking around in there somewhere where they could be edited, but I don't want to waste my time jailbreaking for access to the files if not. The ability to set ship destinations from the cluster view is something I don't think I could do without on dense and very dense clusters; moving all of those ships across the cluster manually is extremely tedious.
                       
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Old 05-08-2017, 02:08 AM   #613
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Originally Posted by kdb150 View Post
Hi, I am trying to make some edits to Ascend00.COB, but I can't get it to run after I edit it. All of the old guides have disappeared off the web, sadly, and I was wondering if anyone can explain how I can edit the COB file values and make it work using just a text editor.

I think I can leverage the free buildings the Antag gives the AI, and disable a bunch of useless stuff like scanners and cloakers and low-level weapons to basically give them a decent head start force them to build better early ships with more colonizers. An explanation of how to successfully tweak values and make the edited COB file run with the game would be really appreciated. Thanks.

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Originally Posted by kdb150 View Post
Thanks, editing was really simple in the hex editor.

Has anyone tried to edit the iOS version? I'm assuming the COB values are probably kicking around in there somewhere where they could be edited, but I don't want to waste my time jailbreaking for access to the files if not. The ability to set ship destinations from the cluster view is something I don't think I could do without on dense and very dense clusters; moving all of those ships across the cluster manually is extremely tedious.
I think you should ask Nicheal. Nichael? Nichael Jackson?

I also used a hex editor to edit the location, status, etc. of the characters of the Lands of Lore. This is only for those who understand this, which is not my case...
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Old 06-08-2017, 09:36 PM   #614
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Yes, ask Nicheal! The great. Always a fucking waste of my time when some noobs weave into the thread and make blah blah without reading nothing.

Notepad++ can just be used, if you dont change the end of line position, otherwise the game crashes, yes. Using a Hex Editor would be an option, using the CobExtractor itself, is the perfect solution, but it is a kind of a waste of my time, telling that every person again.

The iOS version is the same fuck just with touch screen. It was iOS only, another fault in that series of faults of these broke creators of that game, anyway, they did not solve any problems there - still a pity ruin of a game with a AI like an idiot. Still crap. Doesnt matter to me at all how to mod that. To play that on a pity smartphone touch screen is an idea of a wanker. Now that company is broke anyway, and the game is dead totally, caused by the wise decisions of wankers - they had twenty years talking bullshit, and did an iOS only smartphone version, with touch screen and some nice gimmicks without solving a single crap - amateurs!

And i could talk and talk, and that half a dozen guys out there, wont even recognize anything, so just crap around with your ASCEND00.CRAP and dont listen to me! Dont download my Mod, dont listen to me, just wank and crap around, go on!

The ANTAG.EXE crashes anyway caused by the Domain Error in SQRT, it is an unstable .EXE wich increases its pain in the ass by every change you make in ASCEND00.COB, especially if you do that wisest of all solutions and let the Special Weapons shoot - so, go on, dont download my Mod, dont read my comments, and crap around silly! Useless, if you dont get the Special Weapons to shoot by AI anyway, like i did! But if you do, the ANTAG.EXE grows much more unstable and loves to crash.

The ANTAG.EXE is made by total idiots anyway. Neutral gives a diplomacy all versus human player. War the same, plus industry and research boost for the AI. Problem: All versus human player ONLY, so that all of these idiot species just make war versus you. Problem: That is a hard code fucked up problem, the AI idiot species dont make war versus each other, mostly, and so, they dont build up huge empires versus you. The diplomacy of the unstable ANTAG.EXE is total crap. If you change much in ASCEND00.COB, the ANTAG.EXE crashes much more. I, the by far best Modder of that pity old game ruin, use the 1996 ASCEND.EXE patch. You get the ships quite good, the planets good, it does not crash, you can change everything, you lose the ability of a better planetary management, yes, but all of the other stuff is quite good, like diplomacy.

The only way to use the ANTAG.EXE is on Peaceful, where the diplomacy isnt total crap, just as usual. If you modify the diplomacy values in the ASCEND00.COB, you get more aggression anyway, like i did, so you could tweak it. The ANTAG.EXE Neutral and War hardcoded bullshit, just... sucks. Lucky, that if you change too much parameters, the ANTAG.EXE crashes anyway, no matter what you do. So i cannot use the ANTAG.EXE while modding and playing a good diplomacy. My Mod is fantastic, and every guy weaving into that thread, gives a damn and asks his bullshit - not even solving the problem, that the fucking Special Weapons arent even used by AI ships, what i -the fuck- DID!

blah blah end



EDIT 1:

O wow, Mystvan and tienk teach me, that i am unbalanced, aggro and insane..... clean up your own mess first! my suggestion. That i am totally right, is totally right. It does not matter to me getting banned! My only thing is here, that i try to mod Ascendancy to a "best possible stage", end.

It does not matter to me, that i "get visits or clicks". It is just insane, that kdb and Jordos for example, dont even download my Mod. Jordos, tries to hack the .EXE down, to tweak stuff!!!!!!!!!!!!! Do you know how disgusting hard that is??? Instead of reading my comments, download my Mod, and get 99 % better results. And kdb begins to mod by Hex Editor, not even getting my solution, how to let Special Weapons shoot. That is NOTHING, if the AI ships dont shoot with the Disintegrator, it is just a childish tweaking, nothing more.

Read Nicheal FIRST. Download Nicheal Mod FIRST. THEN tweak around, fuck.

The most problems i solved already. The most stuff is solved already!

So all Specials shoot! The Tec Tree could be changed! Wow. THEN do your stuff. My suggestion.

But does not matter anyway. I try to finish up my Mod, and upload it - wherever.



EDIT 2:

The last weeks i gave the ANTAG.EXE another shot, cause the ANTAG.EXE builds nice AI ships, and uses the... english word... phase bomb? The ANTAG.EXE has a perfect planetary management, and uses the phase bomb. The ASCEND.EXE is stable, and merciful for Modders, the ANTAG.EXE really NOT. The ANTAG.EXE has a hardcoded diplomacy crap, and does not forgive Modding, and crashes if you get the Special Weapons actually to shoot at you. Pity. Pity. Pity.

We got two .EXEs with special faults. I would prefer the 1996 ASCEND.EXE patch, and a fairy gives into that, the ANTAG.EXE planetary management plus two phase bombs in every AI ship. That would be perfect. Perhaps Neutral much industry and research boost. War fucking much.

Diplomacy no hardcode, just to tweak in ASCEND00.COB, that would be lovely, but to hack the .EXE is just disgusting hard. So, i gave the last two months, the ANTAG.EXE another shot.

It failed again. But my Special Weapons grew... badass. The Molecular Tie Down has Weapons Ability now, so it stops your ship, plus damages your ship. That Positron Bouncer, another AI prancer teethless weapon, all Weapons, Special Weapons, disgusting once - the AI ships used just all of these Special Weapons, prancing around, kick you there, kick you there, manoeuvre, dont use weapons, dont use anything, stand still, die.

That was disgusting! Now my Positron Prancer is most lovely. It pushes you backwards, not really much, but just out of range, gives you a smart little ship damage, is used as main weapon, perhaps 3 of them in an enemy AI ship, is most disgusting for you, and is called Brutal Burst. A most lovely Special Weapon now, firing! You ll hate it.

ALL of my Special Weapons, are AI most functional cunts now! They dont waste time now, they turn to dust now. Ready for usage by enemy AI ships, MASSIVELY!

The diplomacy will be GREAT! Endless war, with options of alliance. All versus all.

The tec tree is completely modded, cause i found out, that you have to delete the RESUME.GAM, where the tec tree, once loaded by NEW GAME, or save game, is stored, like the solar system names, and does an override versus the ASCEND00.COB values! So, delete the RESUME.GAM, and let your ASCEND00.COB be loaded, fresh into game, so that the RESUME.GAM does not override your new written data.


I got 99 % of all of that, working, dudes!

So read my stuff, and download my stuff. Please.




Last edited by Nicheal; 07-08-2017 at 10:48 AM.
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Old 14-10-2018, 11:17 AM   #615
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Thanks @Nicheal ! I love this game and have been thinking of replaying Ascendancy ever since I did a minor tribute to it on my Imperium Galactica and similar games website (been 20yrs so I want to play again and do a proper big tribute to it). Your AI mod should make it a more interesting experience!

Might interest you guys to know that Ascendancy's creator recently posted on the Ascendancy FB page for the first time in 4 years about how busy his life is etc but that he's never forgotten about the dream of creating a sequel. Can't find his post now but he's since posted a poll on whether fans would want humans as a faction in the sequel if it gets made.

Ps I can't believe I haven't logged into this forum since 2006.. what the hell lol!!
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Last edited by Blake00; 07-08-2022 at 10:32 AM.
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Old 16-10-2018, 10:12 AM   #616
Nicheal
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There is no thnx allowed, dude! I have to blame myself, I wasnt able til today, to just finish up my Ascendancy Mod, that was near perfect and I just quit, as always, the tragedy of a genius. That is really a problem to me. I just dig deep into the matter and explode by dynamics in any direction, put an effort into it, and after a while, it turns out, that the experience and fun is over, the first welcome, to take our virginity in a blast of orgies and orgasms, and now, to finish that huge amount of crappy work, it would be just a huge amount of crappy work left, and no fun at all, and then, I fucking leave. I ate the fun, and quit the work.

Right before I would finish up my vision, I lose grip and just leave, ALWAYS. So, just BLAME ME, for not doing the last two hours and finish up that Mod, since over a year. I do it myself.


Quote:
Might interest you guys to know that Ascendancy's creator recently posted
No, it surely doesnt.

In Germany, there is a tale: Always a little child screamed, while being a shepherd: The wolf is coming, the wolf is coming! And all the people of the village came together in anger and fear, to kill the beast, and always, it was just a joke. The last time, when the child screamed, when the wolf actually appeared, no one came, and the child was dead.

I listen to Logic Factory announcements since 1995, and NEVER, the wolf appeared.

It might be a sad dream of a guy, long lost his momentum, his money, his crew, his company, to bad written and long gone ambitions.

Do you know, how much money, Star Citizen, got? A quarter billion. And even these guys are in an Alpha Stage still. To create, today, a huge game, and just watch Star Citizen Squadron 42 trailers on YouTube, to create such an enormous game, you need millions of dollars, you need actual support, actual... interests, greed, fire, burning, we want to eat and die! Such a thing.

The Logic Factory is down, sadly, and all of these announcements, every four years, just were bullshit, one by another. You wait for four years, get one single shot of a bullshit sentence, and then, you wait another four years, THAT, was the story of Ascendancy 1995 til now. To create a Multiverse Ascendancy 2, he would need support, and as long that guy does no Kickstarter, Crowdfunding, and a serious announcement "we want to collect at least 500.000 dollars to kickstart our ambitions again" that is ALL just steam in a toilet!

~~~

I really have in the dark backsides of my mind to finish up that Ascendelyxe 1.6 Mod of mine! I am just an asshole, not to! I solved nearly everything, and that game kicks asses now fulltime. The problem was two things:

1) I would have had to tweak some weapon stuff PLUS write the new values into the INFO, that was too much for me. To tweak a dozen of weapons, but PLUS, to compare all the actual values with the INFO values.

2) To compare the TURN entries of the NEW TEC TREE with the actual appearing turns in-game, caused by a slight hardcoded edge twisting turns a little.

These were my two "problems" I didnt want to go down on anymore. Brrrrrrrr. I hate compare tweak shit.

~~~

At least, I try to create a Total Conversion from time to time, I began end of 2015 to convert the Hex Game "Panzer Corps" by Slitherine into a Star General Total Conversion.

Star General, you know, one of the best Game ruins EVER, nobody knows. Panzer General. Fantasy General. Star General. Currently I worked on my Star General Total Conversion and I at least have a unit now called "Logic Factory", actually, a Logic Factory to destroy that building and to get money for. That will be fun! Every time my Khalian Stormtroopers will reach a fucking Logic Factory, they ll burn it. Yeah! Lets burn that fucking building, and earn money and buy another tank for our core troopers!

~~~


Last edited by Nicheal; 16-10-2018 at 09:41 PM.
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Old 10-05-2020, 09:57 PM   #617
jambalaya
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Default Ascendancy Jambalaya Mod v.1.0



Hi All,

I just finalized my version of Ascendancy. I edited the weapons, buildings, and research in CAB 0 as well as the alien pictures. Included is the Antag2 version of the exe found on this forum thread by that awesome swedish guy.
  • Now the AI benefits a lot from additional factory and research on orbital structures, and your planet can develop a lot smoother that way too.
  • Some of the later structures now also act as mega buildings that provide lots of productivity.
  • Almost all buildings are balanced for extra utility and compelling uses.
  • Weapons were changed to be more balanced but be careful, as early danger can appear from enemy missiles that reach farther than your orbital missiles! (I've never actually had this happen yet, though).
  • The research locations were changed to make key research harder to achieve and longer to discover.
  • New alien pictures

I've finally tweaked this enough that I think this will be as good as it will get, without reverse engineering the code.

Don't forget to delete the resume.gam file before starting this new version! The research time won't be changed until you do it once.

Download the Ascendancy Jambalaya Mod v1.0 here!!!

Last edited by jambalaya; 10-05-2020 at 10:06 PM.
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Old 03-08-2022, 09:34 PM   #618
Nicheal
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Hello!

The idea to make research longer to discover I actually implemented in my new version. I made the Ascendelyxe 1.6 in 2013 after a guy called "Franky" found out how the Special Weapons actually shoot. After that I tried to enhance that into a 2.0 - but Ascendancy is not THAT good to play it often, and you need mood to actually play/testplay kind of a lot. My last effort was May 2020 - before all became a bit nasty for me. Now, a week ago, a guy commented my CivFanatics thread and it might be that I got my Ascendelyxe 2.0 done.

Antag2.exe for Ascendancy Vanilla

COBExtractor Most Potent Modding Tool

Old Ascendelyxe 1.6 Mod

CivFanatics Ascendancy Mod Thread




To the Jambalaya Mod, and please forgive my Germanhood (being direct and rude):

1) The Antag.exe is done by an Ascendancy alien, lol. The guy "jordos" to exceed its boundaries might be a great guy - but the guy CREATING the Antag.exe in the first place was definitely no fanatic player of Ascendancy, or, totally alien to that game, lol - otherwise he would have known that to totally hardcode halt ANY wars between AI factions and just boost THE ONLY POSSIBLE war, perhaps: versus the human player, has a consequence: Since the AI is too stupid to colonize most planets and systems, it stays a kind of weak, and since it doesnt extinguish other races via AI WAR, it doesnt develop an empire, simple is that. That WEAKENS the AI! NOT strongens.

Perhaps the Antagonizer is capable of repairing ships, yes, I saw that sometimes. But the best possible way to make AI strong is the bad old war. The AI conquers vast territory and gets its ships destroyed on a regular basis, so that it builds up an empire with modern ships, simple is that. No war - no empire.

2) It wouldnt have been necessary for me to change my beloved race pics.

3) The Special Weapons still are useless and wont be used by AI.

4) The Tec Tree seems a mess, and perhaps worse than in vanilla.

5) What the AI builds up on planets is a mess, too.



The values of my Ascendelyxe 2.0 are:

1) I use the Ascend.exe from 1996, no Antag.exe or even Antag2.exe. Yes. It is still stupid and wont colonize a proper territory, and wont exchange older buildings for newer ones, yes. BUT. I tweaked it to TOTAL WAR. Peace and even Alliances are still possible, but perhaps not with Frutmaka and other badasses, perhaps with some nicer guys, but Ascendancy is full of badasses.

If you get a slow weak start you just get wiped out. It is common stuff that you hear "EXTINCT" some times before year 1000, and perhaps one strong opponent gets 30 ships in year 1500.

2) My Tec Tree also includes maximum costs in time now. That is a great thing to exceed the timeline. But my Tec Tree is a smooth runnin beauty.

3) My Planetary Buildings are balanced. Since Planetary Buildings are COSTLY, and support "Self Managed Planets" with near no micro management, and since my Orbital Structures support SOME industry and A BIT research -like the Jambalaya Mod does too-, you can see how AI creates good planets, actually, nasty good planets. If you delay in a good way and let grow in a natural way by balanced building values - and I can see the results, that will be fine.

4) My Tec Tree is smooth runnin. My planet squares are balanced. My Planetary Buildings are balanced. My weapons and ship stuff is expensive and balanced and ALL WEAPONS DO THEIR MAGIC. No excuses.



Testgame story, super interesting:

I had a testgame with Frutmaka, I got the Chamachies extinct fast, I usually suppress planets until my Invaders arrive. It was a Middle Map Five Opponents game. After that Marmosians and Minions got extinct fast by the Nimbuloids. The ONLY THING saving my game was some cheese (not so nice advantages a human player can use in games): My scout found out, in a sudden shock, that the Nimbuloids had gathered 14 Middle Class ships in a system a bit away (still rather early game and outnumbering us) - my plan had been to wipe out the Minions by myself in their home system, then colonize that area beyond, then face the last race, but the Nimbuloids were faster. (As always!) So, a slight retreat, we let colonize that territory by Nimbuloids, let enter their whole fleet into the Minion home system and they wiped the Minions out - at the end of a red star lane. So - we sent a SMALL SLOW bull ship, lol, and the whole Nimbuloid fleet came to an infinite halt.

That system was a typical cycle of some systems with two red star lanes, capable of circumventing some systems, plus that home world and that Nimbuloid fleet via the other red lane and some systems, so, first, we thought about conquering these fresh colonized systems for us, building up a STRONG FLEET, and then facing that Nimbuloids, until one of my brain cell generals had the intriguing argument, that even IF we would build up a strong fleet to face and perhaps kill them off, then travel the territory along, then enter that red lane some systems away were they gathered in the first place, then enter their deep territory - they would have another fleet ready, the moment we would arrive! Better: To halt them infinite by bull ships, lol, the year the SLOW tiny thing enters their system, yet ANOTHER has to enter the red bubble, and so on and so on - while we build up relaxed, and conquer their defenseless territories, while these fools STAY trapped, without any problems. That was perhaps my only option to actually win.

Next idea of my best brain cell general was to send them a bull ship bomb, since they liked to use Tractor Beam to pull my bull ships to their loving warmth, we equipped any new bull ship with a Self Destructotron, kahahaha, nice idea. That device has a 6 damage and small range, so, more for fun than to actually destroy them, but after all we had defeated them anyway by advanced cheese. If that Nimbuloid fleet would have taken the LEFT system instead of the RIGHT, we would have fought a desperate defensive until perhaps game end!

Yes, we would have used OTHER red lanes and our good defensive planets to wear them down, but after all, they would have conquered just a vast territory and perhaps just beaten us in a hopeless fight. Our home was perhaps 10 systems, then a long red lane, then that 2 red lane system cycle and the middle territory of about 20 systems, then the Nimbuloid deep territory after their long red lane with another 20 systems, and IF we would have lost the middle 20, you could imagine game over.




If a guy like @jordos could change the Ascend.exe to colonize most planets and systems wave after wave, and to rebuild planets better like in Antag2.exe, nice! But even without that, my 2.0 is a by far superior game compared to the vanilla.




ASCENDELYXE 2.0 is finally done. If a guy wants to play Ascendancy the best possible way, download it.

Link in my Signature, down below:



Last edited by Nicheal; 06-08-2022 at 01:31 PM.
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Old 12-08-2022, 08:58 AM   #619
Blake00
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Nice work mate, good to see this project come back to life again!
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Old 13-08-2022, 02:31 PM   #620
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Quote:
Originally Posted by Nicheal View Post
Hello!
ASCENDELYXE 2.0 is finally done. If a guy wants to play Ascendancy the best possible way, download it.
Hey there. I like everything about your mod and finally we have a vision of someone who actually understands the game. First the combat is so much better now in terms of balance. You can't beat AI on Energy advantage by kiting and waiting until they run out and shoot them afterwards. Fixing weapons range helps as well, cause previously you was invulnerable if you had speed advantage. Now you actually have to think and shields are useful, altho not balanced at all in terms of energy consumption.

One thing I don't understand is the Economy balance and Production Points cost in particular. How exactly does it help AI? Not only it ruins any semblance of balance for the player, but also hampers AI. I think the original intent was to make them build more advanced structures or ships more, but keeping these values close to vanilla achieves this and better. Many advanced structures cost is so absurd that you have no option to build them anyway. 600 PP is huge investment for such a small gains and there are no better structure at 600 PP than Orbital Shipyard and 2nd tier Research structure. And the later you usually build only after the planet completely developed by replacing Agripots and Factories/Labs. Basically you don't build anything except 100 PP structures until very late in the game where you basically won already.
                       
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