11-11-2005, 09:27 AM | #111 | ||
Join Date: Apr 2005
Location: ,
Posts: 246
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Yes raising a 'new nation' is thrilling except I hate it when I am obliged to obliterate a 'native village or tribe' :angry: I prefer capturing the other Europeans' cities
But like all the other Sid Meier's games it's great, BUT I still maintain it come second to Civilization I. k: |
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15-11-2005, 08:57 PM | #112 | ||
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colonization? probably one of the finest games ever!
i like the idea of "raising a nation". in cooperation with a friend of mine we changed the texts of the game, pretty funny. the most interesting side of this game is that you are powerful - you decide to wipe out indians or - my favourites - the french. ;-) |
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16-11-2005, 05:27 PM | #113 | ||
Join Date: Jun 2005
Location: ,
Posts: 690
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Use colonize, not viceroy. Viceroy is the information holding file for running the startup menu. Otherwise, its ran as a program within a program and cannot run the game properly by itself.
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17-11-2005, 03:37 PM | #114 | ||
Join Date: Apr 2005
Location: ,
Posts: 79
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There are many many reasons to attack native as following:
1) if you have mission in their vilage then they all convert, so you can get populated much much much faster. You can easily buy 5 dragons and bless 5 unites and you can get 5 native each turn which means a city with population 10 every other turn. That is the main issue. In another hand the converted native work much better on the filed than normal unit (obviously worst than expert unit) so your cities expand much more faster. Latter you can have them all converted to normal unit so you can teach them what experties you like. 2) Treasure. Especially if you attack city rather than camp or vilage. Oh man 13000 $. 3) Having their land for free. You just need few pioneers to bulid the cities behind the line of your attack. The converted natvie should be send to city soon. 4) Having less trouble. That is obvious, they are just unpredictable. .... |
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18-11-2005, 09:55 AM | #115 | ||
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Here are some cheats
alt+W+I+N a cheat bar will apear in the colony shift+4=money more money shift+1=all upgrades shift+5= press a cargo and it gives you +100 of that shift+t= gives you a colonist shift+s= select a colonist and put him there were you wan't him and then use this cheat to upgrade him to were you put him ok
__________________
Help Using DosBox ... Newbs can Ask me at xxfangxx@hotmail.com (I didnt know how to use it now I do so I will share my knowledge) |
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19-11-2005, 01:17 AM | #116 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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Quote:
I can understand why to cheat a girlfriend, or why to cheat a party, or even a friend. But cheat the AI in a pc game...
__________________
2nd placed of 1st Ufo2000 Tournament! |
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21-11-2005, 10:17 PM | #117 | ||
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9 cities? That's way too much for me - the main problem being the irritating unit limit - I once had 14 colonies, but I could barely defend them because of this.
Also, it really helps if most or all of them have access to ore - it's needed for the 2 most important things in the game - tools and muskets. This works especially well on the higher difficulty levels, as the king always raises the prices for tools and muskets really high, allowing you to make loads of money. As for the indians, the 2 biggest problems about them are that they can't stand large colonies and that they like to make unprovoked attacks on your treasure units. However, you can really rip off the poor indians when trading with a wagon train (buy 100 silver for 200 gold!). The AI for the Europeans is poor and really shouldn't be much of a threat - I usually ignore them, except for their juicy merchant ships that fall foul of my privateers |
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25-11-2005, 02:41 AM | #118 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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Quote:
__________________
2nd placed of 1st Ufo2000 Tournament! |
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15-12-2005, 04:15 PM | #119 | ||
Join Date: Apr 2005
Location: ,
Posts: 79
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Quote:
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19-12-2005, 01:12 PM | #120 | ||
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LITTLE CHEAT
there is a way to play alone (no other europeans) , dig on the files and open the one that holds all data on movement, construction costs etc (dont remember the name of the file "menus" maby") then make caravel movement 0 and play as the dutch. (WIN is a game killer) SOME TIPS Unload civilians built colony and click on all its squares before meeting the indians,that will save you from buying their land. Create self suficient colonies , farmer/lumberjack/carpender/ore miner/blacksmith/farmer are the way i bult my cities.I find that the most difficault ware to have is ore, so save before building. Plow forrests around enemy colonies (lame but it works), dont mess the market that much , get styvensant and a customs house, get loads of horses everywhere (you can transfer even 2 of them in a colony and they will multiply) . When playing in america 1 port is enough , expand inlands . Use wagons as warehouses for horses/guns , wagons are great for moving supplies but not for trade. Built a couple of unis , one for statemen and one for craftsmen.Use indians , you can sell them anything without having the prices dropped, they can also train your colonists early on. Im not a big fan of missionaries but if you can hundle the load of converts are not completely worthless.When you are big enough to built a catherdal your colonies will give you extra population on their own so cathedrals are a waste of time & meterials. Be sure that the king is boycotting all of your products before sending the guy that erase them in the councill (sp?) , that will give you extra time before the taxes start rising again. |
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