19-03-2006, 06:28 AM | #51 | ||
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19-03-2006, 10:38 AM | #52 | ||
Reverse engineering can be quite entertaining I admit that k: I can't feel it fully, but braking a simple serial protection was a 2 weeks bloddy hard job, but yeah, it was quite fun Cracking games and playing them can be each fun on their own and together also, but assuming crackers don't give a damn about playing games is a bit hasty remark don't you think? Many .NFO files contain that they actually doing the cracking because they love games and yeah, there could be some bastards exist that don't like to play games
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The Master of Light and Darkness "Don't fight the bad things in life! Find the good one! They are everywhere! Don't spend your life fighting for goals you can never reach! Live for the moment!" BEWARE: I'm using the forums as a personal blog! |
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19-03-2006, 11:16 AM | #53 | ||
Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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Owning an original copy is a real joy - that's why I have bought so many games. And no, playbahnosh - ordering online isn't an excuse. I mean - who'd send it to a place they never heard of? Packages we get from abroad are often broken, stolen and messed up (you often order one thing - you get another). F*ck the fact of buying online. The one's I can buy in a shop are either too pricy, lame, outdated or in foreign languages (i.e. russian, cause we are near the place.). The licenced russian remakes are often made more buggier than the original or screwed up in hieroglyphs, so you are gonna download a copy anyway over inet. But that's why we get them cheaper. For me downloading games that aren't and won't be in stores isn't piracy - someone just give's you his copy. |
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19-03-2006, 05:52 PM | #54 | ||
Join Date: Mar 2005
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Posts: 217
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@ plix: Please, don't try to give me this "It's because those people are not used to capitalism"-BS.
Even in communism, the basical principle remains the same: You contribute to society by what you can do and offer, and society gives you what you need in exchange. Stealing in any way - including stealing intelectual property - is not contributing. It's in fact the opposite. And it's nothing which communist systems would approve of, either. BTW: a computer game is the product of the designers' imagination, efforts etc. There's really no need to discuss this simple matter. And exactly for which reasons should "art" be free, anyway? Many artists have to rely on making money through their art. If not, they would hardly find the time to still be creative, because they would actually have to WORK to make a living, which would in turns mean that there wouldn't be much "art" around anymore... I somehow doubt that this is what you'd want to happen. And no, I see no real reason why "art" of any kind should become "free for all" after any given time. It's the artists' work, it's their property and no one has the right to demand them to "give it free" if they don't want to. Just like nobody should be allowed to force you to open the house you built for the public after any given time. |
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19-03-2006, 06:05 PM | #55 | ||
Join Date: Dec 2004
Location: Zagreb, Croatia
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Communist system didn't aprove of copyright at all, it was all "people's" property...
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[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly |
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19-03-2006, 06:59 PM | #56 | |||
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Posts: 113
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You said it right there. "Contribute to society" doesn't equate to "maximize profit." Quote:
What I take issue with is that copyright no longer primarily benefits the artist, it benefits the interests of big business. Commander Keen (the characters, story, etc) was primarily the idea of Tom Hall, for example, but the copyright on the game doesn't protect him and has prevented him from developing new Keen games (something he to this day wishes he could do). Quote:
Your analogy to a house is a false one in the same way that calling copyright infringement "theft" is. Copyright would ensure that following the construction of your house that no one be allowed to exactly duplicate the design for a set amount of time (so that you, the builder, could sell it to fund the development of more houses). That in no way changes your right to the original house ("the work"). To put it in more concrete terms, the Mona Lisa is private property belonging to someone (the Louvre I believe) and copyright would have ensured no one the right to duplicate the work for some amount of time. The rationale behind limiting that amount of time is that the public has an inherent right to benefit from that work and allowing a single entity to restrict viewing is unjust -- hence why we are all able to enjoy photographs of it. Shakespeare is another prime example of this. |
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19-03-2006, 07:24 PM | #57 | ||
Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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What he said.
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19-03-2006, 10:54 PM | #58 | ||
Join Date: Oct 2005
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I do agree that I misworded that original comment. What I've been trying to say is that the act of cracking the game is independent of the interest/enjoyment of said game. I agree that crackers probably enjoy games as much as the next person, but I look at it this way: there is nearly no way possible that a reasonably talented cracker could play (beyond rudamentary testing) each and every game they crack. I've just been trying to distinguish the two activities as primarily independent in motivation, not that crackers hate games :) |
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19-03-2006, 11:21 PM | #59 | ||
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@Chuck You are getting more and more tiring dude Look, you are making hasty remarks about out-there things like society, goverment forms and so on... your analogys have gaping holes in it... READ THIS! This should give you a good idea what's copyright, fair use and stuff like that k: let's see what do you thing after that
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The Master of Light and Darkness "Don't fight the bad things in life! Find the good one! They are everywhere! Don't spend your life fighting for goals you can never reach! Live for the moment!" BEWARE: I'm using the forums as a personal blog! |
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19-03-2006, 11:59 PM | #60 | ||
Join Date: Mar 2005
Location: ,
Posts: 217
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That "fair use"-comment is golden, btw... especially when coming from someone who basically doesn't mind stealing and benefitting without contributing... k: And I really don't care wether you argue that "games are art and should be treated that way"... WHO is imposing views here exactly after just accusing me of the very same thing here? Because just because any law says so, it does by no means mean that it is an universal truth. Both of you should know that, since you were so eagerly debating the arbitrariness of both "normality" and "morals"... BTW, as far as I'm concerned I was never discussing the "rightfulness" of copyright laws. It was about warez and why their not ok, in a "moral" way or otherwise. Warez have nothing do with the problem of long-time copyrights etc. Warez are infringing RECENT copyrights, and even trying to discuss that this is NOT wrong is proof of a very parasitic take on things. A game is a product. Like a car. Like a computer. Using a product without paying for it is stealing. Period. I really don't care if it "feels like stealing" to you or not, and neither would any judge. EDIT: I never said communism cared about copyright. I just said, that the basical principle was the same as in capitalism: You have to contribute to society to get something back in exchange. Using Warez is getting something without contributing. No need to argue about that. On that very topic: Since there weren't any copyright laws, it really makes one wonder about the HUGE ammount of great and well known art from communist countries, does it not? LOL |
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