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Old 04-04-2008, 10:17 PM   #11
gufu1992
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Originally Posted by Blood-Pigggy View Post
Did you play the game? There's a very clear explanation as to why you didn't just leave in the first place.

Also, where would you go? Up into the middle of the ocean so you can just die slowly up there? I think the main character would prefer a wrench to the skull rather than die of thirst in the middle of the Atlantic.
Of course you'd rather want to tae a wrench! the vita chamer is right next door!
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Old 04-04-2008, 10:25 PM   #12
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Right, which gives you more of a reason to find out what's going on, to stop Vita-Chamber respawning and the elimination of the prospect of suicide via retardation.
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Old 05-04-2008, 03:12 AM   #13
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Right, which gives you more of a reason to find out what's going on, to stop Vita-Chamber respawning and the elimination of the prospect of suicide via retardation.
Well... at least it still has health bar/health monitoring. Unlike the usual go get hit, then hide untill you heal.
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Old 12-04-2008, 05:53 PM   #14
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I completed it once (good ending) and although I enjoyed it, I was left with a hollow feeling after all the endless promises and hype that were made. I found myself taking the easy option of tooling up with guns and offensive plasmids to blast my way through because I wanted to see the story, but the gameplay (outside of certain set-pieces) was so repetitive. The reliance on vending machines was very much an irritation of mine, especially for weapons upgrades...

How many reviews gave this 95% or more I have no idea, I'd give this about 80% at most.

I would love to think that in the future, games producers could keep it under their hats until they know what they'll be selling, rather than making empty promises. (For another rant of this nature, ask me about oblivion!)
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Old 12-04-2008, 06:11 PM   #15
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On another site I gave the 360 version of Oblivion an 5.4 and Two Worlds a 6.2.

One was fun, and the other wasn't.
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