18-10-2005, 02:51 PM | #211 | ||
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is there any way to put the music from the demo in the game?
if i knew the original music filenames and location i might try it. I made the mistake to lend the cd to my cousin who lives 200 km away. |
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18-10-2005, 03:26 PM | #212 | ||
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I've managed to convert the demo music to wav and i now have them playing in the background, its still not perfect but oh well... unless someone is willing to send me the music files it'll have to do.
I converted with Goldwave, the original sampling rate is 22050 if anyone is interested in doing the same. |
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28-10-2005, 11:23 AM | #213 | ||
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[quote]Originally posted by AntarcticTiger@Oct 8 2005, 05:43 AM
Quote:
Is there a safe way to raid alien buildings without loosing too many craft while getting to them. Coz i always loose at least one fighter to the dreaded stasis rocket and freands. i tried to use Plasma defense arrays but they were 0% efficient (every rocket hit my craft). |
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28-10-2005, 01:43 PM | #214 | ||
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Best way to raid alien buildings is to have decoys with lots of shields who escort the Biotrans (which should have some shields) to the building, a much more suitable choice if you have it though is to simply use alien cloacking fields to transport your troops.
Decoys work well against stasis missiles, and if your having trouble, bring your own and stasis the aliens. Plasma Defence Array is only more useful then Laser Defence Array as it has a longer range, both arent very good, get a matrix missile evasion thingy (only one, they dont increase jamming by having more).
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« † DxRxIx † » |
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31-10-2005, 04:35 PM | #215 | ||
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:help: i recently got xp and almost cried when i couldn't get xcomapoc to work. is there a simple patch i can download, as i don't speak techno babble?
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31-10-2005, 10:15 PM | #216 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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In short; no.
If you still want to run Apoc, head to the troubleshooting forum and we'll help you. |
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01-11-2005, 07:14 AM | #217 | ||
Join Date: May 2005
Location: ,
Posts: 27
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Quote:
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02-11-2005, 01:46 PM | #218 | ||
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First of all, thanks to all whose posts have provided me with priceless advice and tips, both on getting the VDMSound and the mouse to work well.
Thanks also to Abbandonia for providing me with the opportunity to finally play Apoc again (my CD vanished some many years back). Someone mentioned that the hoverbikes are no good against larger (battleship class) UFOs...but my latest (and first) fight with one of them seemed to indicate that bikes are the thing to counter a battleship (probably not more than one though). I had 15 bikes and 2 hawks focus fire on a single battleship, ignoring the 2 bombers escorting it. The main damage was done when it stopped to beam down troops on a recycle plant. All my bikes have Lineage Plasma Cannons, my Hawks have the light disruptors and prophets. The battleship went down as it tried to get back to the dimensional portal. As it fell, I turned to the bombers and finished them quick. All I lost were 2 hoverbikes and that's because they got crushed during launch. One stray projectile from the mothership hit my base side where the launch bays are. However, I do not doubt that the bikes will become obsolete very soon. Do I sell them all away, or keep some for distraction purposes? |
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04-11-2005, 06:59 AM | #219 | ||
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MY GOD I found my X-Com 3 CD!!!!!!!!!
Music at last! |
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06-11-2005, 08:45 AM | #220 | ||
Join Date: Aug 2005
Location: ,
Posts: 34
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@ Antartic: I did thew same raiding strategy*, and out of curiosity, saved the game, set the speed to fastest and let many days go by, and still didn't see any respawning of ships (before I destroyed the ship-building structure, that is). You mentioned they "take a while" to respawn, did you see them respawn at all eventually? If so, at what difficulty level?
* = Only I found 3 Annihilators packing Heavy Disruptor Beams and Disruptor launchers, with a double load of X-Com targetting systems and large shields each, did the job, at the second-to-last difficulty level. @ Sy: I haven't tried the hoverbike thing you suggested (I always go for the state-of-the-art equipment myself :P), so I'll take your word for it, but it might become costly due to losing a couple of units each time (and, more importantly, the weapons they pack). Retaliators and then Annihilators are the thing to go, both because they are the only ones capable of packing the heavier weapons and equipment (Annihilator specifically is the only one that can fit a heavy disruptor beam) and because they are the only (fighting) units able to go to the Alien Dimention, and that's where you're bound to take the fighting to. When you figure out the research tree, try to build only 1, at most 2, Retaliators as you rush to complete research on the Annihilator: one doesn't quite make the other obsolete, but almost. :P |
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