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#381 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Well, like I said, some non-magical units (non-ranged) do quite well against air elementals, e.g. paladins or berserkers... That's quite an easy way and it can be done relatively early in the game
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#382 | ||
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![]() paladins, early?
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#383 | ||
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![]() Early enough, at least, after you have built everything in the main city and it's ensured to be well protected against rampaging monsters and eventually neutral units. That's when it's about time to go conquer few lairs and maybe a nearby node to help with mana.
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#384 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() And early compared to great/sky drakes
And I said *relatively* early. Really early in the game you may want to stay away from nodes guarded by air elementals...
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#385 | ||
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![]() <div class='quotetop'>QUOTE(Guest @ Feb 12 2007, 05:54 PM) [snapback]278958[/snapback]</div>
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#386 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() The spell also makes the unit immune against illusions, which is handy for fighting phantom warriors or phantom beasts (which are often in team with air elementals). Air elementals have weapon immunity though, so they're still little hard to hit with units without magical/mithril/adamantite weapons or Flame Blade cast upon them.
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#387 | ||
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![]() melee heroes with flame blade or eldritch weapons had to do it... Playing dark elf limits the number of strong melee you have
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#388 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: ,
Posts: 50
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![]() But you always can take over a neutral city and get the better melees from there.
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#389 | ||
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![]() <div class='quotetop'>QUOTE(Saphire @ Feb 15 2007, 07:06 PM) [snapback]279429[/snapback]</div>
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#390 | ||
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![]() In my opinion, draconians are the best race in the game. Once their fighting unitse reach veterancy status, they really can kick some behind, provided that they're in lagre-enough masses. Another plus is, that they can fly, and so can cross water.
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