07-12-2004, 04:54 PM | #11 | ||
Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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into an array which contains two ints = multidimensional array?
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07-12-2004, 04:58 PM | #12 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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First int is for x-coordinate, second for y-coordinate, so that it'll read like (x,y)
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07-12-2004, 05:18 PM | #13 | ||
Join Date: Oct 2003
Location: Shella, Kenya
Posts: 1,578
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This topic seems more appropriate here.
__________________
Rabyd Rev -- 2 Timothy 2:15 |
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07-12-2004, 06:14 PM | #14 | ||
Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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Quote:
Create pseudo code of move. For example: move_up: -- do this -- check this -- do this From this you will get all needed functions to make a simple move Note: you can move, without pushing, if I'm not mistaken. Note 2. there was a game on PC Engine that is very similar to this. Very interesting and challenging game. |
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07-12-2004, 07:01 PM | #15 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Move_Dozo
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08-12-2004, 01:06 AM | #16 | ||
Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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Something is not right. :blink:
Try to complete couple things at once. |
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08-12-2004, 12:38 PM | #17 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Huh? :blink:
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08-12-2004, 02:21 PM | #18 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Woo! Was nozing through the example files given with this thing, and got the moving to work, along with loading the board. Nothing 'bout loading the world itself yet though :whistle:
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09-12-2004, 02:36 AM | #19 | ||
Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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steps you wrote are not exactly in the best order.
you should use part of logic for that other game you had (at least to calculate win position) post here your prograss ps. as you can see, i'm kind of busy myself, but will try to help ya if I can. :bye: |
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09-12-2004, 09:32 AM | #20 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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's Alright
Right now, I've got this: The walking works, it can read a world-file and interprete the first line. I'm working on at least getting the loop for drawing the world on the playfield done today, so the big chunks're done and I can focus on the game itself. |
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