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#21 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Source ports are cool and all, but it's not the original experience (except maybe Chocolate Doom).
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#22 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() Yeah, the only source port I'm using is... Doom95
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#23 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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![]() Oh boy. No offense, but you two wouldn't last two minutes on the DOOMWorld Forums with that stance...
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#24 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() I don't care. I see it the other way around: most Internet folk would get kicked from my chat channel under 3 minutes. I'd say something is wrong with them.
To think I viewed the Western world as supporting individualism... If you dare to think independently you'll be called "uncool", "killjoy", "hater" or whatever is the latest slang. |
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#25 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Some people like enhancements, some don't. I'm not really decided either way, myself.
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#26 | ||
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Location: Gdansk, Poland
Posts: 586
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#27 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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![]() Is there a way to tell how many people have clicked the source port links on DOOM's info page ever since it opened?
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#28 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Actually, I had a period of playing through source ports - mostly Doom Legacy which I think was the first source port of id Tech 1 I played and DEngine (used it to play Hexen a lot BTW). I wanted to check out the 3D models for Doom but couldn't afford to download a 20+ megs package (or maybe even 40+ Mb) back then. Later I downloaded a pack for Hexen but didn't like it - I believe 3D models don't look good in an originally 2.5D engine, this is why I don't like the High Resolution Pack for Duke Nukem 3D either. I'd rather prefer they did high-res sprites instead.
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#29 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() Just think of it... Doom got released 20 years ago...
MobyGames has "on this day" section, but such important anniversary is buried in info about some Japanese ports etc. I was playing Doom 1 & 2 for the past weeks to celebrate this... it can still surprise or scare you if you can focus properly. |
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#30 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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![]() This year happened something I thought of as impossible, John Carmack left id Software. I guess the theory about 20-year cycles was not a lie after all
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Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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