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Old 16-05-2007, 06:35 AM   #31
Tulac
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Well remember in dnd you never have to follow the rulebooks. You can say if hew wants to resurect, he will lose a point of constitution or something like that. You as a DM should always be able to think of something. You don't have to follow the rulebooks blindly.
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Old 16-05-2007, 02:44 PM   #32
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Not sure about D&D but some other games' rulebooks talk about actually substracting XP as a penalty for really stupid deeds. I myself think that following any ruleset blindly and also rolling dice for every rutinary action --which some rulebooks expressly tell you not to do-- can ruin the game. Granting XP for killing foes is very lame mechanics in my opinion, but anyway it's supposedly designed that way because killing foes is part of the adventure --killing comrades isn't, actually the other way around.

If you want my opinion on your particular case, don't ever consent to such a thing, never, no matter the ruleset you're playing with. If you ever need to give a reason, say that it wouldn't be roleplaying.
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Old 16-05-2007, 04:01 PM   #33
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Party members killing each other is something that could reasonably happen in an evil party, or because of some other great event (eg. there's a card in the Deck of Many Cards that makes one of your friends turn against you). It's actually a very interesting thing to happen, when it occurss through normal playing out of the story; I'm playing in an evil campaign now, and it's quite common for party members to threaten violence at each other, it'll come to blows sooner or later, and I think it will be fun when it does.

However, it sounds as if your players are just abusing the game mechanics. This is out-of-character metagaming of the worst kind.

You have to remember something very important about the nature of XP though, you get them for overcoming challenges; if a party member allows himself to be killed, then there's no challenge involved, so no XP. It one of the situations mentioned above, if both characters fought to the best of their abilities, and it was in character that they be fighting each other, then XP should be awarded, as is appropriate for an encounter of the challenge rating of the PC that was killed.

How is this viable as a method of getting XP? All resurrection spells have very high component costs involved, and all but the best (true resurrection) carry negative consequences, including lost levels etc, for the character killed.

Still, the two important things here are the roleplaying and the challenge. Both need to be there for XP to be awarded. If you were feeling cruel and wanted to punish your PCs for abusing game mechanics, you could allow them to kill one of the party members and then not award XP, and impose a harsh penalty for the character's resurrection afterwards.
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Old 17-05-2007, 11:02 AM   #34
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OK, thanks for solutions. They were very informative.
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Old 30-06-2007, 09:20 AM   #35
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What difference between D20 system and AD&D or D20 is just a common title for roleplaying systems, which use d20 dice most often?
There are books which reffered only as D20 system, and others may be D20 and AD&D. What's the point?
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Old 30-06-2007, 09:33 AM   #36
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D20 systems are all systems based on D20 dices. I know I played Dune based on D20 system, so it's not based only on ad&d.
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Old 30-06-2007, 01:23 PM   #37
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d20 is the system devised by Wizards of the Coast for 3rd Edition D&D, where the success of challenging action is decided by rolling a d20, appling modifiers, and checking if it reaches the DC of the action.

As it's a very good system, many other roleplaying games have been based on it; in fact, Wizards of the Coast have released the core mechanics under the Open Game License, allowing anyone to use the d20 system. That's why you see lots of games like d20 Modern and Star Wars carrying the d20 system logo.

AD&D stands for Advanced Dungeons and Dragons. It's a refinement and reorganisation of the 1st edition Dungeons and Dragons rules which were at the time very disorganised as they consisted of a load of different systems bolted onto each other (the mechanics for actions such as lock-picking, sneaking, combat and crafting were all completely different and were written down in different books). The 2nd edition of D&D was also refered to as Advanced Dungeons and Dragons, and it's usually what people mean when they refer to AD&D, and what you'll see refered to on games like Baldur's Gate.
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Old 30-06-2007, 03:11 PM   #38
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<div class='quotetop'>QUOTE(Havell @ Jun 30 2007, 03:23 PM) [snapback]297268[/snapback]</div>
Quote:
d20 is the system devised by Wizards of the Coast for 3rd Edition D&D, where the success of challenging action is decided by rolling a d20, appling modifiers, and checking if it reaches the DC of the action.
[/b]
No D20 system existed in 2nd edition ad&d before WotC bought the licence.
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Old 01-07-2007, 12:41 AM   #39
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Erm... That version of the d20 rules is so old... How could Wizard of the Coast trademark that?
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Old 01-10-2007, 01:13 PM   #40
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If my paladin have negative CHA modifiers, what result of Lay On Hands, Smite Evil and so on will be?
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