24-07-2007, 04:47 AM | #21 | ||
Join Date: Jul 2007
Location: ,
Posts: 20
|
<div class='quotetop'>QUOTE(Kosta @ Jan 24 2005, 11:24 PM) [snapback]56466[/snapback]</div>
Quote:
|
||
|
|
27-09-2007, 09:14 PM | #22 | ||
|
I'm not sure what it is, but for me Amberstar is the best rpg game out there.
I've played it so many times, and it won't lose it's affection on me. Maybe it's the overall feeling or the great musical score, but somehow it keeps me captivated. Unlike the newer rpg's, it's paced really good and it's gets you hooked early on, since the world is so open and you could do the things at your own time. It also has these fantastic puzzles which really requires some thought. 10/10 easily in my opinion (and I've played through a lot of rpg's)! |
||
|
|
01-12-2009, 02:37 PM | #23 | ||
Join Date: Jan 2007
Location: Hofudborgarsvadi, Iceland
Posts: 27
|
There seems to be a bug in this game, well it certainly appears to be a bug, my paladin canīt learn spells from scroll he has well enough spell learning points but every time I try to learn a scroll it fails and the scroll disappears.
I've tried loading countless times and tried to learn a full inventory of scrolls but it always fails. Anyone encountered this? |
||
|
|
01-12-2009, 03:36 PM | #24 | ||
Join Date: Jul 2008
Location: Stockholm, Sweden
Posts: 1,242
|
Quote:
#2 - Make sure the level of the scroll isn't too high for your character Most common mistake is using a scroll which has a spell that is too powerful for your character to learn. He must have a higher level first. This game has no bug like that, as my paladin (Gryban) has learned lots of spells. One of the most important is healing and anti-poison/blindness/paralysis spells, and for that reason Crag (White Wizard) is almost ALWAYS in my party. I've finished this entire game several times and I've experimented with different characters and this is my usual party: Atebash (Warrior) - Primary Melee Fighter Torg (Warrior) - Secondary Melee Fighter Silk (Warrior - NOT a thief!!) - Tertiary Melee Fighter Boldin (Thief) - Primary Thief/Ranged Fighter (ditch Silk/Torg/Crag - your choice) Trasric (Black Wizard) - Primary Spellcaster (All your main killing spells here) Crag (White Wizard) - Secondary Spellcaster (All your main healing and protection spells here) Gryban (Paladin) - Melee Fighter/Tertiary Spellcaster (Healing and Benefit spells) I'll usually start with Atebash, Silk, Spike the dog, and grab Torg from Jonathan's house. Then when I'm done with Twinlake and the surrounding area I'll head north to Crystal and grab Crag who lives in a little tower in the forest south-east of Crystal. In Crystal, grab Trasric and Gryban and complete all quests. Make sure you complete "Spike's quest" (no spoilers ) before ditching him. From here you can either take the boat and go explore the world, or head to the elven village which lies in a south-western direction from Crystal. In this elven village is the quest where you can gain one of the most important items in the game: the Eagle Flute. I'll usually ditch either Silk or Torg and grab Boldin (Thief) from the fortress across the water to the north-west. Boldin is 100% A MUST if you expect to get anywhere in this game. An alternative to this is leaving out Crag and just keeping an extra warrior, but in this case you'll have to stock up on ALOT of herbs/scrolls/potions for healing the dreaded Blind (playing area goes black), Paralysis (Character can't move), Madness (character can't fucking do anything, completely insane and even attacks your own party )... Sorry if I spoiled too much |
||
|
|
01-12-2009, 03:59 PM | #25 | ||
Join Date: Jan 2007
Location: Hofudborgarsvadi, Iceland
Posts: 27
|
Quote:
Ok I found out what's wrong, turns out I have zero RMS. Last edited by Torquemada10; 02-12-2009 at 04:23 AM. |
||
|
|
01-12-2009, 11:07 PM | #26 | ||
Join Date: Jan 2007
Location: Hofudborgarsvadi, Iceland
Posts: 27
|
Although the game looks promising it has a HUGE flaw!
It allows only ONE save game! So what? Well I'm gonna tell you what's what from my own experience. So I've established a nice party and have started to get the hang on the game and it's strange and very uninformative rules. I am crawling through a dungeon, killing orcs and goblins, I enter a room which contains a teleport, naturally I enter the teleporter to see whats on the other side. On the other side is an island namely the lost island! Well that's nice but after some exploring I realise that there is NO way off the island save for another teleporter which is located behind a locked door. I had saved my game before attempting to lockpick it to save lockpicks, turns out it canīt be picked and it requires a key which I DONīT HAVE YET! Yay! Im stuck on this god forsaken island without any chance of getting back with my only save game wasted inside this entrapment. How is this possible? What where the creators thinking? I canīt even kill myself, the only method to do that is drowning but my characters are to good swimmers to drown. For shame! Last edited by Torquemada10; 02-12-2009 at 02:53 AM. |
||
|
|
02-12-2009, 05:41 AM | #27 | ||
Join Date: Jul 2008
Location: Stockholm, Sweden
Posts: 1,242
|
Hehehe... don't worry my friend, I'm pretty sure this has probably happened to anyone who ever played this game. I made the same mistake myself. If you were paying closer attention, and heeded the warning on the door, then you might have had some clue that danger was within the door, and beyond the teleporter. I'm sorry to say there is nothing you can do, and you must either keep trying and kill off your characters by drowning, or reinstall the game . Something of this exact nature also happens again if you go to the Ancient Mines of the Dwarves to the south-east of Twinlake. IMO it's only a small flaw on the developers' part.
Luckily though, you haven't gone far into the game though, so it won't be too much of a hassle to start again ... hopefully. I will also warn you about the Tomb of the Pharaoh in the desert to the south. Once you enter, the entrance will close behind you, and you will have to traverse the ENTIRE tomb before getting out. And it's a pretty gigantic tomb with ALOT of monsters. So make sure you stock up on torches, food, and healing stuff before going in there. Especially torches, because if you run out of torches down there, YOU ARE DEAD!! Unless you are super lucky and find some (doubtful) or if you have a Grey Wizard that can cast Light, the game will end for you again right there. For that matter, Amberstar has alot of places like this, where the entrance closes behind you, and you have to clear out the whole dungeon before being able to escape. If you are really wary of entering places, you could save, then copy the whole Amberstar directory somewhere (don't know if there are .SAV files inside, if there are just copy those), then enter the place, run around as usual and save where you like. If something bad happens, you can just copy back the directory (or the .SAV) files, and the game that you originally saved will be restored. Last edited by Acethor; 02-12-2009 at 05:49 AM. |
||
|
|
03-12-2009, 12:29 AM | #28 | ||
Join Date: Jan 2007
Location: Hofudborgarsvadi, Iceland
Posts: 27
|
It would be wise to keep backup of your save files, there are 4 files that need to be backed up:
AUTOMAPS.VGA AUTOMAPS.DAT CHARDATA.VGA PARTYDAT.SAV To make life easier I made a batch file that copies those files into folder named backup1, the previous files in that folder are moved to backup2 which in turn are moved to backup3 which are again moved forward to backup4, the result is ordered sequence of backups where the newest backup is always in backup1 and the oldest in backup4. After each backup the previous contains of backup4 is lost. Naturally running backup.bat does NOT save your game, you need to save in game and then run backup.bat. The backup.bat file must be located inside the amberstar folder but you can make a shortcut of it and put it anywhere you like. For those interested I attached the batch file to this message. |
||
|
|
14-12-2009, 12:10 PM | #29 | ||
|
Quote:
|
||
|
|
14-12-2009, 02:53 PM | #30 | ||
Join Date: Jul 2008
Location: Stockholm, Sweden
Posts: 1,242
|
No, I'm pretty sure there aren't any pre-requisites for getting Boldin. Having a higher Charisma level only affects the amount of gold you can receive for selling items at shops, and makes items cheaper to buy in shops. But this skill is fairly useless, as even with an almost full Charisma level, the difference is redundant. You save about 100 gold when buying stuff, so it's just a crappy attribute altogether.
What other characters do you have in your party? If you have others, you can try selecting each one and then try to have Boldin join the party. Also make sure the party isn't full, of course The only other reason that a character would refuse to join you, as I've found out in my many travels, is if you let them leave the party too many times - maybe two or three, it could be different for different chars. But this probably wasn't the reason for your dilemma. And just to test it out, I fired up a game of AS, used makechar to roll my hero as low a Charisma as I could get (6 in this case), and then went straight to the castle and picked up Boldin. It worked fine. So idk what's the problem for you, try the stuff I mentioned up there. And btw, Gelinda's castle is quite tough for your characters at the levels you mentioned, they definitely wouldn't make it. I suggest going to Crystal and completing quests there first like Lord Chancellor Drebin's quest and Orlando's quest. Hope this helps! |
||
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Trouble With Amberstar And Dosbox | Milla | Troubleshooting | 5 | 02-12-2009 03:52 PM |
Thread Tools | |
Display Modes | |
|
|
||
  |