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Old 18-05-2006, 01:06 PM   #121
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Yeah it´s really cool.
press shift+F1 in the track editing area, and you can change the
landscape (water, and so on)
                       
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Old 19-06-2006, 09:30 PM   #122
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this game is fantastic.... big hours of fun and vicious... is simple great!!!
                       
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Old 14-07-2006, 01:46 AM   #123
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Hey hehe this may sound stupid but how the hell do you put the seatbelt on!?

Does anyone know where to get a keychart? thanks

Konrad.
                       
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Old 15-07-2006, 08:40 PM   #124
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Well... let's make a quick walkthrough...

1) Run Stunt.com (DOS, Windows 9X or DOSBOX recommended).
2) When the program asks you to enter some word, just press Enter.
3) When "Fasten your seatbelt!" appears, it's good, you are clear to start - just press the acceleration button. You even don't have to wait so long, you may go immediately the game screen is loaded (that animation will be skipped).
4) In-game controls are:
arrows: accelerate, brake, left, right.
A, Z: shifting (only with gearbox set to Manual instead of Auto in Car menu)
esc: pauses the racing and summons some menu
F1: cockpit view
F2: helicopter view
F3: camera-somewhere-around-the-car view
F4: camera is watching the car from some fixed place on the ground (not good for driving :-) )
5) Editor controls are:
space: jump between editing window and menu
shift+F1: landscape editing tools appear
arrows, enter: the rest :-)

Some tips for playing:
- Indy is the best car, then jaguar and then Porsche 962. The slower cars sometimes can't gather enough speed to jump over anything. BTW., do the slower cars have any specialty they would be worth driving for? I don't know.
- Opponents are quite dumb, even the best one of them (Skid Vicious) can be beaten in much slower car (try it ;-) ).
- While driving some extra long tracks, a message "replay buffer is full" appears. Ignore that, the only problem you get is that you won't be able to see replay later.
- Bumping the fence all around the track doesn't hurt you.
- When you are driving at top speed (fastest gear stage, engine cannot go faster) and go on the slope up (bridge, banked corner etc.), you will reach some kind of warp speed - engine roars very high, everything runs behind you very fast and the grass doesn't slow you down (!). When you make a drift (it's quite easy now), you will shoot away in full speed at the moment you stop drifting. However, steering is practically impossible and you can encounter some very strange physical phenomena during jumps or along the fence - it is very easy to take off and fly almost a kilometer high. And to fall down then, of course :-).
- Sometimes when you turn you car wheels up, the steering stil works. But after few seconds you crash anyway.
- Those concrete blocks on the road can be avoided by driving precisely at the centre of the road. Then you don't need to steer left or right, just go forward. Maybe some cars are a bit wider, but Indy can do this.
- The grass along double curves (2x2 squares) doesn't slow you, so you needn't to follow the road precisely.
- There's a demo that appears after some time in main menu. It is a replay loaded from file (I think) Default.rpl. It's quite funny to replace this file with some awful stunts (e.g. ignoring the gravity at top speed), the text "proffesional driver on closed circuit" looks a little odd then ;-).


Stunts is one of my favourite games... if it only had a multiplayer (splitscreen), it would be absolutely perfect. Now it is only GREAT :-D

Enjoy.
                       
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Old 16-07-2006, 05:35 PM   #125
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The slower cars are sometimes better on certain tracks where the faster cars would accelerate too fast and cause a crash in corners or like.
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Old 19-07-2006, 07:58 AM   #126
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<div class='quotetop'>QUOTE(Scatty @ Jul 16 2006, 05:35 PM) [snapback]243477[/snapback]</div>
Quote:
The slower cars are sometimes better on certain tracks where the faster cars would accelerate too fast and cause a crash in corners or like.
[/b]
Well... then you just use the brake, no?

Btw., with some speed (but not too high) it's possible to drive on the ceiling of a pipe, without going in circles around it and without falling down. Aerodynamic down(up)force? Possible...
                       
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Old 19-07-2006, 11:52 AM   #127
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<div class='quotetop'>QUOTE(B@F @ Jul 19 2006, 08:58 AM) [snapback]243877[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(Scatty @ Jul 16 2006, 05:35 PM) [snapback]243477[/snapback]
Quote:
The slower cars are sometimes better on certain tracks where the faster cars would accelerate too fast and cause a crash in corners or like.
[/b]
Well... then you just use the brake, no?

Btw., with some speed (but not too high) it's possible to drive on the ceiling of a pipe, without going in circles around it and without falling down. Aerodynamic down(up)force? Possible...
[/b][/quote]
In videogames yes, everything is possible... in the real world, not a chance... the car would need "wings" like a plane to generate enough pull up force and also the speed of a plane as the pull up force is also connected with the velocity of the fluid flow.

Oh, and I'm also one of these people that never uses the brakes in car driving games (gosh, maybe that's why I'm so lousy at them )
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Old 19-07-2006, 01:48 PM   #128
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<div class='quotetop'>QUOTE(B@F @ Jul 19 2006, 07:58 AM) [snapback]243877[/snapback]</div>
Quote:
Well... then you just use the brake, no?
[/b]
Unfortunately the faster cars speed up so quickly that using a brake is often not enough and you're still too fast, and then you crash into a wall on corners or similar. But if you drive with them too slowly the opponent racer will just drive past you and win. With slow cars you can speed up all you want (and need) and as they're still not that fast you brake down more efficiently. Of course, one should also choose same slow or only slightly faster car for the opponent or he would win simply.
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Old 24-07-2006, 10:14 AM   #129
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<div class='quotetop'>QUOTE(Shrek @ Jul 19 2006, 11:52 AM) [snapback]243907[/snapback]</div>
Quote:
In videogames yes, everything is possible... in the real world, not a chance... the car would need "wings" like a plane to generate enough pull up force and also the speed of a plane as the pull up force is also connected with the velocity of the fluid flow.
[/b]
If you drive fast enough, the downforce from the spoiler (then working upwards since you're upside-down) would be enough to cling you to the surface. Of course this speed would be very high, so practically the only way is to "go in circles".
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Old 10-09-2006, 02:26 AM   #130
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<div class='quotetop'>QUOTE(Ryan Wheaton @ Feb 7 2005, 02:02 AM) [snapback]62765[/snapback]</div>
Quote:
THIS GAME ROCKS TO NO END!!! I love this game!! thats why I made my own site of it. Come check it out!!

STUNTS

And if you want you can check out my other site.

THE ULTIMATE FORT

Well bin good chattin with ya all.

Great Posts!!
[/b]
now it works
                       
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