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22-06-2004, 11:00 PM | #1 | ||
Join Date: Jun 2004
Location: ,
Posts: 38
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Shivers
Anyone remember THIS game? It's from Sierra i think...
If I remember correctly you got pushed into a terrain by your fellow "friends" who dare you to enter a building. Don't really remember the full plot since I was young and only played the demo...got that disc somewhere :s |
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29-06-2004, 03:13 AM | #2 | ||
Join Date: Jun 2004
Location: ,
Posts: 7
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What was it called?
__________________
I am finally back!!! Sorry for abandoning Abandonia! Wanna play dota look for fatpugsley in the eleos channel (Northrend) |
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29-06-2004, 09:59 AM | #3 | ||
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
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oh I remember that game!
I still have it right here. What an odd game that was. It had some creepy and difficult moments, but the way they built an entirely interactive museum too was quite nice. "Welcome to Dr. Windlenut's museum of the Strange and Unusual" |
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29-06-2004, 12:44 PM | #4 | ||
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With that kind of name no wonder nobody heard of it... :wink:
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29-06-2004, 01:51 PM | #5 | ||
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
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Shivers is one of those games from sierra's horror FMV period (Phantasmagoria, Lighthouse, Shivers I, shivers II)
some shots: compared to other FMV horrorgames Shivers I did quite well... that is to say on gamespot it got a 6.6 (remember, this is a horror FMV aimed at teens, its amazing it got above 5) from the reviewer, and a 7.9 from the gamers who submitted their own review. The demons (called ixupi) themselves weren't all that scary, they were as scary as your average county fair ghosthouse. They were oddly drawn monsters with hillarious mouns and such. But the atmosphere itself was really scary. The lighting was sometimes dim, and other times very bright. The sounds varried aswell (from the sound of a clock in the main study and creacking floorboards, to the laughter of clowns and merry circus tunes in the Circus Puzzle Room) The point of the game was to capture all of these demons, the ixupi. To do this you needed a small bowl that matched the Ixupi (the bowl of fire to capture the fire ixipi and such) And ehre comes the difficult part: each bowl is made up out of the bowl itself and a lid, these are scattered around the museum in different places... and the museum is huge and filled with puzzles. The bowl and lid had to match, and you could only carry one bowl at a time (so you can't walk around with the fire bowl and the stone bowl at the same time) Once you had a complete bowl you had to find the matching ixupi. These were also scattered around the museum. If you failed to capture the Ixupi (because you tried to capture an ixupi with the wrong bowl) the Ixupi would take the bowl, hdie it from youa gain and leave to another hidingplace, and it would also take away your health. So a lot of running around solving frustrating puzzles. (I still remember the elevator music) Besides that you also had to find a way out of the museum and find out what happened to the students that disappeared when they broke into the museum, and what happened to the owner of the museum. It was quite good for a horror FMV, unlike the sequel Shivers 2 (which, besides a similar concept, had nothing to do with Shivers 1) which was a pure waste of money. |
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