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Old 01-11-2004, 09:04 PM   #21
Stroggy
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Currently I've been having some problems finding a good place to store them... eversince my old FTP account got deleted.
I've backed up most files like signatures, pictures and avatars on photobucket. But I have no idea where to place all my other stuff like photoshop files and those two 'movies'

So currently you can't find them anywhere.

I could send it to you, the new version with my voice is 421 KB big
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Old 01-11-2004, 09:20 PM   #22
Sebatianos
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MOVIES? Now you really got me interested!
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Old 01-11-2004, 09:24 PM   #23
Stroggy
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basically just slides with music and voices.
Its like calling a puppetshow theater.
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Old 02-11-2004, 07:41 AM   #24
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I would recommend some perspective practices for your drawings. It would make them a whole lot better.

Even if it's ment to have an off perspective, You still should draw perspective lines so you can amplify it's ''offset''.

Anyway, good luck
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Old 02-11-2004, 03:31 PM   #25
Stroggy
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My perspectives are odd because I want them to be odd.
give them some sort of nightmarish medieval perspective avant-la-lettre
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Old 02-11-2004, 04:01 PM   #26
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Maybe when you have time you could draw and post a drawing in perspective?
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Old 02-11-2004, 04:17 PM   #27
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sure, but due to a very annoying artteacher I had who forced perspective drawing into our pictures I've kinda grown a hetered towards real perspective drawing
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Old 02-11-2004, 06:34 PM   #28
Maikel
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Quote:
Originally posted by Stroggy@Nov 2 2004, 04:31 PM
My perspectives are odd because I want them to be odd.
give them some sort of nightmarish medieval perspective avant-la-lettre
Okay, well anyway , Still you can amplify the effect of weirdness with a good use of perspective.

depths will look deeper , and twists will look....twistier


Concept art

Lot's of inspiration here.
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Old 03-11-2004, 09:34 AM   #29
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How deeply twisted is that?
Just go with what-ever feels right for you Strrog.
The best art was done by talent, not by learning. If you just learn a technique and apply it to all you wanna do, you just end up making the same thing only with different motives. Where's the inovation in that? Where's the soul in that? Where's the art in that?
Don't turn art in a mechanical process!
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Old 10-06-2005, 12:31 PM   #30
Stroggy
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I finally found some screenshots of an adventuregame I was working on a few years ago (it had somehow ended up on my dad's computer)
It was called The Final Curtain. It was composed out of free stock images and images I photos I took myself. It was played from a first person perspective since:

1) drawn characters wouldn't fit the touched-up photographic backgrounds
2) I was too lazy


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