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28-05-2006, 12:49 PM | #1 | ||
Join Date: Aug 2004
Location: Shella, Kenya
Posts: 968
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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) Last edited by Luchsen; 25-01-2008 at 03:00 PM. |
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28-05-2006, 02:17 PM | #2 | ||
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i remember playing another version of this on the turbo graphix duo.
cool memories. this was b4 street fighter 2 went worldwide. the special moves really did all the killing work. |
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28-05-2006, 09:13 PM | #3 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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I has never see this game before LOL
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2nd placed of 1st Ufo2000 Tournament! |
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28-05-2006, 09:15 PM | #4 | ||
Join Date: May 2005
Location: Aurora, United States
Posts: 606
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I played this game in CGA with a buddy of mine. When we found Ryu's fireball attack we were so pumped and tried endless hours to do it again. Never could figure it out on purpose, but every time we got it out it was "woah, okaywhatwasthatwhatdidyoudocomeonetryitagainaarghy ou just ..DIED!"
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28-05-2006, 09:36 PM | #5 | ||
Join Date: Oct 2005
Location: ,
Posts: 48
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Yeah, I remember playing this when I was younger. Used to spend hours
<div class='quotetop'>QUOTE(guesst @ May 28 2006, 09:15 PM) [snapback]232841[/snapback]</div> Quote:
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28-05-2006, 10:47 PM | #6 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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The arcade version had better graphics, but wasn't specially great either.
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Life starts every day anew. Prospects not so good... |
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29-05-2006, 02:06 AM | #7 | ||
Join Date: May 2005
Location: Aurora, United States
Posts: 606
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The arcade game had 2 different types. At first there was the 2 button one that if you tapped would do a light punch, if you hit a little harder would hit a little harder and if you smashed down would do a whopper. Later it was changed for 3 punch and 3 kick buttons, which proved to be much more popular and became the basis for the layout we all now know and love.
But it was common for PC conversions to be scaled down at the time. Lesser graphics and only 2 uni-power buttons, as seen here. But thats what was neccessary to bring the game home, so nobody complained. |
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29-05-2006, 02:47 AM | #8 | ||
Join Date: Jun 2005
Location: ,
Posts: 659
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SF2 is protected but SF1 isn't?
:blink: |
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22-09-2006, 08:46 PM | #9 | ||
Join Date: Feb 2006
Location: ,
Posts: 12
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<div class='quotetop'>QUOTE(moogle @ May 29 2006, 03:47 AM) [snapback]232870[/snapback]</div>
Quote:
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29-05-2006, 09:51 AM | #10 | ||
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just one thing about the review - those screenshots are definetely EGA not VGA (though they are quite ok for EGA) - and there is not a single game in 1988 which i remember to have vga graphics except 688 attack sub
just as a quick helper for you reviewers (you often intermix cga/ega/vga gfx :wallbash: ): cga 4 colors out of 4 sets with fixed colors, max color resolution 320x200, max black and white 640x200 ega 16 out of 64 colors, max color resolution 640x350 vga 256 out of 2^18 colors (6bits per r,g,b), max 256 color resolution 320x200 (doing nasty things with the hardware you could reach 320x400 with 256 colors on most vga cards with 256kbyte ram upwards), max 16 color resolution 640x480 (so there are 16 color vga games out there, but just not in 320x200) svga adds more 256 color modes and later 16bit color modes without palette 3d accelerators gave us the last kick up to 24/32bit as we are enjoying those now back to the game already the blue blackground shows that they desperately needed every single color index, and if you look deep into the graphics, you see the dithering for mixed colors, which won't be that noticeable and agressively be used in vga graphics i enjoyed the sf2 game later on really much on the snes, and i tried it on pc, but those games are just best to be played on those consoles (ok, with console pads ...) .... except one must fall (but thats most enjoyable with a pad again :bleh: )... |
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