17-10-2005, 10:06 PM | #11 | ||
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Location: Wilmington, United States
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I doubt any corporation's control the income and outcome of a creative vision.
Unless you have the power yourself to monopolize the industry I doubt what your saying holds any substance, it's true and simple that there will always be piracy, but there are reasons why it shouldn't be done, if you can't except that arguement then you've already lost the whole point of this thread the instant you started it. @Evad : I'm tired of the "bug" excuse, if the game is buggy, then too bad, why would you want to download then play a buggy game? What's the point, it's just like saying I don't want to buy a game because it's bad, so I'll just download the bad game, why do you want a low quality game no matter where you received it? And if you want to know if a game is worth your time or not, we now have widespread reviews and etc.
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17-10-2005, 10:10 PM | #12 | ||
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do you not know what corperations are. say you came up with a wicked idea for a game tongiht. and you sold that idea to a corperation. just how much future authority over the product do you think your contract with them will leave you?
i would actUALLY GIVE YOU EXAMPLES But then all the children will sneer *you can use the net to prove anything* |
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17-10-2005, 10:12 PM | #13 | ||
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Your post dissapeared for a second there omg .
The meaning of my post was, that in my previous post, I stated the fact that if someone takes a game, and they don't want people to download it legally, they can protect it and at least keep people from taking it as "freeware". Therefore, any company or person that has rights to the game or software, has the ability to keepsake their "child" or whatnot.
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17-10-2005, 10:17 PM | #14 | ||
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is the child the possesion of the company or the person who actually worked to give birth to it?
most (book) writers maintain a lot more control over there work. people who write games for a living dont seem to have anywhere near as much luck |
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17-10-2005, 10:20 PM | #15 | ||
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Either, whoever has rights to it, that's their child.
It's like adoption, the system is very much akin to such properties used in adopting a child or such. In a matter of speech of course. P.S. This is why a company can take your patent, they pay you for the child and then you give it to them.
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17-10-2005, 10:26 PM | #16 | ||
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no its not.
or what the hell? so before you sell a game you get to check if the company you sell it to has a good home with no system of abuse? make sure theres no history of drug use in the family, ect, anyway im gonna go moreinto this 2 morrow as i have a day of work to fast cuz im going in hospital the day after. debating with you is rather odd.. kind of feels like debateing with an evangilist. so i take it piggy that you never download abandonware then or use p2p or take copies of games from freinds anyway im gonna go crash in a minute. goodnight.... |
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17-10-2005, 10:30 PM | #17 | ||
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Location: Wilmington, United States
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Actually, I steal from friends reguraly, I download Abandonware about every day, (about 4 gigs of abandonware on my PC) and I've been known to use cracks when my games work out.
I'm not debating with you, I have no clue where you got that, I'm trying to explain to you the way things work. And what the hell is with the over exaggeration on my point to finding it close to adoption? There is no such workings in it, it simply a process of taking your brain-child and works then passing it on to someone else with many more complications in place. For someone that makes themselves seem learned, you have a very shallow understanding of these types of things. P.S. You type quite slow too, :bleh: . Not a insult, just a observation.
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17-10-2005, 10:33 PM | #18 | ||
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how am i making myself seem learned? i just though i would share some of my thoughts rather than bury them on my pc somewhere.
clearly there is an ethical basis for abandonware and its a huge subject. i am just scratching the tip of one of the crags on the iceberg. you think i dont understand what copywrite law is? clearly you do as you keep explaining it to me... anyways now im definatly going to sleep. |
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17-10-2005, 10:35 PM | #19 | ||
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Goodnight, omg.
Your skin is silky smooth. It's nice having a "intelligent" discussion. :bleh: You've never pointed out that you understand copyright laws, and other such things, but oh well.
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17-10-2005, 10:52 PM | #20 | ||
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@Evad : I'm tired of the "bug" excuse, if the game is buggy, then too bad, why would you want to download then play a buggy game? What's the point, it's just like saying I don't want to buy a game because it's bad, so I'll just download the bad game, why do you want a low quality game no matter where you received it? And if you want to know if a game is worth your time or not, we now have widespread reviews and etc.
-First and formost, bug ridden code is not an excuse; it is a reason. I'm not sure how you pay for your games, but I work quite hard for the money that I spend, and I feel a little ripped off when I spring for a game and then find out I paid a premium price for a half decent game at best. A case in point here would be "The Temple Of Elemental Evil". Look up discussions on this game and you will see a text-book example of a game that got killer reviews and a lot of hooplah, but never preformed. I paid 75 bucks for it, and I had to wait for a group of dedicated enthusiasts to write a bug patch for it to even be playable. I can understand that you have a buyer beware mentality in this regard, but I just think the more consumers put up with this BS, the more worse-off we'll be. I certainly don't go out of my way to download software that I think is bug-ridden, or that I may have heard is bug ridden; as I said, if I don't like it, I uninstall it. If I do like it, then I go out and buy it. As you can see I addressed this issue in my first point, and you didn't ponder my PoV. |
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