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Old 07-01-2005, 12:16 PM   #111
Kon-Tiki
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Using recursion? Ooooh boy, that's a pain in Java. It's easy enough to do that for 1 moving point, and even for 2, but when doing that same algorithm with more than 2, it'll show up how wrong it is, as it'll show straight lines in 8 directions, not make a filled diamond. Also, when cutting off at the border, it tends to ignore having to jump up or down a spot, so that kinda messes it up too. Will try to solve it with recursion now.
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Old 08-01-2005, 08:05 AM   #112
goblins
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any solution on how to solve this recursion problem or perhaps something else that could be added to involed the boarder element
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Old 08-01-2005, 08:11 PM   #113
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Can't seem to get it right with recursion. Doesn't feel right either, trying to get it done with that. Feels more like there's a better way.
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Old 13-01-2005, 05:13 PM   #114
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Hey guys, i know this is going from one end of the spectrum to another, but what about making the game in Flash?
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Old 13-01-2005, 05:53 PM   #115
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Go ahead, but don't count me in for it :whistle:
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Old 13-01-2005, 11:41 PM   #116
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Ugh, flash hit detection is SO frustrating. Plus, flash is more suited to a quick-loading, arcade-style game than an in-depth game like a strategy game, RPG, etc, though I suppose it could work for an adventure game. But SDL is much better for what we're talking about here, and C++ is more versatile than ActionScript anyway.
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Old 14-01-2005, 07:22 AM   #117
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well you could try flash - heck at worst its programming practice for you guys that might come in handy later on = things slowing down a bit now but some games esp the treasure theives is coming along nicley
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