15-01-2005, 06:30 PM | #1 | ||
Join Date: Jan 2005
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Posts: 242
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New Zealand Story, The [NON-PC]
Can some body give me the link of this game?
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15-01-2005, 07:19 PM | #2 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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It's got an utter and total lackage of a PC-version without an emulator. Already got the Z80 ASM code of it and will be studying up on it in order to port it over to Dos after my exams. Let's just hope it'll work :whistle:
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15-01-2005, 07:24 PM | #3 | ||
Join Date: Dec 2004
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Posts: 493
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Quote:
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15-01-2005, 07:26 PM | #4 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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The original Rom (took the Japanese one), then ran it through a disassembler in a Z80 simulator. Arcade version uses a Z80 CPU, hence the code's Z80 too... in this case Z80 ASM, not Basic, thanks to the disassembler. If I had it in Z80 Basic, it'd be easier to port, I guess (or at least easier to read)
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15-01-2005, 07:33 PM | #5 | ||
Join Date: Dec 2004
Location: ,
Posts: 493
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ouch! these are the chips in the arcade version
cpu Z80 @ 6MHz cpu Z80 @ 6MHz cpu I8X41 @ 0.4MHz <- no idea what that one is, mame doesnt mention it in the screen, but its on MAWS. could be wrong audio YM2203 @ 3MHz i dont think there existed a basic that could use 2 z80s? i dont really understand programming but i do know z80 is one of the nicer ones for assembler. ive been tempted to try and learn it but i need to find some books |
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15-01-2005, 07:47 PM | #6 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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I'll empty my bookmarks for this project here, so you can have a look
Zilog Z80 Resources Dontronics Z80 page The Unofficial TNZS Page <- This one's got some things wrong on the files Z80 Opcodes for ZINT |
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15-01-2005, 07:52 PM | #7 | ||
Join Date: Dec 2004
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Posts: 493
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the kiwi on the flyer from the unofficial tnzs page might end up as my often-threatened kiwi tattoo. if i ever get one its strange but asm makes more sense to my poor brain than stuff like C ... c is like chinese to me |
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15-01-2005, 08:05 PM | #8 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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C/C++ makes more sense to me than ASM. Maybe you could translate the ASM to English for me and I translate the English to C/C++?
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15-01-2005, 08:18 PM | #9 | ||
Join Date: Dec 2004
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Quote:
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15-01-2005, 08:32 PM | #10 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Visual Basic
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