09-01-2012, 06:58 PM | #11 | ||
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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First info and screens. Looking good so far, although its not spectacularly gorgeous.
http://www.gameinformer.com/p/xcom.aspx I also find it nice that they're not ignoring the other new X-Com, making it a real prequel to this. Should be interesting to see how well those two mix up. |
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09-01-2012, 08:02 PM | #12 | ||
Join Date: May 2010
Location: Brazil
Posts: 91
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Oh, turn-based combat, and other ideas from the original games, this sounds really promising. They do mention streamlining though, I hope it's not the kind of streamlining they put in Civ 5...
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09-01-2012, 09:56 PM | #13 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Quote:
We already had something similar years ago with the UFO serie... |
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09-01-2012, 11:21 PM | #14 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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I'm happy to hear the news, but the screenshots didn't impress me much.
But maybe it's too early to judge. |
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10-01-2012, 02:35 AM | #15 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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Seems very interesting, unlike the rest of you I thought the screenshots looked rather nice, though not happy it is getting a console release. Strat games never work well on the consoles, but I hope the PC version will be well optimised...if it is getting one that is.
Streamlining and removing uninteresting features, hmmm it's an odd one X-Com was pretty streamlined so I don't know what they are talking about removing this will have to wait and see till we find out the actual things they are removing or changing before I can judge. Maybe it is the removal of the research system, or maybe the options about the stances your men are in? I can't wait till I see a gameplay video to see how it plays. |
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15-02-2012, 12:28 PM | #16 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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There's more information on bases (and it also gives some insight into the management part of the game), as well as an example of gameplay in a disturbingly familiar environment. The graphics feel a little too bright and colorful, though.
http://www.gameinformer.com/b/featur...xcom-s-hq.aspx http://www.gameinformer.com/b/featur...at-part-1.aspx http://www.gameinformer.com/b/featur...at-part-2.aspx |
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15-02-2012, 08:42 PM | #17 | ||
Join Date: Oct 2006
Location: Newcastle upon Tyne, England
Posts: 380
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I want to like it, but I can't help but feel like they have streamlined some of the stuff I actually like.
I'm really not keen on the movement system (you get two actions, so it's either Move+Move, Move+shoot or shoot+shoot). Time Units allowed for far more flexibility, and I will miss them. It also doesn't look quite right, but perhaps I just need to see it in action. I much prefer the look of Xenonauts. |
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15-02-2012, 09:35 PM | #18 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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I don't like the D&D-like elements, and it reminds me of Commandos: soldiers seem to belong to rigid classes--Assault, Heavy, Sniper...
__________________
Life starts every day anew. Prospects not so good... |
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15-02-2012, 09:52 PM | #19 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Yeah, me neither. But then again I already mentioned it earlier in this thread.
The 2 moves option indeed sound a lot like D&D. Except that in D&D you cannot transfer a move option into an action option. |
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06-03-2012, 01:36 PM | #20 | ||
Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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Previews are coming, and its looking gooood.
http://www.destructoid.com/preview-s...n-223234.phtml EDIT: And now with a video: http://youtu.be/3uHHmTSDCvA Last edited by TheChosen; 06-03-2012 at 03:23 PM. |
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