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Old 09-01-2012, 06:58 PM   #11
TheChosen
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First info and screens. Looking good so far, although its not spectacularly gorgeous.

http://www.gameinformer.com/p/xcom.aspx

I also find it nice that they're not ignoring the other new X-Com, making it a real prequel to this. Should be interesting to see how well those two mix up.
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Old 09-01-2012, 08:02 PM   #12
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Oh, turn-based combat, and other ideas from the original games, this sounds really promising. They do mention streamlining though, I hope it's not the kind of streamlining they put in Civ 5...
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Old 09-01-2012, 09:56 PM   #13
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Quote:
[...]level up their soldiers and recruit new ones,[...]
Damnit... This and the screenshot under it lead me very strongly to think that this will simply be yet another horrible failed attempt.

We already had something similar years ago with the UFO serie...

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Old 09-01-2012, 11:21 PM   #14
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I'm happy to hear the news, but the screenshots didn't impress me much.
But maybe it's too early to judge.
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Old 10-01-2012, 02:35 AM   #15
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Seems very interesting, unlike the rest of you I thought the screenshots looked rather nice, though not happy it is getting a console release. Strat games never work well on the consoles, but I hope the PC version will be well optimised...if it is getting one that is.

Streamlining and removing uninteresting features, hmmm it's an odd one X-Com was pretty streamlined so I don't know what they are talking about removing this will have to wait and see till we find out the actual things they are removing or changing before I can judge. Maybe it is the removal of the research system, or maybe the options about the stances your men are in?

I can't wait till I see a gameplay video to see how it plays.
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Old 15-02-2012, 12:28 PM   #16
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There's more information on bases (and it also gives some insight into the management part of the game), as well as an example of gameplay in a disturbingly familiar environment. The graphics feel a little too bright and colorful, though.
http://www.gameinformer.com/b/featur...xcom-s-hq.aspx
http://www.gameinformer.com/b/featur...at-part-1.aspx
http://www.gameinformer.com/b/featur...at-part-2.aspx
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Old 15-02-2012, 08:42 PM   #17
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I want to like it, but I can't help but feel like they have streamlined some of the stuff I actually like.

I'm really not keen on the movement system (you get two actions, so it's either Move+Move, Move+shoot or shoot+shoot). Time Units allowed for far more flexibility, and I will miss them.

It also doesn't look quite right, but perhaps I just need to see it in action. I much prefer the look of Xenonauts.
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Old 15-02-2012, 09:35 PM   #18
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I don't like the D&D-like elements, and it reminds me of Commandos: soldiers seem to belong to rigid classes--Assault, Heavy, Sniper...
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Old 15-02-2012, 09:52 PM   #19
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Yeah, me neither. But then again I already mentioned it earlier in this thread.

The 2 moves option indeed sound a lot like D&D. Except that in D&D you cannot transfer a move option into an action option.
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Old 06-03-2012, 01:36 PM   #20
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Previews are coming, and its looking gooood.

http://www.destructoid.com/preview-s...n-223234.phtml

EDIT: And now with a video: http://youtu.be/3uHHmTSDCvA

Last edited by TheChosen; 06-03-2012 at 03:23 PM.
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