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Old 13-05-2012, 04:14 PM   #1
Expack2
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Default Malevolence - The Shadow of Ahkranox

Recently, one of my favorite upcoming RPGs, Malevolence - The Shadow of Ahkranox, has created a Kickstarter project. It's my favorite because of its intelligent usage of procedural generation for practically everything, ranging from terrain generation to town planning to quests. If you read their stuff, the way they do things is rather ingenious. The key element is the game's proprietary procedural generation method.

semi-technical explanation of procedural generation method by Malevolence developer and PR manager Alex Norton

Thankfully, this is all backed up by some excellent artwork and retro-inspired gameplay elements, so it's not going to end up like a fancy tech-demo (one could argue that the Crysis series of games would qualify as this).
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Last edited by Expack2; 14-05-2012 at 08:15 PM. Reason: Added Official Developers' Description
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Old 13-05-2012, 07:03 PM   #2
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Quote:
unlike most procedural methods, does not create a new environment when re-generation occurs
They're confusing procedurally generated environment (kkrieger) with randomized procedurally generated environment (uhm... Diablo?).

Quote:
Instead, the method utilizes the fourth dimension to store the location of every procedurally-generated object, entity, and piece of terrain. In essense, procedural re-generation in Malevolence - The Shadow of Ahkranox simply updates what part of the procedural world is in memory.
Far as I can tell, this is pure technobabble.
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Old 13-05-2012, 09:06 PM   #3
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Originally Posted by The Fifth Horseman View Post
They're confusing procedurally generated environment (kkrieger) with randomized procedurally generated environment (uhm... Diablo?).

Far as I can tell, this is pure technobabble.
That's actually my explanation of how they do things - which, apparently, is horrific. Here's the link to the developer's actual explanation: http://swordofahkranox.blogspot.com....1/07/tech.html
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Old 13-05-2012, 09:39 PM   #4
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Thank you for the link. That clears everything up indeed.
It's... interesting, to quote Gregory House.
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Old 14-05-2012, 07:48 AM   #5
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Should this one remind me of Nethack? That had some sort of randomization in it as well, if I'm correct. This game is very impressive anyway.
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Old 14-05-2012, 01:08 PM   #6
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Nethack has some procedural generation, but most of it only "autolevel of monsters and loot to character" and "generating solvable maze". This game seems more than that...
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