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Old 04-01-2011, 02:33 PM   #1
kmonster
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Default Fallout Disquisitions

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Originally Posted by twillight View Post
Character Creation Tips:
The most important stat is Intelligence. For a first go have at least 4! The more the better, although 9-10 is only a "must" is you choose the Gifted Trait (best trait award goes to Gifted, lol).
Agility determines you AP, what determines how many shots you can deal in one turn. As Fallout 1's best weapon-cathegory is Big Guns (4 supermutants goes for one shot - sounds good?), even besides Fast Shot trait atleast 8 AP for start is heavily suggested at the beggining.
Get 4 Luck I say, as it don't effect this game too much (unlike in Fallout 2).
Endurance can be dropped to minimum.
Strenght should be 6 for begginers, but for more details check the weapons requirements in a FQ, decide what will be your tagged weapon-category, count in the bonuses (like Power Armor), and use that amount.
Charisma depends on what kind of play you want. With high charisma you can have NPC-comrades (the best one is the dog! And any of the others will mean unlimited storeage), and also many quests will have an alternative solution. If you don't care that, have it minimum. If you want a big party have 8 (if I remember correctly the max followers are only 4 for this game). If you want speech-options tagging speech skill is also suggested.
Perceptionshould be invested in too.

Also before deciding your stats, check the Perk-list! Perks have stat-requirements too, and most player goes with things like "Sniper" and such.
I agree with recommending exactly 6 strength, if you take less or more you might regret it depending on how you play the game.
I don't like big guns, they are heavy and and use lots of rare and expensive ammo.
In Fallout1 charisma doesn't affect the number of companions you can have or dialogues. Int grants dialogue options and the speech skill is checked for success.
If you take only 4 luck you might as well lower it to the minimum, it will hardly make a difference.
Endurance is very useful, with more hitpoints you don't die that fast. Take an even number.
Agility is the most useful stat. You need action points, no matter how you play the game.
Don't bother with perks you can't get before level 18. The game will be over then.

Last edited by kmonster; 04-01-2011 at 02:45 PM.
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Old 04-01-2011, 10:41 PM   #2
twillight
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I don't like big guns, they are heavy and and use lots of rare and expensive ammo.

If you take only 4 luck you might as well lower it to the minimum, it will hardly make a difference.

Endurance is very useful, with more hitpoints you don't die that fast. Take an even number.

Don't bother with perks you can't get before level 18. The game will be over then.
In F1 Big Guns are the most efficient to use, especially against Super Mutants who are though and hit heavy, but tend to crowed together. And there are plenty of ammo to find (and steal).

Below 4 luck you'll start to miss a lot, but at 4 there is not much difference yet.

Endurance only gives a low amount of health, and in F1 most of the enemies will either hit you for negligable damage, or do one-hit kills, so I vote against it.

Level 24 is easily achiavable if you do all quests, I disagree with the level 18. (And in Fallout 2 you can and up level 99 very fast!)
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Old 05-01-2011, 04:03 AM   #3
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Big Guns are not the most efficient, weapon obsoleteness was built into the design of FO1 and FO2, the player was intended to utilize Small Guns, Big Guns and then Energy Weapons, it's why the loot in locations is practically tiered, also the damage resistances on armor reflects this as well. It's perfectly viable to use all threes weapon types regardless of which is the most efficient, including Unarmed (especially in FO2) (although Melee is altogether useless in both FO1 and FO2).

Luck will not cause you to miss, that's only factored by your skills in the various weaponry and SPECIAL stats that affect those weapon branches, such as Agility for Small Guns. Perception only alters range. What Luck WILL do, (and what makes a Luck 1 playthrough absolutely heinous for nearly any player) is not only reduce your critical chance, but increase your critical failure rate, and on Luck 1 it is entirely apparent.

Endurance, agreed, is useless, extra health at the start may be a boon but later on it doesn't matter. Combat is not Fallout's strong suit in any case, in fact, it's pretty awful as far as cRPGs go and the game should be played for character interaction and the well constructed quests.

Also level 24 is not easily achievable with all the quests, level 21 is the highest you will get to in both FO1 and FO2 if you manage to complete the majority of quests. Anything more will take grinding in random encounters.

Take a look at the damn guide I posted for Christ's sake, it's written by one of the senior members of NMA and is composed of information taken not only from extensive playthroughs but the actual files of the game itself. There's really no arguing about the mechanics of Fallout as they are flawed in biased in extremely specifics ways so there is no way to say that there is a "right" character based on preference but there is entirely an easy build to play through the game as while maximizing experience and combat efficiency and this is because Fallout is unbalanced as shit across all its iterations.
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Old 05-01-2011, 08:47 AM   #4
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Originally Posted by Blood-Pigggy View Post
It's perfectly viable to use all threes weapon types regardless of which is the most efficient, including Unarmed (especially in FO2) (although Melee is altogether useless in both FO1 and FO2).

Luck will not cause you to miss, that's only factored by your skills. What Luck WILL do, is not only reduce your critical chance, but increase your critical failure rate, and on Luck 1 it is entirely apparent.

Also level 24 is not easily achievable with all the quests, level 21 is the highest you will get to in both FO1 and FO2 if you manage to complete the majority of quests. Anything more will take grinding in random encounters.

Take a look at the damn guide I posted for Christ's sake.
It is (especially in F1) viable even to not use weapons at all. So what? But the fights are easiest with the weapon-types I mentioned earlier.
And Melee in F2 is FAR from useless. You just need good resistances, and it is perfectly viable to beat the game with melee only. (And why not do it, when for a certain quest some 150% unarmed is required.)

And due to critical failures you miss a lot. And just to mention, the Luck score is involved in ALL random-roll in the game, so YES it DO effect your normal fail-rate.

I never fought in random encounters, and still reached level 24 every time in F1. Maybe you should have do the SIDEQUESTS too, not just the major quests, as those are what makes a the game really fun.
Also in F2 from the quests some level 24-32 (if my memory don't fail me) is achievable without using the exp-bug in NCR.

Finally I don't care in single walkthroughs. I usually grab all the avaiable ones, and that nets you with the right infos, as people tend to leave things out due to fail of memory or lazyness. That is especially true for F2.
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Old 05-01-2011, 03:25 PM   #5
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It is (especially in F1) viable even to not use weapons at all. So what? But the fights are easiest with the weapon-types I mentioned earlier.
And Melee in F2 is FAR from useless. You just need good resistances, and it is perfectly viable to beat the game with melee only. (And why not do it, when for a certain quest some 150% unarmed is required.)

And due to critical failures you miss a lot. And just to mention, the Luck score is involved in ALL random-roll in the game, so YES it DO effect your normal fail-rate.

I never fought in random encounters, and still reached level 24 every time in F1. Maybe you should have do the SIDEQUESTS too, not just the major quests, as those are what makes a the game really fun.
Also in F2 from the quests some level 24-32 (if my memory don't fail me) is achievable without using the exp-bug in NCR.

Finally I don't care in single walkthroughs. I usually grab all the avaiable ones, and that nets you with the right infos, as people tend to leave things out due to fail of memory or lazyness. That is especially true for F2.
It may be viable, but it's useless, nothing does as much damage as Unarmed and nothing causes the same criticals and crippling blows as Unarmed does in the Melee spectrum. It's useless, it's the only weapon skill that doesn't at least do something interestingly from the others enough to make it worth playing.

That's semantics, also the amount that Luck factors into other abilities is negligible, so you might as well not mention it at all.
It is not possible to reach level 24 doing all the quests in Fallout 1 or 2, it isn't, you can say that however much you want, but nearly the whole community of NMA would agree with me, and it's been discuss limitless times in threads where people have mentioned grinding to get perks such as Slayer in Fallout 2, which in that game is a level 24 perk, so no, I have no idea what you're talking about.

Also Per's guide is the most comprehensive, I don't see why you'd slum around on guides with terrible information that most likely HAVE been stolen from Per's guide but whatever, the information in Per's guide is correct, the information is the most useful, and the guide is considered by the community to be the best. I don't see where there's a question here regarding which is objectively better since well, there isn't anything better than Per's guide when it comes to Fallout.
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Old 05-01-2011, 03:43 PM   #6
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Quote:
Originally Posted by Blood-Pigggy View Post
It may be viable, but it's useless, nothing does as much damage as Unarmed and nothing causes the same criticals and crippling blows as Unarmed does in the Melee spectrum. It's useless, it's the only weapon skill that doesn't at least do something interestingly from the others enough to make it worth playing.

That's semantics, also the amount that Luck factors into other abilities is negligible, so you might as well not mention it at all.
It is not possible to reach level 24 doing all the quests in Fallout 1 or 2, it isn't, you can say that however much you want, but nearly the whole community of NMA would agree with me, and it's been discuss limitless times in threads where people have mentioned grinding to get perks such as Slayer in Fallout 2, which in that game is a level 24 perk, so no, I have no idea what you're talking about.

Also Per's guide is the most comprehensive, I don't see why you'd slum around on guides with terrible information that most likely HAVE been stolen from Per's guide but whatever, the information in Per's guide is correct, the information is the most useful, and the guide is considered by the community to be the best. I don't see where there's a question here regarding which is objectively better since well, there isn't anything better than Per's guide when it comes to Fallout.
In this case, I pretty much have to agree with Twillight, HtH combat isn't pointless and getting a perk Slayer/Sniper isn't a matter of grinding, I pretty much had it every single game I played it over.
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Old 05-01-2011, 09:32 PM   #7
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In this case, I pretty much have to agree with Twillight, HtH combat isn't pointless and getting a perk Slayer/Sniper isn't a matter of grinding, I pretty much had it every single game I played it over.
There's no reasoning as to why you don't think Melee is pointless, I'm not talking about Unarmed, which is practically the same thing as Melee except Melee is entirely pointless since it's much worse than Unarmed, the only thing that makes it worthwhile is the Super Sledge and that's one item. Damage Resistances vary wildly for the differing weapon types (except for Power Armored foes which tend to soak up most Small Gun and Big Gun rounds) but for melee, which is entirely structured to the point that later on it's absolutely useless, whereas the high critical chance of improved Unarmed skill is devastating.
Also I already said that the level 24 perks that are in Fallout 1 as well as Fallout 2 are level 18 perks in Fallout 1. You aren't going to reach 24, there isn't enough net experience unless you go around slaughtering everything after finishing quests.
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Old 06-01-2011, 09:40 AM   #8
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Unarmed - It's useless, it's the only weapon skill that doesn't at least do something interestingly from the others enough to make it worth playing.

That's semantics, also the amount that Luck factors into other abilities is negligible, so you might as well not mention it at all.

It is not possible to reach level 24 doing all the quests in Fallout 1 or 2, it isn't, you can say that however much you want, but nearly the whole community of NMA would agree with me, and it's been discuss limitless times in threads where people have mentioned grinding to get perks such as Slayer in Fallout 2, which in that game is a level 24 perk, so no, I have no idea what you're talking about.

Also Per's guide is the most comprehensive, I don't see why you'd slum around on guides with terrible information that most likely HAVE been stolen from Per's guide but whatever, the information in Per's guide is correct, the information is the most useful, and the guide is considered by the community to be the best. I don't see where there's a question here regarding which is objectively better since well, there isn't anything better than Per's guide when it comes to Fallout.
1) "Not interresting" doesn't mean it is "not useful".

2) When you have low luck, you'll miss on a hugh percentage. I wouldn't call that negligable.

3) It is POSSIBLE, to reach level 24 in F1, and much higher in F2. You should do all quests next time. You and others being lazy doesn't mean it is not there. I every time reach level 24 in F1 (I think there is an exp limit on that), and level 99 in F2 (and for the first time, when I didn't abused the bug and din't know about all the hidden things I ended up level 26-28 without doing fighting random encounters).

4) As I said Per's guide might be correct on what he says, but he says not everything.
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Old 11-01-2011, 06:52 PM   #9
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The best F2 character looks something like this:

ST 5
PE 8
EN 2
CH 6
IN 8
AG 10
LK 8

Gifted
Fast shot

Small guns
Speech
Lockpick

The best gun is Gauss Pistol. With 12 AP (2xAction boy) you do six shots, all critical of course with Sniper and LK 10, knocking down or insta-killing 6 enemies per turn. Fighting lots of enemies such as in the enclave or military base is easy, you don't get shot at much as you keep knocking them all down.

I made a Fast shot character specifically to use big guns and ended up using the Gauss Pistol with my non-tagged small guns skill because 6 single shots with that were just much more effective than 3 bursts with vindicator or anything.

You can take a perk of Lifegiver if the low EN bothers you, 2 points of EN gives you 1 hp/lvl, lifegiver gives you 4 hp/lvl so you get that back quite fast.

Quote:
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That's semantics, also the amount that Luck factors into other abilities is negligible, so you might as well not mention it at all.
It is not possible to reach level 24 doing all the quests in Fallout 1 or 2, it isn't, you can say that however much you want, but nearly the whole community of NMA would agree with me, and it's been discuss limitless times in threads where people have mentioned grinding to get perks such as Slayer in Fallout 2, which in that game is a level 24 perk, so no, I have no idea what you're talking about.
This is so wrong... Fallout 2 is much bigger than Fallout and you'll get a much higher level. You mention Per's guide, well if you make a gifted charismatic team player like suggested and do every quest in the game you're sure to end up somewhere around lvl 27 at least.

My go-everywhere-do-everything playthrough of killap's latest RP ended up with lvl 32 I believe, with zero grinding random encounters for stuff. Sure I fought random encounters when they came but didn't walk around the wilderness to get guns to sell or anything. Sure the RP adds the EPA and a couple of quests here and there but I doubt that they account for 10 lvls worth of xp.

Maybe in the first game you need to grind a bit to get slayer or sniper, or you get them so late in the game that you don't benefit from them for the majority of time playing the game.

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4) As I said Per's guide might be correct on what he says, but he says not everything.
I disagree. It has pretty much everything.
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Old 05-01-2011, 04:53 AM   #10
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You'll either use energy weapons or big guns 99% of times
I disagree, later on, in San Fran., you will probably want to go the small guns as you get your hands on the gauss rifle, imho best small gun in the game.
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