06-01-2005, 02:48 PM | #11 | ||
Join Date: Dec 2004
Location: Esslingen, Germany
Posts: 841
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mostly it is adventure games and rpg's which had longlasting effects upon my mood
after having completed them... to mention a few, the eye of the beholder series as well as the ultima series were extremely intense. furthermore many lucasfilm adventures managed to held me spellbound long after i had completed them, for all the characters and the stories were so lovely that i missed them alot, just like "friends" you have to say goodbye to. generally for me it's always a question of how much i could identify with games' protagonists - the way they look like, move, act, communicate is what brings them close to my mind. this is especially true for old games. in new games it is more the graphics and effects which made these games memorable, not their charismatic expression. i think this is due to the fact, that old games concentrated mainly on atmosphere that is created mainly by the story, because the story had to balance out the "lack" of audio- visual technique. nowadays the most effective aspects of games are in their visual appearance, which - in my opinion - often aims for balancing out weaknesses of their plots. so there has been a certain switch of intensity - appearance is more valuable than story, back in the old days it was the other way round. but of course there are as well many new productions which contain great atmosphere by story. for example there is "the longest journey" or "syberia" which are top-notch adventures with great contents, or "undying" being a truely frightful and intense horrorshooter. |
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