03-09-2005, 12:16 PM | #1 | ||
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Here's the program, that determines your video card data. I know, that I "created bicycle", but I made it myself!... Almost. There were some problems with obtaining that data, because of OpenGL context, so I referred to sources for solution... But that's not matter. Hey, if you don't mind, post reports, that generates prog, here. Just for interest in what video you have.
Here's my report: Quote:
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03-09-2005, 12:25 PM | #2 | ||
Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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mmm.. I only get this:
Code:
****************** Characteristics of this video card ****************** Vendor : Microsoft Corporation Renderer : GDI Generic Version : 1.1.0 Extensions : 1) GL_WIN_swap_hint 2) GL_EXT_bgra 3) GL_EXT_paletted_texture ********************************************************************** Generated : 03.09.2005 in 14:22 |
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03-09-2005, 05:21 PM | #3 | ||
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Yeah... Seems like your card doesn't deal with OpenGL.
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03-09-2005, 07:07 PM | #4 | ||
Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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Mmm... I seriously doubt that...
Quote:
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03-09-2005, 11:17 PM | #5 | ||
Join Date: Apr 2005
Location: Wellington, New Zealand
Posts: 890
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him that little program sounds nice
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04-09-2005, 12:10 AM | #6 | ||
Join Date: Aug 2005
Location: Olivais, Portugal
Posts: 757
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if it´s works that may becaume a good prog.
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04-09-2005, 08:27 AM | #7 | ||
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Quote:
Yes, some simple OpenGL progs will work, but it doesn't support many extensions. For example, multitexturing, although I didn't ever used video card extensions yet. You can achieve multitexturing with blending.
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04-09-2005, 09:38 AM | #8 | ||
Join Date: Nov 2004
Location: Nootdorp, Netherlands
Posts: 226
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w00t I get this:
(Can you read out the amount of video memory too?) Code:
****************** Characteristics of this video card ****************** Vendor : ATI Technologies Inc. Renderer : RADEON 9600 x86/SSE2 Version : 2.0.5147 WinXP Release Extensions : 1) GL_ARB_multitexture 2) GL_EXT_texture_env_add 3) GL_EXT_compiled_vertex_array 4) GL_S3_s3tc 5) GL_ARB_depth_texture 6) GL_ARB_fragment_program 7) GL_ARB_fragment_program_shadow 8) GL_ARB_fragment_shader 9) GL_ARB_multisample 10) GL_ARB_occlusion_query 11) GL_ARB_point_parameters 12) GL_ARB_point_sprite 13) GL_ARB_shader_objects 14) GL_ARB_shading_language_100 15) GL_ARB_shadow 16) GL_ARB_shadow_ambient 17) GL_ARB_texture_border_clamp 18) GL_ARB_texture_compression 19) GL_ARB_texture_cube_map 20) GL_ARB_texture_env_add 21) GL_ARB_texture_env_combine 22) GL_ARB_texture_env_crossbar 23) GL_ARB_texture_env_dot3 24) GL_ARB_texture_mirrored_repeat 25) GL_ARB_transpose_matrix 26) GL_ARB_vertex_blend 27) GL_ARB_vertex_buffer_object 28) GL_ARB_vertex_program 29) GL_ARB_vertex_shader 30) GL_ARB_window_pos 31) GL_ATI_draw_buffers 32) GL_ATI_element_array 33) GL_ATI_envmap_bumpmap 34) GL_ATI_fragment_shader 35) GL_ATI_map_object_buffer 36) GL_ATI_separate_stencil 37) GL_ATI_texture_env_combine3 38) GL_ATI_texture_float 39) GL_ATI_texture_mirror_once 40) GL_ATI_vertex_array_object 41) GL_ATI_vertex_attrib_array_object 42) GL_ATI_vertex_streams 43) GL_ATIX_texture_env_combine3 44) GL_ATIX_texture_env_route 45) GL_ATIX_vertex_shader_output_point_size 46) GL_EXT_abgr 47) GL_EXT_bgra 48) GL_EXT_blend_color 49) GL_EXT_blend_func_separate 50) GL_EXT_blend_minmax 51) GL_EXT_blend_subtract 52) GL_EXT_clip_volume_hint 53) GL_EXT_draw_range_elements 54) GL_EXT_fog_coord 55) GL_EXT_multi_draw_arrays 56) GL_EXT_packed_pixels 57) GL_EXT_point_parameters 58) GL_EXT_rescale_normal 59) GL_EXT_secondary_color 60) GL_EXT_separate_specular_color 61) GL_EXT_shadow_funcs 62) GL_EXT_stencil_wrap 63) GL_EXT_texgen_reflection 64) GL_EXT_texture3D 65) GL_EXT_texture_compression_s3tc 66) GL_EXT_texture_cube_map 67) GL_EXT_texture_edge_clamp 68) GL_EXT_texture_env_combine 69) GL_EXT_texture_env_dot3 70) GL_EXT_texture_filter_anisotropic 71) GL_EXT_texture_lod_bias 72) GL_EXT_texture_mirror_clamp 73) GL_EXT_texture_object 74) GL_EXT_texture_rectangle 75) GL_EXT_vertex_array 76) GL_EXT_vertex_shader 77) GL_HP_occlusion_test 78) GL_NV_blend_square 79) GL_NV_occlusion_query 80) GL_NV_texgen_reflection 81) GL_SGI_color_matrix 82) GL_SGIS_generate_mipmap 83) GL_SGIS_multitexture 84) GL_SGIS_texture_border_clamp 85) GL_SGIS_texture_edge_clamp 86) GL_SGIS_texture_lod 87) GL_SUN_multi_draw_arrays 88) GL_WIN_swap_hint 89) WGL_EXT_extensions_string 90) WGL_EXT_swap_control ********************************************************************** Generated : 04.09.2005 in 11:37 |
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04-09-2005, 05:23 PM | #9 | ||
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Quote:
About video memory - I am thinking about this too, but just don't know how to start.
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11-09-2005, 04:31 PM | #10 | ||
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Quote:
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