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Old 03-09-2005, 12:16 PM   #1
Nick
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Here's the program, that determines your video card data. I know, that I "created bicycle", but I made it myself!... Almost. There were some problems with obtaining that data, because of OpenGL context, so I referred to sources for solution... But that's not matter. Hey, if you don't mind, post reports, that generates prog, here. Just for interest in what video you have.
Here's my report:

Quote:

****************** Characteristics of this video card ******************

Vendor : NVIDIA Corporation
Renderer : GeForce2 MX/AGP/SSE
Version : 1.3.1

Extensions :
1) GL_ARB_imaging
2) GL_ARB_multitexture
3) GL_ARB_texture_compression
4) GL_ARB_texture_cube_map
5) GL_ARB_texture_env_add
6) GL_ARB_texture_env_combine
7) GL_ARB_texture_env_dot3
8) GL_ARB_transpose_matrix
9) GL_S3_s3tc
10) GL_EXT_abgr
11) GL_EXT_bgra
12) GL_EXT_blend_color
13) GL_EXT_blend_minmax
14) GL_EXT_blend_subtract
15) GL_EXT_clip_volume_hint
16) GL_EXT_compiled_vertex_array
17) GL_EXT_draw_range_elements
18) GL_EXT_fog_coord
19) GL_EXT_multi_draw_arrays
20) GL_EXT_packed_pixels
21) GL_EXT_paletted_texture
22) GL_EXT_point_parameters
23) GL_EXT_rescale_normal
24) GL_EXT_secondary_color
25) GL_EXT_separate_specular_color
26) GL_EXT_shared_texture_palette
27) GL_EXT_stencil_wrap
28) GL_EXT_texture_compression_s3tc
29) GL_EXT_texture_edge_clamp
30) GL_EXT_texture_env_add
31) GL_EXT_texture_env_combine
32) GL_EXT_texture_env_dot3
33) GL_EXT_texture_cube_map
34) GL_EXT_texture_filter_anisotropic
35) GL_EXT_texture_lod
36) GL_EXT_texture_lod_bias
37) GL_EXT_texture_object
38) GL_EXT_vertex_array
39) GL_EXT_vertex_weighting
40) GL_IBM_texture_mirrored_repeat
41) GL_KTX_buffer_region
42) GL_NV_blend_square
43) GL_NV_evaluators
44) GL_NV_fence
45) GL_NV_fog_distance
46) GL_NV_light_max_exponent
47) GL_NV_packed_depth_stencil
48) GL_NV_register_combiners
49) GL_NV_texgen_emboss
50) GL_NV_texgen_reflection
51) GL_NV_texture_env_combine4
52) GL_NV_texture_rectangle
53) GL_NV_vertex_array_range
54) GL_NV_vertex_array_range2
55) GL_NV_vertex_program
56) GL_NV_vertex_program1_1
57) GL_SGIS_generate_mipmap
58) GL_SGIS_multitexture
59) GL_SGIS_texture_lod
60) GL_WIN_swap_hint
61) WGL_EXT_swap_control

************************************************** ********************

Generated : 03.09.2005 in 16:16
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Old 03-09-2005, 12:25 PM   #2
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mmm.. I only get this:

Code:
****************** Characteristics of this video card ******************

Vendor : Microsoft Corporation
Renderer : GDI Generic
Version : 1.1.0

Extensions : 
1) GL_WIN_swap_hint
2) GL_EXT_bgra
3) GL_EXT_paletted_texture

**********************************************************************

Generated : 03.09.2005 in 14:22
I have an Asus EAX700 with a ATI X700 chip... so why it says M$ GDI Generic I don't know...
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Old 03-09-2005, 05:21 PM   #3
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Yeah... Seems like your card doesn't deal with OpenGL.
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Old 03-09-2005, 07:07 PM   #4
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Mmm... I seriously doubt that...

Quote:
Originally posted by Asus' website
Microsoft® DirectX 9 and OpenGL 1.5 support
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Old 03-09-2005, 11:17 PM   #5
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him that little program sounds nice
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Old 04-09-2005, 12:10 AM   #6
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if it´s works that may becaume a good prog.
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Old 04-09-2005, 08:27 AM   #7
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Quote:
Originally posted by Reup+Sep 3 2005, 07:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Reup @ Sep 3 2005, 07:07 PM)</td></tr><tr><td id='QUOTE'> Mmm... I seriously doubt that...

<!--QuoteBegin-Asus' website

Microsoft® DirectX 9 and OpenGL 1.5 support
[/b][/quote]
Yes, some simple OpenGL progs will work, but it doesn't support many extensions. For example, multitexturing, although I didn't ever used video card extensions yet. You can achieve multitexturing with blending.
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Old 04-09-2005, 09:38 AM   #8
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w00t I get this:
(Can you read out the amount of video memory too?)

Code:
****************** Characteristics of this video card ******************

Vendor : ATI Technologies Inc.
Renderer : RADEON 9600 x86/SSE2
Version : 2.0.5147 WinXP Release

Extensions : 
1) GL_ARB_multitexture
2) GL_EXT_texture_env_add
3) GL_EXT_compiled_vertex_array
4) GL_S3_s3tc
5) GL_ARB_depth_texture
6) GL_ARB_fragment_program
7) GL_ARB_fragment_program_shadow
8) GL_ARB_fragment_shader
9) GL_ARB_multisample
10) GL_ARB_occlusion_query
11) GL_ARB_point_parameters
12) GL_ARB_point_sprite
13) GL_ARB_shader_objects
14) GL_ARB_shading_language_100
15) GL_ARB_shadow
16) GL_ARB_shadow_ambient
17) GL_ARB_texture_border_clamp
18) GL_ARB_texture_compression
19) GL_ARB_texture_cube_map
20) GL_ARB_texture_env_add
21) GL_ARB_texture_env_combine
22) GL_ARB_texture_env_crossbar
23) GL_ARB_texture_env_dot3
24) GL_ARB_texture_mirrored_repeat
25) GL_ARB_transpose_matrix
26) GL_ARB_vertex_blend
27) GL_ARB_vertex_buffer_object
28) GL_ARB_vertex_program
29) GL_ARB_vertex_shader
30) GL_ARB_window_pos
31) GL_ATI_draw_buffers
32) GL_ATI_element_array
33) GL_ATI_envmap_bumpmap
34) GL_ATI_fragment_shader
35) GL_ATI_map_object_buffer
36) GL_ATI_separate_stencil
37) GL_ATI_texture_env_combine3
38) GL_ATI_texture_float
39) GL_ATI_texture_mirror_once
40) GL_ATI_vertex_array_object
41) GL_ATI_vertex_attrib_array_object
42) GL_ATI_vertex_streams
43) GL_ATIX_texture_env_combine3
44) GL_ATIX_texture_env_route
45) GL_ATIX_vertex_shader_output_point_size
46) GL_EXT_abgr
47) GL_EXT_bgra
48) GL_EXT_blend_color
49) GL_EXT_blend_func_separate
50) GL_EXT_blend_minmax
51) GL_EXT_blend_subtract
52) GL_EXT_clip_volume_hint
53) GL_EXT_draw_range_elements
54) GL_EXT_fog_coord
55) GL_EXT_multi_draw_arrays
56) GL_EXT_packed_pixels
57) GL_EXT_point_parameters
58) GL_EXT_rescale_normal
59) GL_EXT_secondary_color
60) GL_EXT_separate_specular_color
61) GL_EXT_shadow_funcs
62) GL_EXT_stencil_wrap
63) GL_EXT_texgen_reflection
64) GL_EXT_texture3D
65) GL_EXT_texture_compression_s3tc
66) GL_EXT_texture_cube_map
67) GL_EXT_texture_edge_clamp
68) GL_EXT_texture_env_combine
69) GL_EXT_texture_env_dot3
70) GL_EXT_texture_filter_anisotropic
71) GL_EXT_texture_lod_bias
72) GL_EXT_texture_mirror_clamp
73) GL_EXT_texture_object
74) GL_EXT_texture_rectangle
75) GL_EXT_vertex_array
76) GL_EXT_vertex_shader
77) GL_HP_occlusion_test
78) GL_NV_blend_square
79) GL_NV_occlusion_query
80) GL_NV_texgen_reflection
81) GL_SGI_color_matrix
82) GL_SGIS_generate_mipmap
83) GL_SGIS_multitexture
84) GL_SGIS_texture_border_clamp
85) GL_SGIS_texture_edge_clamp
86) GL_SGIS_texture_lod
87) GL_SUN_multi_draw_arrays
88) GL_WIN_swap_hint
89) WGL_EXT_extensions_string
90) WGL_EXT_swap_control

**********************************************************************

Generated : 04.09.2005 in 11:37
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Old 04-09-2005, 05:23 PM   #9
Nick
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Quote:
Originally posted by Koen@Sep 4 2005, 09:38 AM
w00t I get this:
(Can you read out the amount of video memory too?)

Code:
****************** Characteristics of this video card ******************

Vendor : ATI Technologies Inc.
Renderer : RADEON 9600 x86/SSE2
Version : 2.0.5147 WinXP Release

Extensions : 
1) GL_ARB_multitexture
2) GL_EXT_texture_env_add
3) GL_EXT_compiled_vertex_array
4) GL_S3_s3tc
5) GL_ARB_depth_texture
6) GL_ARB_fragment_program
7) GL_ARB_fragment_program_shadow
8) GL_ARB_fragment_shader
9) GL_ARB_multisample
10) GL_ARB_occlusion_query
11) GL_ARB_point_parameters
12) GL_ARB_point_sprite
13) GL_ARB_shader_objects
14) GL_ARB_shading_language_100
15) GL_ARB_shadow
16) GL_ARB_shadow_ambient
17) GL_ARB_texture_border_clamp
18) GL_ARB_texture_compression
19) GL_ARB_texture_cube_map
20) GL_ARB_texture_env_add
21) GL_ARB_texture_env_combine
22) GL_ARB_texture_env_crossbar
23) GL_ARB_texture_env_dot3
24) GL_ARB_texture_mirrored_repeat
25) GL_ARB_transpose_matrix
26) GL_ARB_vertex_blend
27) GL_ARB_vertex_buffer_object
28) GL_ARB_vertex_program
29) GL_ARB_vertex_shader
30) GL_ARB_window_pos
31) GL_ATI_draw_buffers
32) GL_ATI_element_array
33) GL_ATI_envmap_bumpmap
34) GL_ATI_fragment_shader
35) GL_ATI_map_object_buffer
36) GL_ATI_separate_stencil
37) GL_ATI_texture_env_combine3
38) GL_ATI_texture_float
39) GL_ATI_texture_mirror_once
40) GL_ATI_vertex_array_object
41) GL_ATI_vertex_attrib_array_object
42) GL_ATI_vertex_streams
43) GL_ATIX_texture_env_combine3
44) GL_ATIX_texture_env_route
45) GL_ATIX_vertex_shader_output_point_size
46) GL_EXT_abgr
47) GL_EXT_bgra
48) GL_EXT_blend_color
49) GL_EXT_blend_func_separate
50) GL_EXT_blend_minmax
51) GL_EXT_blend_subtract
52) GL_EXT_clip_volume_hint
53) GL_EXT_draw_range_elements
54) GL_EXT_fog_coord
55) GL_EXT_multi_draw_arrays
56) GL_EXT_packed_pixels
57) GL_EXT_point_parameters
58) GL_EXT_rescale_normal
59) GL_EXT_secondary_color
60) GL_EXT_separate_specular_color
61) GL_EXT_shadow_funcs
62) GL_EXT_stencil_wrap
63) GL_EXT_texgen_reflection
64) GL_EXT_texture3D
65) GL_EXT_texture_compression_s3tc
66) GL_EXT_texture_cube_map
67) GL_EXT_texture_edge_clamp
68) GL_EXT_texture_env_combine
69) GL_EXT_texture_env_dot3
70) GL_EXT_texture_filter_anisotropic
71) GL_EXT_texture_lod_bias
72) GL_EXT_texture_mirror_clamp
73) GL_EXT_texture_object
74) GL_EXT_texture_rectangle
75) GL_EXT_vertex_array
76) GL_EXT_vertex_shader
77) GL_HP_occlusion_test
78) GL_NV_blend_square
79) GL_NV_occlusion_query
80) GL_NV_texgen_reflection
81) GL_SGI_color_matrix
82) GL_SGIS_generate_mipmap
83) GL_SGIS_multitexture
84) GL_SGIS_texture_border_clamp
85) GL_SGIS_texture_edge_clamp
86) GL_SGIS_texture_lod
87) GL_SUN_multi_draw_arrays
88) GL_WIN_swap_hint
89) WGL_EXT_extensions_string
90) WGL_EXT_swap_control

**********************************************************************

Generated : 04.09.2005 in 11:37
Wow!... Well, now I know, that there are more than 61 extension.
About video memory - I am thinking about this too, but just don't know how to start.
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Old 11-09-2005, 04:31 PM   #10
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Quote:
Originally posted by Reup@Sep 3 2005, 12:25 PM
mmm.. I only get this:

Code:
****************** Characteristics of this video card ******************

Vendor : Microsoft Corporation
Renderer : GDI Generic
Version : 1.1.0

Extensions : 
1) GL_WIN_swap_hint
2) GL_EXT_bgra
3) GL_EXT_paletted_texture

**********************************************************************

Generated : 03.09.2005 in 14:22
I have an Asus EAX700 with a ATI X700 chip... so why it says M$ GDI Generic I don't know...
Hey, Reup, have you installed video drivers? When I gave my program to Bastin, he received exactly the same, but after he installed proper drivers, he received real info with 19 extensions, or something.
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