12-08-2004, 01:12 PM | #1 | ||
Join Date: Aug 2004
Location: ,
Posts: 54
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Tex Murphy
I liked the Tex murphy series....especially the last of the series that i played back in 94 (there were more after) but i am reffering to Under a killing moon that game was awesome, Great videos, many puzzles to be solved....i used to have it, the original one.......but i lost it it's a game that could outmatch any modern one, in all terms!!!! even in graphics though it lack the anti-aliasation modern technology (but heck i've never tried it with a good graphics card....thing could be different now that i own one )
the problem though it's that it was big...... 4 cd's in 94'...only modern games can rack up to 4 cd's.....so i guess it's difficult to see it around here anytime soon..... |
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12-08-2004, 01:20 PM | #2 | ||
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
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I still have Tex Murphy:the Pandora Directive
never made it past Area 51 |
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13-08-2004, 03:43 AM | #3 | ||
Join Date: Aug 2004
Location: Shella, Kenya
Posts: 259
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hmm, I'll bite. What was Tex Murphy like? Was it an Adventure type game?
-Sean |
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13-08-2004, 06:42 AM | #4 | ||
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I for my part never heard of that game...
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13-08-2004, 09:27 AM | #5 | ||
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
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Quote:
Your character is 'Tex' Murphy. A detective who gets involved in all kinds of strange mysteries. And when he isn't solving mysteries he lives in a rundown flat and spies on his neighbours with a telescope anyway, The Pandora Directive was the second last game in the Tex Murphy series. It was a kind of fmv game... but you would walk around in this pseudo 3d world (meaning the sets were 3d, but a lot of objects like streetsigns, characters and dumpsters were just 2d images, rotating so they always face you... which was kind of creepy. So in Pandora Directive you would have to press the space button to move around, and press the space button again to stand still. while in stand-still mode you could examine things in your viewscreen or use them. This added a whole new level of both interactivity and frustration. since often you would have to crouch in walk-mode to be able to find a clue under a bed and stuff like that. The puzzles (in Pandora directive) ranged from simple little puzzles where you had to solve a little puzzle in order to get into the Funhouse to walking around with a kind of metal detector around the sewers in order to find a bomb... which you then had to disarm... by solving a puzzle. Think Gabriel Knight 3 in first person mixed with an old fmv game, with an older 3d engine, set in San Fransisco in the year 2011 older games had about the same graphics (dark futuristic film noir) but you couldn't move around |
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13-08-2004, 12:20 PM | #6 | ||
Join Date: Jun 2004
Location: Shella, Kenya
Posts: 346
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Oooh, so you stood still and waited for clues to come to you? Sounds interesting. :wink:
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13-08-2004, 12:23 PM | #7 | ||
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
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Quote:
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13-08-2004, 12:25 PM | #8 | ||
Join Date: Jun 2004
Location: Shella, Kenya
Posts: 346
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Heh, well I was just joking and refering to this comment.
Quote:
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13-08-2004, 12:27 PM | #9 | ||
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
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very funny... :?
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13-08-2004, 12:29 PM | #10 | ||
Join Date: Jun 2004
Location: Shella, Kenya
Posts: 346
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Thanks, I try to pick out the fine points. :wink:
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