Go Back   Forums > Community Chatterbox > Gaming Zone
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 09-08-2005, 02:02 PM   #1
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
Default

How many of you still play the game? What are your config tricks and fave maps?

Here's my config:
Quote:
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "MOUSE2" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "[" "impulse 6"
bind "\" "messagemode"
bind "]" "impulse 7"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "q" "+movedown"
bind "e" "+moveup"
bind "s" "+back"
bind "t" "messagemode"
bind "w" "+forward"
bind "y" "messagemode2"
bind "~" "toggleconsole"
bind "BACKSPACE" "force_centerview"
bind "ENTER" "force_centerview"
bind "." "force_centerview"
bind "UPARROW" "+lookup"
bind "INS" "+lookdown"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "SHIFT" "rjump"
bind "F1" "say HaHaHa!"
bind "F2" "say Mam cie!"
bind "F3" "say Gin!"
bind "F4" "say Ups."
bind "F5" "say To bolalo."
bind "F6" "say Koniec zabawy."
bind "F7" "say Masz dwa wyjscia. Bolesne i bardzo bolesne."
bind "F8" "removeallbots"
bind "F9" "menu"
bind "F10" "campmode"
bind "F11" "skinup"
bind "F12" "skindown"
bind "PGUP" "+jump"
bind "HOME" "+attack"
bind "MOUSE1" "+attack"
bind "PAUSE" "say proxy:menu"
bind "f" "snap180"
bind "PAUSE" "pause"
bind "r" "yellowdm1"
These are the basics, altough some of these were added as an aux in case my mouse died - so all binds that I use with mouse have been additionally binded onto numpad. F8-F12 binds are for use with Omicron bots (which I sometimes use to play against), the snap180 and yellowdm1 are special aliases which will be explained later.

Quote:
joystick "0"
+mlook
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022000"
sensitivity "13"
lookstrafe "0"
lookspring "0.000000"
cl_backspeed "400.000000"
cl_forwardspeed "400.000000"
_cl_color "23"
_cl_name "Horseman"
bind + "sizeup"
bind = "sizeup"
bind - "sizedown"
viewsize "100"
r_waterwarp "0"
scr_conspeed "666"
v_kicktime "0"
v_kickpitch "0"
v_kickroll "0"
cl_bob "0"
cl_bobup "0"
cl_rollangle "0"
_snd_mixahead "0.1"
bgmvolume "0.300000"
volume "0.7"
vid_window_y "600"
vid_window_x "800"
block_switch "0"
vid_windowed_mode "0"
vid_fullscreen_mode "3"
_windowed_mouse "1"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "9.000000"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "0.000000"
_config_com_baud "57600.000000"
_config_com_irq "4.000000"
_config_com_port "1016.000000"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
gamma "1.0000"
crosshair "2"
Basics again. Altered to have default 800x600 resolution. Me and my friends normally play with waterwarp turned off.

Quote:

alias qld "cl_pitchspeed 20000; +lookdown; wait; -lookdown; cl_pitchspeed 150"
alias rjump "impulse 7; qld; +jump; wait; +attack; wait; -jump; -attack; force_centerview"
These two aliases came from a friend of mine who was playing Q1 for some time longer. My config was initally roughly based on his. It's good to have a bound rocketjump.

Quote:
alias snap180 "cl_yawspeed 6750;wait;+left;wait;-left;cl_yawspeed 140"
This bind came from one of the Quake configuration FAQ's. The first cl_yawspeed must be adjusted individually for each system, however, since it seems to depend on CPU cycles heavily. The result is an immediate 180 degree turn.
Quote:

alias yellowdm1 "cl_yawspeed 280; +jump; +right; +forward; wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; wait;wait;wait;wait; -right; -jump; cl_yawspeed 140; -forward; +moveleft; wait;wait;wait;wait; +forward;wait;wait; -moveleft; -forward; snap180; +back; wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; -back;"
This is very useful on DM1 "The place of two deaths" where you are near the button that opens the bridge to the yellow armor. If timed right (must be executed as far to the right side of the corridor as possible, it will make an automatic jump from the button spot to the armor. Needs snap180 to be configured right, and might need extra adjustments on other machines.

Quote:

alias +do "impulse 2; +attack"
alias -do "-attack; impulse 7"
A leftover from my friend's config. Don't care too much about these two aliases.

Quote:

bind c autofire
alias autofire "bind c autofireoff; +attack; bind HOME autofireoff; bind MOUSE1 autofireoff"
alias autofireoff "-attack; bind c autofire; bind HOME +attack; bind MOUSE1 +attack"
Autofire is my own devious alias script. All it does is shooting the gun repeatedly, and it stops as soon as you either press autofire or any other attack key. Useful for heated combat, since you have only to target and avoid enemy attacks.

Quote:
bind z sniper
alias sniper sniper1
alias sniper0 "fov 10;wait;fov 20;wait;fov 30;wait;fov 40;wait;fov 50;wait;fov 60;wait;fov 70;wait;fov 80;wait;fov 90;sensitivity 10;alias sniper sniper1"
alias sniper1 "fov 85;wait;fov 80;wait;fov 75;wait;fov 70;wait;fov 65;wait;fov 60;wait;fov 55;wait;fov 50;sensitivity 5;alias sniper sniper2"
alias sniper2 "fov 45;wait;fov 40;wait;fov 35;wait;fov 30;wait;fov 25;wait;fov 20;wait;fov 15;wait;fov 10;sensitivity 2.5;alias sniper sniper0"
bind x sniper0
Snagged from a FAQ, again. I have added the last line so that the sniper mode can be immediately disabled.

Quote:

bind v wideview
alias wideview fovout
alias fovout "fov 130;alias wideview fovin"
alias fovin "fov 90;alias wideview fovout"
Another piece from a FAQ. I don't find it too useful, tho.

Quote:

bind ctrl nextgun
bind g prevgun

alias nextgun gun3
alias prevgun gun1
alias gun1 "impulse 1; alias nextgun gun2; alias prevgun gun8"
alias gun2 "impulse 4; wait; impulse 5;wait; impulse 6;wait; impulse 7;wait; impulse 2; alias nextgun gun3; alias prevgun gun1"
alias gun3 "impulse 2;wait;impulse 4;wait;impulse 5;wait;impulse 6;wait;impulse 7;wait;impulse 3; alias nextgun gun4; alias prevgun gun2"
alias gun4 "impulse 2;wait;impulse 3;wait;impulse 5;wait;impulse 6;wait;impulse 7;wait;impulse 4; alias nextgun gun5; alias prevgun gun3"
alias gun5 "impulse 2;wait;impulse 3;wait;impulse 4;wait;impulse 6;wait;impulse 7;wait;impulse 5; alias nextgun gun6; alias prevgun gun4"
alias gun6 "impulse 2;wait;impulse 3;wait;impulse 4;wait;impulse 5;wait;impulse 7;wait;impulse 6; alias nextgun gun7; alias prevgun gun5"
alias gun7 "impulse 2;wait;impulse 3;wait;impulse 4;wait;impulse 5;wait;impulse 6;wait;impulse 7; alias nextgun gun8; alias prevgun gun6"
alias gun8 "impulse 2;wait;impulse 3;wait;impulse 4;wait;impulse 5;wait;impulse 6;wait;impulse 7;wait;impulse 8; alias nextgun gun1; alias prevgun gun7"
Cycling guns back and forth. I'll probably change it so that axe will not be in the cycle and replace the axe button with a bind for a single axe attack.

Quote:

bind END looptrigger
alias looptrigger loopon
alias loopon "samelevel 1; echo Level looping on!; alias looptrigger loopoff"
alias loopoff "samelevel 0; echo Level looping off!; alias looptrigger loopon"
Useful when playing DM on single-player maps.

Quote:

alias res "exec multi.cfg"
Mose common use here is debugging - it allows to reload the config file without restarting the game. And yes, my config dile is called "multi.cfg".

Quote:
alias revert "color 1 7"
bind ALT f1
alias f1 "+flash;+flash;+flash;+flash;+flash; revert"
alias +flash "wait; f"
alias f flash1
alias flash1 "color 4 13; alias f flash2; +flash"
alias flash2 "color 13 4; alias f flash1"
alias -flash ""
This is a little dirty trick up my sleeve that might be useful to distract an enemy player in pursuit. My colours flash blue and red several times in quick succession, something that doesn't help enemy's concentration. The problem is, for approximately the two seconds while when the script is running, I cannot shoot or jump nor change movement. All I can do in that brief is turning, unless I was moving when the script was enabled - then I keep moving in the same direction.

Quote:
alias i "color 6 4;alias revert color 6 4"
alias w "color 0 0;alias revert color 0 0"
alias c "color 1 7;alias revert color 1 7"
A few quick color-shift aliases.

Quote:

alias cd1 "cd loop 1"
alias cd2 "cd loop 2"
alias cd3 "cd loop 3"
alias cd4 "cd loop 4"
alias cd5 "cd loop 5"
alias cd6 "cd loop 6"
alias cd7 "cd loop 7"
alias cd8 "cd loop 8"
alias cd9 "cd loop 9"
alias cd10 "cd loop 10"
alias cd11 "cd loop 11"
alias cd12 "cd loop 12"
alias cd13 "cd loop 13"
alias cd14 "cd loop 14"
alias cd15 "cd loop 15"
alias cd16 "cd loop 16"
alias cd17 "cd loop 17"
alias cd18 "cd loop 18"
alias cd19 "cd loop 19"
alias cd20 "cd loop 20"
alias cd21 "cd loop 21"
A series of commands whose sole purpose is controlling an audio CD in the CD-rom drive.

As for the maps, I like three mostly: Place of two deaths, Bad place and Dark Zone. I know them by heart now.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 09-08-2005, 02:38 PM   #2
efthimios
Home Sweet Abandonia

 
Join Date: Apr 2005
Location: ,
Posts: 957
Default

I haven't played or even seen Quake I since the mid 90s. I don't even have a copy any more :angry:

Do you play it SP or online?
efthimios is offline                         Send a private message to efthimios
Reply With Quote
Old 09-08-2005, 03:05 PM   #3
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
Default

LAN multi. Don't know if there are any servers remaining for the game on the net.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 09-08-2005, 04:11 PM   #4
Stroggy
Home Sweet Abandonia

 
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
Default

I never bought Quake I, however me and my brother did see it while on holiday once, when we came back home we rushed to the store and bought... Quake II (we weren't really up to date with computer games back then, but they were good times indeed!)
__________________
pat b
Stroggy is offline                         Send a private message to Stroggy
Reply With Quote
Old 09-08-2005, 05:44 PM   #5
Petter1979
Game freak

 
Join Date: Apr 2004
Location: ,
Posts: 117
Default

Played it much back in 95-96 i think, but im more of a strategy/rpg person now.
Petter1979 is offline                         Send a private message to Petter1979
Reply With Quote
Old 09-08-2005, 06:21 PM   #6
Nick
Переводчик помаленьку
 
Nick's Avatar

 
Join Date: Dec 2004
Location: Protvino, Russian Federation
Posts: 340
Send a message via ICQ to Nick Send a message via Skype™ to Nick
Default

I didn't play Q I until recently. I got a copy from friend. Game modernized for Windows, so I liked it very much. Even now, after so many years, you can enjoy playing in such games, despite of the graphics! Not so long ago (couple of months) I completed Betrayal at Krondor and also enjoyed it very much. As I remember, it was the best RPG in one year (1991 or about that). If it is true, I completely agree.
__________________
"Paladin work is never done..."


Nick is offline                         Send a private message to Nick
Reply With Quote
Old 09-08-2005, 08:13 PM   #7
Apocalypse Dude
Super Freak

 
Join Date: Jun 2005
Location: ,
Posts: 172
Default

I still play it and since I got GLquake to run with my DirectX it's even better then before!!!!
Apocalypse Dude is offline                         Send a private message to Apocalypse Dude
Reply With Quote
Old 10-08-2005, 12:24 PM   #8
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
Default

Aye, whoever invented Winquake is a genius. k:
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 19-08-2005, 03:13 AM   #9
Himmler
Trollmaster General
 
Himmler's Avatar

 
Join Date: Aug 2005
Location: Bucharest, Romania
Posts: 1,021
Default

man you have some configs k: when i saw them i thought you were a counter-strike player...
Himmler is offline                         Send a private message to Himmler
Reply With Quote
Old 19-08-2005, 07:13 AM   #10
MdaG
Abandonia Homie

 
Join Date: Mar 2005
Location: ,
Posts: 545
Send a message via ICQ to MdaG Send a message via AIM to MdaG Send a message via MSN to MdaG Send a message via Yahoo to MdaG
Default

I remember being impressed with the physics of the grenade launcher. At the time it was probably the most advanced weapon in a computer game in the world.
__________________
-=Firthy2002=-
------------------
My LiveJournal
MdaG is offline                         Send a private message to MdaG
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Quake [SOLD] Caged Rejected requests 70 12-09-2011 12:49 PM
Quake Iowa Your Reviews 53 14-02-2009 11:31 AM
Quake.. on a DS! The Fifth Horseman Gaming Zone 11 25-06-2008 03:27 PM
Gl Quake Chaos Troubleshooting 2 01-05-2005 09:41 PM
Quake Gl Chaos Troubleshooting 3 01-05-2005 07:19 AM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 02:14 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.