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Old 12-03-2010, 01:28 PM   #21
MrFlibble
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Replacing...
Thanks!

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By the way, since our extras system doesn't accept rar, I've uploaded it as ZIP. But that actually increases the size to >1MB. Check it out for yourself :\ Sorry
Is that bad? (I mean, is hosting large files problematic?) I could upload it as a self-extracting 7zip archive, but then again, this might be confusing for people who use other OS's than Windows.

Another solution would be to put the RAR archive inside a zip archive. I used this to upload RAR files on a forum that did not accept RAR attachments.

A perfect solution (in my opinion) would be a DOS-based patch program akin to RTPatch that could be run in DOSBox, thus eliminating the OS compatibility issue, but I haven't been able to find any freeware patch generators that would be compatible with DOS. If you happen to know one, tell me
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Old 12-03-2010, 01:45 PM   #22
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If you're fine with it, there's no problem with the size.
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Old 14-03-2010, 11:09 AM   #23
MrFlibble
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Arrow Another Dune II fix update

Okay, I've come up with this solution: a self-extracting DOS RAR archive inside a zip. Should be fine on all systems, and less confusing than the previous package, as it is designed primarily for use with the version available here at Abandonia (will work with other versions too though). I've also thrown in a couple of extras, like restoring missing content, and fixes of game fonts.

[Edit] Attachment removed.
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Old 14-03-2010, 08:45 PM   #24
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Urgh. Self-extracting archives are evil (more to the point, confusing for new users).
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Old 15-03-2010, 01:22 PM   #25
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Self-extracting archives are evil (more to the point, confusing for new users).
Why? Put it in the game directory, run it, answer yes to overwrite files - what could be confusing about it?

In fact, that's how many official patches were distributed in the DOS era.
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Old 10-09-2010, 02:03 PM   #26
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Arrow Dune 2 Fix Update

I've found a way to fix the graphical glitch in Dune 2 known as the Ix remap bug, which caused messed up colours to appear on the House of Ix structure for Atreides and Ordos:



Here's how it should look like:


I have included this fix in my patch, and attached the updated version here. I apologize for not using the FTP once more (hope it isn't much trouble to you folks), as I still got that slow Internet connection that most likely causes FTP uploads to work incorrectly for me.

[Edit] Attachment removed.
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Old 10-09-2010, 04:26 PM   #27
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The problem is we can't delete extras. So as long as we can't do that we won't add the same extras+improvements, since we have to replace that one.
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Old 13-09-2010, 11:50 AM   #28
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Ah, okay. I hope you find a way to fix this sometime soon
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Old 28-01-2011, 03:41 PM   #29
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Arrow Super Dune II Classic v1.5 Update

I don't know if you fixed the problem with updating extras, but anyway. Super Dune II Classic has been updated to v1.5. The update includes the latest fixes, such as the IX remap bug fix, digitized sound effects fix, glowing selection boxes for the new sides and fixed heralds in the production/starport screen. I've also figured out how to skip the Atreides ending (which plays for all "new" sides) but keep the game credits playing after the final mission. With this done, the credits text is now for both Super Dune 2 and the original Dune II. The Fremen are now much more resistant to deviation than in the previous releases, to balance issues with the first Fremen mission. To compensate for the fact that the Mercenaries and the Sardaukar no longer have restricted concrete slab placement, the "decay" damage received by these sides has been increased somewhat.

Download Super Dune II Classic v1.5

IMPORTANT NOTE: The modification is now designed for a stand-alone installation, and installing it into the Dune II directory is not recommended. Please refer to the supplied readme file for installation instructions.
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Old 31-01-2011, 11:38 PM   #30
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Yes, the problem has been solved, I have substituted the extra file with the new one. Thank you
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