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Old 03-09-2007, 10:05 AM   #2891
another_guest
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<div class='quotetop'>QUOTE(gufu1992 @ Sep 2 2007, 04:52 PM) [snapback]308402[/snapback]</div>
Quote:
14th May 1999
Snakeman and crysalids appear, my planes have no rocket ammo and aliens send out largew aircrafts I CAN'T shoot down!
[/b]
1. For the rockets issue: you can buy them at your base through the "purchase/recruit" button. Make sure you always have spare rockets at your base, since it takes a few days for them to arrive after you order them.
2. What weapons did you research so far? And what size of ufo are you talking about (large, very large,...)?
Are you well on your way to research better aircraft?
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Old 03-09-2007, 11:18 AM   #2892
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An important note is that your squaddies have stats. Some stats are better than others. Heavy things should be given to strong soldiers. Scouting and door openning should done by soldiers with high reactions. Soldiers with low reaction are good for carrying heavy weapons (if they are strong enough). Reaction fire with a rocket launcher is one of those things that tempts one to reload.

Strength, endurance, firing accuracy, and throwing accuracy all get better if a soldier carries stuff, runs around, shoots weapons, and throws grenades. Reactions also get better if a soldier reacts to the sudden appearance of an alien, but only fast soldiers actually have much chance to get faster. At the highest difficulty level, against sectoids, none of your soldiers are fast enough.

Not every soldier needs a medikit. There can only be 85 things in the transport, so you bring stuff that gets used.

[/b]
a good idea is also to use soldiers name (which you can modify) to help you with equiping. For example you can rename you soldier Pat Stevens MEDIC. what you do is first check his stats. you can see that he has a lot of time unit's but not enough strength (or maybe he just can't shoot streight). so why not give him a medkit and make him a medic? That way when you are equiping soldiers befor eth emission all you have to do is look at their name extensions. Luke HWDUDE for heavy weapons guy with maschine gun
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Old 03-09-2007, 10:53 PM   #2893
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So many postss......
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Old 04-09-2007, 12:52 AM   #2894
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[Ok - all is better now... well - there are sectoid and snakeman bases... I'll take car of them
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Old 04-09-2007, 11:49 AM   #2895
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<div class='quotetop'>QUOTE(UFO Whooper @ Aug 12 2007, 11:29 AM) [snapback]304306[/snapback]</div>
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Hi,

I'm not coming to terms with this game: 1 month into the in-game-time, a very large UFO attacks my base and I'm GAME OVER. I restart the whole game, and same happens again. WTF? Any tipps? Plus, I'm having a lot of crashes to the desktop. Any tipps there, too?


Regards,

Michael
[/b]
This is strange... i`ve played this for months, i have even destroyed alien bases eithout being attacked :bleh: , it`s fun...
                       
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Old 04-09-2007, 02:04 PM   #2896
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Did you select game difficulty = UltraEasynoob LOL??
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Old 04-09-2007, 04:54 PM   #2897
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Ehh...
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Old 04-09-2007, 05:54 PM   #2898
Dave
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Ah ah, welcome to Abandonia Mr Reaper :P
By the way average difficulty isn't so hard, I suggest you to play it again, this game rocks k:
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Old 04-09-2007, 06:16 PM   #2899
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If it's your first time do play in the easiest setting, you'll get back to this game and you'll want a bigger challenge next time when you know what to do.
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Old 04-09-2007, 06:48 PM   #2900
Eagle of Fire
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UFO: Ennemy Unknown is quite notorious for having a bug which stop you from noticing any kind of big difference between difficulty settings...

The learning curve is quite high, but once you get going they can't stop you anymore.
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