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Old 05-10-2007, 07:23 PM   #1
jg007
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definately something to look out for and the screen shots so far are pretty good -

Gray Matter

opinions?
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Old 05-10-2007, 07:27 PM   #2
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I thought Jane Jensen (GAY NAME) was never going to do another adventure game after Gabriel 3 because it had such mixed reviews.
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Old 05-10-2007, 07:31 PM   #3
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I am currently playing GK3 and although I am a bit lukewarm over the gameplay I still think the overall story is good although I do prefer GK1 & 2 so I will be interested to see the reviews of this game.
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Old 05-10-2007, 07:35 PM   #4
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Well the puzzles are exactly the problem, they're very obscure at times, I think any Gabriel fan will know what I'm talking about when I mention the "cat mustache".
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Old 05-10-2007, 07:41 PM   #5
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LOL, that stumped me !, I ended up using UHS for that one
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Old 05-10-2007, 08:43 PM   #6
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Ooh, this looks lovely. Very spooky.

I'm looking forward to this one. Jane Jenson is a brilliant gamemaker. Okay, GK3 wasn't her best, but I still love her work. k:

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Old 05-10-2007, 08:46 PM   #7
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Hmm looks kinda interesting, hopefully the results deliver.
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Old 06-10-2007, 05:11 AM   #8
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She's doing an adventure game? On a company's profile? How can she do that? I tought all the designers are working on their new-tech shooters!
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Old 06-10-2007, 06:19 PM   #9
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She killed her family and ate a fetus.
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Old 06-10-2007, 08:26 PM   #10
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<div class='quotetop'>QUOTE(Blood-Pigggy @ Oct 5 2007, 07:27 PM) [snapback]314825[/snapback]</div>
Quote:
I thought Jane Jensen (GAY NAME) was never going to do another adventure game after Gabriel 3 because it had such mixed reviews.
[/b]
Why would you think that? Garriott has gone on making games after receiving plenty of negative press for a range of his titles, and the same applies to a number of other developers/creators.

I interviewed Jensen about 8 years ago. She was pretty bitter about the way the software industry treated her and many other adventure game creators after the sale of Sierra Online. Her argument was that the rest of the gaming industry was big business alone, ruled by the accountants, and wanted nothing to do with adventure games, which they judged poor on investment return. She told me about several instances of accounting departments nixxing deals for adventure games at various companies, for various developers.

The conduct she described is not unusual. I can't give my source, but just 2 days ago I interviewed a CEO at a small but successful gaming company that had a deal to make several new versions of 1990s period strategy titles. The company that had the original titles knew they were abandonware, earning nobody anything, and thought this would be great. The CEO has a rep for doing great stuff, and it was a done deal--until his company got the accounting department's contract.

Basically, the old company, that didn't do any work since the 1990s, and had been sold three times since then? They would own all the code on the new games. And they would have to approve even a mention of any of the games online. And all rights to publication, whatever deals may previously exist for the CEO and his firm.

The CEO dropped the deal. The games that are abandonware? Not being touched by anybody. An old English term for such a policy by accounting is called "pennywise, and pound foolish." And that's what Jensen was protesting, when she spoke to me about game companies that don't want to make some money on adventure games, because they think instead making the latest Diablo clone will make them so much more.
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