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Old 15-06-2004, 01:22 PM   #31
cosmogreen32
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Making Larry for playstation would be the worst decision the gaming industry has made since MI4 going 3d. Not only they would butcher game's charm and atmosphere, they would also release an adult game on console designed for children. This means that puzzles would be easier, storyline would be simpler and overall gameplay would suffer. As for PnC adventures, I'm kind of glad that big companies have gave up on them because this leaves plenty of space for fan made games.
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Old 15-06-2004, 05:07 PM   #32
Tom Henrik
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I agree with you totally!
Larry is supposed to be a somewhat difficult game! And so it should remain...

By the way...
Why is your title MEAT-BALL?....
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Old 16-06-2004, 02:24 PM   #33
Jwh D'Ar
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It's all about money.

3D games = buy new graphic card.
Better 3D games = buy new processor, RAM, motherboard, graphic card.

Adventures = spend a lot of time thinking of a good plot, puzzles and such.
You can probably make 5 shooters in the same time you need to make an adventure.
5 shooters = 5 times more money then 1 adventure.

Shooters and MMORPGs = multiplayer
Adventures = no multiplayer


So it all comes to this. Software developers in accordance with hardware developers make games that constantly upgrade your hardware, need short time to make, make you buy a new game the second you finished this completely non-replayable game, play hours and hours on-line and as the result of all that SPEND A LOT OF MONEY.
                       
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Old 16-06-2004, 04:38 PM   #34
FreeFreddy
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They could anyway not make as good adventure game as they were earlier, just for the example: Kyrandia series, Maniacs Mansion, Sam & Max hit the road. Any good adventure today or from not long ago that matches the fun of those older games?
                       
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