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Old 05-03-2005, 01:16 AM   #81
m6oo
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The mdkw95.exe runs fine for me on win XP Pro SP2 after changing the mdk.cfg file as others have indicated before. I don't know about any of the other problems except for....

I was having the problem when trying to run the mdkd3d.exe version where the program would prompt for the CD. Found the hex tweaks on some other sites to convert the various executables to no-cd, but the mdkd3d.exe version with this archive didn't match. Downloaded the mdkd3d.exe patch fresh from the net. While the tweak instructions matched for this executable, the tweak didn't work. It got past the CD check, but got hung up on "MDK Executable Version Is Incompatible with MDK CD."

So...I did some research, disassembled the code and made a proper no-cd tweak based on the fresh mdkd3d.exe that you can download from the net. I have no idea what's going on with the mdkd3d.exe file that is in the archive provided here. It's not the correct size, and it made my disassembler choke.

First, get the official mdkd3d.exe file from your favorite game site. Here's a link:

MDK D3D Patch

It should be exactly 671,232 bytes long.

Use your favorite hex editor to make the following tweaks:

Offset: 1D3F
Change: 0F 84 D2 00 00 00
To: 0F 85 D2 00 00 00

Offset: 1E54
Change: 74 CA B8 5C 30 49 00
To: EB CA B8 5C 30 49 00

If you don't have a favorite hex editor, try this one:

xvi32

The switch to D3D doesn't make a huge difference in the visual quality so no big whoop there, but it is nice to have the f2 save key.

Enjoy,
m6oo
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Old 10-03-2005, 04:47 AM   #82
Ozzy
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MDK: These are the initials of 3 of the developers who made the game. This info came from a friend of mine who was working at BioWare when they were making MDK2.
                       
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Old 23-03-2005, 04:46 AM   #83
Guest_mario
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aaarrrrgghhh!!! i cant download the patch from that link. i hate geocities. im getting desperate here. i can run the game in win95 mode on xp,but after some time the colors go all freakish and that really disturbs me. someone help!!!!! im getting bald here
                       
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Old 23-03-2005, 12:35 PM   #84
m6oo
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Try getting the patch from 3dgamers, it should be more solid:

http://www.3dgamers.com/games/mdk/downloads/

Then do that "hex thingy." It's really not that hard.

I offered to upload the fixed file for their archive here, but I've gotten no response.
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Old 24-03-2005, 05:25 AM   #85
Pi
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Hi all love the site, this is my frist post so yay, anyway can anyone get ahold of the manual for this game, I have it for PS1 but I lost the manual a while ago cause I read it so much 'cause it was hilarious
                       
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Old 24-03-2005, 12:33 PM   #86
dwarfo
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I bought this game in 1997 and in that time it was something i did it few times and i never felt bored, perfect game, but sometimes too hard. :Brain:
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Old 25-03-2005, 11:02 PM   #87
Guest_mario
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downloaded from 3d gamers, but still cant find the offset numbers in the hex editor. i hate the world.
                       
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Old 25-03-2005, 11:45 PM   #88
xoopx
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i had mdk2 for dreamcast, and it got so TOUGH i stopped playing it and gave it away..

i couldnt understand it, because im a pretty good gamer
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Old 27-03-2005, 09:58 AM   #89
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m6oo you are the greatest! Your hack worked perfectly for me! It took a while for me to understand it as I didn't know anything about hex editing

I uploaded the patched file for someone unable to get it to work - http://rapidshare.de/files/1020998/Mdkd3d.exe.html
                       
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Old 28-03-2005, 02:20 PM   #90
m6oo
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Quote:
Originally posted by Guest_mario@Mar 26 2005, 12:02 AM
downloaded from 3d gamers, but still cant find the offset numbers in the hex editor. i hate the world.
guest_mario, you need to be more detailed in your posts if I am going to help you.

Thanks to another kind unregistered user, you can just download the patched file if you want.

If you still wat to patch it yourself, you'll need to provide more details:

You got the patch file from 3d gamers and extracted the mdk3d.exe file from the zip archive, right???

You got xvi32 to use as your hex editor and can get it to run, right????

What do you mean by "can't find the offset numbers?"

You should just be able to drag an drop the mdk3d.exe file over the xvi32.exe hex editor to initiate the editing of the file.

Then from the menu bar select Address->Goto.

In the dialog box, check hexadecimal and absolute.
Type the offset you want into the text field (in this case 1d3f)
Click OK

Now the cursor should be on the '0F' byte of the sequence you're looking for
(in this case 0f 84 d2 00 00 00)

Click on the '84' byte that is the next byte over from the '0f' byte and
then just type 85 to change it per my instructions.

Repeat the above for offset 1e54, changing the 74 to an eb.

Click file->save and the mdk3d.exe file is now patched.

You can close xvi32 and run mdk3d.exe.

I don't know how to explain it any more clearly than that.
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