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Old 06-04-2006, 06:08 PM   #101
Mecron
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Oh and the new remake of the orginal opening game trailer is out and about on the web! :help:
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Old 06-04-2006, 06:51 PM   #102
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Thanks for the heads up.

for those who do not like to browse this thread.

http://www.kerberos-productions.com/sots.shtml
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Old 07-04-2006, 03:55 PM   #103
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Well I watched the new trailer last night.

Is there something wrong with the colours? They seem washed out and the graphics seem to be of a different quality (not better) than from the screenshots.

I prefer it as a trailer from the last one. I like the voice of the narrator, she sounds very familiar but I can't pin point how. For some reason I have the word dune in my mind. Whatever, great choice for a narrator.
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Old 10-04-2006, 08:50 PM   #104
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The narrator is Arinn Dembo. She has done voice work in cataclysm as well.

As for the colors and image quality, I suppose it depends a bit on compression and what you are watching it on. The game footage is recorded and then converted so there is going to be a little loss of detail in that process.
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Old 29-04-2006, 12:30 AM   #105
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for anyone looking for a nicely detailed preview there is one going on at talk strat right now :bye:

http://www.talkstrategy.com/
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Old 29-04-2006, 01:17 AM   #106
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Getting even more excited.
Can't wait till this is finally out, I've been very pleased by what I've seen from the trailers and previews.
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Old 30-04-2006, 09:50 PM   #107
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Quote:
Originally posted by efthimios@Mar 28 2006, 06:24 AM
SOTS is the game I hope will provide me with the 4X fix since unfortunately Galactic Civilizations II do not do it for me for some strange reason.
Do you mind if I ask what about GCII didnt do it for you? Ive been reading some reviews for it and they seem to be very good overall. Im thinking about picking it up soon since 4X games are some of my all time favorites.
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Old 03-05-2006, 08:17 PM   #108
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Not to answer for Eft, but from a design standpoint SotS is meant to get away from the GC2 spreadsheet/dry combat presentation thing. I can see people being very happy with both titles but in general SotS was meant as an exploration of the more visceral 4X experience since GC does what it does very well and to be honest, that style has been done to death by other entries in the genre for the past decade.
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Old 07-05-2006, 08:44 PM   #109
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Quote:
Originally posted by Mecron@May 3 2006, 08:17 PM
Not to answer for Eft, but from a design standpoint SotS is meant to get away from the GC2 spreadsheet/dry combat presentation thing.
Yeah I have read GCII lacks pretty much any bit of tactical combat. I havent played it yet so I could be wrong but I believe combat is decided with pretty much dice rolls of stats between ships and you cant even pick what ships in a fleet you wish to target.

If thats true then that would indeed be some dry combat IMHO as well, no matter how pretty it looks. Though I think I could understand doing that form a A.I standpoint since making a A.I that could beat humans in Tactical combat would have been much more difficult from simple dice rolls.
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Old 08-05-2006, 04:46 AM   #110
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certainly its not secret that the more choices you have tactically and strategically the harder it is for an AI to keep up. SotS has a great, dynamic AI but I will be the first to say that there is nothing like another human to give you an ugly surprise or two. Luckily SotS gives you full multiplayer and makes it easy to join and leave games on the fly as well as just resuming an MP match later.
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