Go Back   Forums > Community Chatterbox > Gaming Zone
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 13-10-2007, 01:32 PM   #41
_r.u.s.s.
I'm not Russ
but an ex-alektorophobic
 
_r.u.s.s.'s Avatar


 
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
Default

yeah, i quit playng the game after a while when seeing all the bugs and terrible AI (playng on highest difficulty), so i probably did miss the best parts of the game, but it would be a HORROR to get there with it.
but..<div class='quotetop'>QUOTE(David86 @ Oct 13 2007, 01:19 PM) [snapback]315960[/snapback]</div>
Quote:
AI was't so bad[/b]


you just made my day :P
__________________
_r.u.s.s. is offline                         Send a private message to _r.u.s.s.
Reply With Quote
Old 13-10-2007, 03:19 PM   #42
Dave
Mandolin & Spaghetti Soldier
 
Dave's Avatar

 
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
Default

Holy crap
__________________
Dave is offline                         Send a private message to Dave
Reply With Quote
Old 13-10-2007, 08:12 PM   #43
Doubler
Resident Llama
 
Doubler's Avatar

 
Join Date: Jul 2004
Location: Groningen, Netherlands
Posts: 798
Send a message via MSN to Doubler
Default

The AI really isn't so bad... Well, it is, but doesn't feel so bad.
They make horrible mistakes, don't use grenades etc. and are way too easy, but at least they don't act stupidly and their behaviour is generally not obviously moronic (like in most other games).

About bugs, I'm a bit amazed. It seems about half of the playerbase encounters a bug at every turn, and the other half gets one of the most stable and bug-free experiences in the last few years (:P). Myself? I've had one CTD ever since the game came out (the bugged dogs at Red Forest. Fixed a long time ago), and experienced about three bugged quests.
__________________
Doubler is offline                         Send a private message to Doubler
Reply With Quote
Old 14-10-2007, 08:31 PM   #44
Blood-Pigggy
10 GOSUB Abandonia
20 GOTO 10
 
Blood-Pigggy's Avatar

 
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
Default

Strategy and STALKER really don't belong in the same sentence.
__________________
Youtube Channel -
http://youtube.com/user/BloodPigggy

My Site -
http://sites.google.com/site/eyenixon
Blood-Pigggy is offline                         Send a private message to Blood-Pigggy
Reply With Quote
Old 15-10-2007, 02:58 AM   #45
gufu1992
Inscrutable annoying boss
 
gufu1992's Avatar

 
Join Date: Dec 2005
Location: Derry, United States
Posts: 465
Send a message via MSN to gufu1992
Default

^Hovewhere mass slaugher of military, is!
__________________
gufu1992 is offline                         Send a private message to gufu1992
Reply With Quote
Old 15-10-2007, 12:28 PM   #46
Dave
Mandolin & Spaghetti Soldier
 
Dave's Avatar

 
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
Default

New game features are interesting: http://www.stalker-game.com/en/?page=news&item=47
A-Life-driven War of the Factions, a new version of the game engine X-Ray 1.5. and many other.
__________________
Dave is offline                         Send a private message to Dave
Reply With Quote
Old 15-10-2007, 01:44 PM   #47
gregor
Home Sweet Abandonia
 
gregor's Avatar

 
Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
Default

Fixed bugs?

anyway many complaints for this game even before it is released - gameplay similar, A-life as it should in fact be in this stalker (and maybe it will be in patch 1.1), maps in Clear sky that were supposed to be in current Stalker. all in all so far nothing new.

especially since many stuff was already anticipated for Stalker but in the end it was scrapped (no one really knows why exactly), since what it came out is an unfinished product of some sort. for example cars, prone posiotion, a-life (event driven AI)...
__________________
Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
gregor is offline                         Send a private message to gregor
Reply With Quote
Old 15-10-2007, 03:09 PM   #48
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,264
Default

I've read that cars and other vehicles were removed because they made it too easy to just ride right into an anomaly and thus get yourself killed by an accident.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 15-10-2007, 06:05 PM   #49
Doubler
Resident Llama
 
Doubler's Avatar

 
Join Date: Jul 2004
Location: Groningen, Netherlands
Posts: 798
Send a message via MSN to Doubler
Default

Quote:
(no one really knows why exactly)[/b]
Dean Sharpe, aka the Chernobyl Slasher (alright, I made that up. His reputation fits such a nick, though) is the common scapegoat... That equals: GSC impatience with the long development cycle.

And after the maps were scrapped and the remaining ones cut in half, it's easy to see why no vehicles remain :P

Oh, and gregor, you can reactivate Alive any time you want to by changing one or two lines somewhere. Believe me, without a mod that extensively tweaks it, you don't want to :P
The system's there, but apparently the time wasn't giving to tweak it, so it was deactivated.
__________________
Doubler is offline                         Send a private message to Doubler
Reply With Quote
Old 15-10-2007, 10:03 PM   #50
Dave
Mandolin & Spaghetti Soldier
 
Dave's Avatar

 
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
Default

<div class='quotetop'>QUOTE(gregor @ Oct 15 2007, 02:44 PM) [snapback]316238[/snapback]</div>
Quote:
Fixed bugs?
[/b]
I really hope
Btw about AI finally enemies will be able to use grenades, it's a first step LOL
__________________
Dave is offline                         Send a private message to Dave
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Shadow President Reup Games Discussion 366 19-07-2014 01:12 AM
Shadow Knights Reup Games Discussion 17 13-05-2011 09:29 PM
Shadow Man sjdswanlund On site 7 24-12-2009 06:22 PM
Shadow President Triton Tech Corner 10 04-07-2005 05:52 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 01:25 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.