13-10-2007, 12:32 PM | #41 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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yeah, i quit playng the game after a while when seeing all the bugs and terrible AI (playng on highest difficulty), so i probably did miss the best parts of the game, but it would be a HORROR to get there with it.
but..<div class='quotetop'>QUOTE(David86 @ Oct 13 2007, 01:19 PM) [snapback]315960[/snapback]</div> Quote:
you just made my day :P
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13-10-2007, 02:19 PM | #42 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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Holy crap
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13-10-2007, 07:12 PM | #43 | ||
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The AI really isn't so bad... Well, it is, but doesn't feel so bad.
They make horrible mistakes, don't use grenades etc. and are way too easy, but at least they don't act stupidly and their behaviour is generally not obviously moronic (like in most other games). About bugs, I'm a bit amazed. It seems about half of the playerbase encounters a bug at every turn, and the other half gets one of the most stable and bug-free experiences in the last few years (:P). Myself? I've had one CTD ever since the game came out (the bugged dogs at Red Forest. Fixed a long time ago), and experienced about three bugged quests.
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14-10-2007, 07:31 PM | #44 | ||
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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Strategy and STALKER really don't belong in the same sentence.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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15-10-2007, 01:58 AM | #45 | ||
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^Hovewhere mass slaugher of military, is!
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15-10-2007, 11:28 AM | #46 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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New game features are interesting: http://www.stalker-game.com/en/?page=news&item=47
A-Life-driven War of the Factions, a new version of the game engine X-Ray 1.5. and many other. |
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15-10-2007, 12:44 PM | #47 | ||
Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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Fixed bugs?
anyway many complaints for this game even before it is released - gameplay similar, A-life as it should in fact be in this stalker (and maybe it will be in patch 1.1), maps in Clear sky that were supposed to be in current Stalker. all in all so far nothing new. especially since many stuff was already anticipated for Stalker but in the end it was scrapped (no one really knows why exactly), since what it came out is an unfinished product of some sort. for example cars, prone posiotion, a-life (event driven AI)...
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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15-10-2007, 02:09 PM | #48 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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I've read that cars and other vehicles were removed because they made it too easy to just ride right into an anomaly and thus get yourself killed by an accident.
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15-10-2007, 05:05 PM | #49 | ||
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Quote:
And after the maps were scrapped and the remaining ones cut in half, it's easy to see why no vehicles remain :P Oh, and gregor, you can reactivate Alive any time you want to by changing one or two lines somewhere. Believe me, without a mod that extensively tweaks it, you don't want to :P The system's there, but apparently the time wasn't giving to tweak it, so it was deactivated.
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15-10-2007, 09:03 PM | #50 | ||
Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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<div class='quotetop'>QUOTE(gregor @ Oct 15 2007, 02:44 PM) [snapback]316238[/snapback]</div>
Quote:
Btw about AI finally enemies will be able to use grenades, it's a first step LOL |
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