Go Back   Forums > Community Chatterbox > Tech Corner > Programming
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 03-01-2005, 08:36 PM   #11
twisted-mystic
Abandonia nerd

 
Join Date: Dec 2004
Location: ,
Posts: 60
Default

Quote:
I also have a big book of Java... and my dad's books
Ooh visual C++ books!
I've got a few e-books myself as Kon-Tiki can admit.

Quote:
have you guys had a look at the angband (variants website) where they have 20-30 different versions. Anyone is able to run with it though
I think i see what your saying Goblins, but would'nt we need some kind of core game to get it started?
twisted-mystic is offline                         Send a private message to twisted-mystic
Reply With Quote
Old 03-01-2005, 08:41 PM   #12
wormpaul
10 GOSUB Abandonia
20 GOTO 10
 
wormpaul's Avatar

 
Join Date: Aug 2004
Location: Shella, Kenya
Posts: 1,943
Send a message via MSN to wormpaul Send a message via Yahoo to wormpaul
Default

Cartoon based graphics k:
__________________
i jus luv abandonia!!
wormpaul is offline                         Send a private message to wormpaul
Reply With Quote
Old 03-01-2005, 08:44 PM   #13
Rogue
10 GOSUB Abandonia
20 GOTO 10
 
Rogue's Avatar

 
Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
Default

I can test it.

Testers are hard to find too? :whistle: :blink:
Rogue is offline                         Send a private message to Rogue
Reply With Quote
Old 03-01-2005, 08:45 PM   #14
goblins
Game Wizzard

 
Join Date: Dec 2004
Location: ,
Posts: 250
Default

well you would need a webpage - forum link here and probably other aspects but im sure once up someone would contribute some starting files and a basic game that could be worked on - the collective conttributions woudl determimne what it is and how it evolves. You could have several going at once.
goblins is offline                         Send a private message to goblins
Reply With Quote
Old 03-01-2005, 08:49 PM   #15
twisted-mystic
Abandonia nerd

 
Join Date: Dec 2004
Location: ,
Posts: 60
Default

I've got webspace i can contribute, Who wants to start on a core game?
twisted-mystic is offline                         Send a private message to twisted-mystic
Reply With Quote
Old 03-01-2005, 09:02 PM   #16
Kon-Tiki
[BANNED]

 
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
Default

Well, I do need to hone up my Java skills for the upcoming exams, so making a core engine in it would be good practice. It seems like I tend to boost my skills much better in semi-big projects than in tons of tiny ones. They're just good for finger-practice

I do agree with Twisted. We do need to agree on what the core would be like first, or we'd have some people make a turn-based strategy game and adding realtime strategy elements to it, which'd be incompatible with either the code itself, making it ilegible, or incompatible with the gameplay, which makes the game crap to play.
Kon-Tiki is offline                         Send a private message to Kon-Tiki
Reply With Quote
Old 03-01-2005, 09:03 PM   #17
twisted-mystic
Abandonia nerd

 
Join Date: Dec 2004
Location: ,
Posts: 60
Default

Is it safe to assume we would require OOP?
twisted-mystic is offline                         Send a private message to twisted-mystic
Reply With Quote
Old 03-01-2005, 09:05 PM   #18
Danny252
I have a custom title!

 
Join Date: Oct 2003
Location: Telford, England
Posts: 1,303
Default

I can get us a forum for discussion
__________________
I liked the old forum.. =/
Danny252 is offline                         Send a private message to Danny252
Reply With Quote
Old 03-01-2005, 09:06 PM   #19
feminista
Abandonia nerd

 
Join Date: Dec 2004
Location: ,
Posts: 50
Default

On the subject of graphics, you could do early 90s RPG AND anime. Think Disgaea. 16-bit sprites + pretty anime'd-out drawings == good fun.

Myself, I do some C++, which I think is always a good choice, since I doubt we're too worried about portability. But really, I haven't done much in the way of games programming (though I've een trying to lately). htpp://nehe.gamedev.net is a good place to start, anyway, if you plan on using OpenGL.

Anyway, game projects tend to die pretty quickly, but I'll contribute as much as I can if we can find someone who has actual programming experience.
feminista is offline                         Send a private message to feminista
Reply With Quote
Old 03-01-2005, 09:06 PM   #20
Kon-Tiki
[BANNED]

 
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
Default

Easiest way for open source, no? Want to add more enemies -> Create extra enemy objects. Want to take .txt savegames to something only the game can read -> Edit the saving function (Btw... Dunno how to write to files in Java yet >_> Can read from .txt files though )
Kon-Tiki is offline                         Send a private message to Kon-Tiki
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Starting a petition "microsoft release DOS 6.22 source code"? Maybe on abandonia.com? dipo Blah, blah, blah... 38 23-09-2010 12:13 PM
3d Realms releases several old games as freeware / open source The Fifth Horseman Blah, blah, blah... 9 27-03-2009 01:22 PM
Abandonia Cs Source Team? Evad Mêlée Island 18 08-07-2007 02:42 PM
Retro Remake.... Releasing Classics As Open-source... dhruba.bandopadhyay Blah, blah, blah... 6 04-10-2006 03:58 PM


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 09:49 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.