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Old 09-01-2013, 11:06 PM   #161
Eagle of Fire
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That's why you're supposed to work in a team in 3rd edition.

The Mage always look like a God, but he would never have gotten there if the tank would not have been there 10 levels earlier.
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Old 10-01-2013, 07:34 AM   #162
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Originally Posted by Eagle of Fire View Post
That's why you're supposed to work in a team in 3rd edition.

The Mage always look like a God, but he would never have gotten there if the tank would not have been there 10 levels earlier.
So, the fact that there's such a ginormous gap between the relative power of equal level characters is totally ok? I lost count of how many times wizards made my fighters obsolete.
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Old 10-01-2013, 11:29 AM   #163
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That is all.
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Old 10-01-2013, 04:04 PM   #164
Eagle of Fire
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So, the fact that there's such a ginormous gap between the relative power of equal level characters is totally ok? I lost count of how many times wizards made my fighters obsolete.
Mages should rather make stronger magic items so you don't get obsolete.

Also, mages who use spells to "break the game" (and it is easily possible) is usually heavily frowned by DMs.

Alsox2... RP is supposed to balance everything out in the game. If you don't play a RP heavy game then of course you're going to feel like you're dragging the team down because you're not doing what you are supposed to do. The mechanics of 3rd edition were never built without RP in mind.
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Old 10-01-2013, 06:54 PM   #165
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I don't remember if you can dual class in the Krynn games, but dual classing and multiclassing are different. Multiclassing is what non-humans can do to level different classes at the same time. Dual classing is only for humans, I think. That's when you start one class and then change to another class. Doing so makes you stop leveling up in your previous class and you lose all benefits from that class until you exceed its level with your new class. You could make ridiculously powerful characters with it, because you could make a lvl 39 fighter and dual class to a magic user and once you reach level 40 magic user, you're a lvl 39 fighter with lvl 40 magic user spells.

So they're different and have different advantages and disadvantages. I think dual classing is more powerful than multiclassing if you're willing to put the time and effort to basically level up twice.
Maybe, but once you switch classes, you must not use the previous class' special abilities, because you won't get any XP for the new class. You cannot just switch from one class to another when you feel like it. Not to mention that normal class restrictions apply.
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Old 29-03-2014, 04:20 PM   #166
blastradius
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Default alternate file depository...

I tried to login as myself (blastradius14) but I could not. That said, here's my compilation of files, stored on my server.

The base folder can be found at
http://robertsnet.homenet.org/krynn

Each of the games has its own folder, and there is also the Gold Box Companion (link to their website for credit, and readme found in folder) Also, is d-fend.zip, which is a front end for Dos-Box. Some of you may remember this. A Shortcut is WAY more awesome then typing it all up yourself!

Specifically for DQK, you can find all the files in one place at
http://robertsnet.homenet.org/krynn/DQK/

I hope this helps.
                       
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Old 19-12-2017, 06:32 AM   #167
General_Timms
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what is the secret word to enter tremors lair in blackwater glade i cant read the journal entry 25
To get into Tremor's lair, type the secret password HABO!LJX.
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