Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 01-02-2005, 07:10 PM   #11
Drewbo
Guest
Default

I Played This Sooooo Much as a child... it was one of those things that u could get addicted to overnight and never stop, but as i played more recently, i remembered how brave i was, games like this make y wanna puke after to long, and i don't no how i survived!!! GR8 Game, Brings Back Memories, and ummmm i need to puke now.........
                       
Reply With Quote
Old 01-02-2005, 07:45 PM   #12
Stroggy
Home Sweet Abandonia

 
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
Default

Quote:
Originally posted by Kon-Tiki@Feb 1 2005, 02:57 AM
Mom'n dad in the business too, I suppose.
I believe his parents didn't let him have games on the family computer (waste of money) so he started coding 'simple' games for himself.
__________________
pat b
Stroggy is offline                         Send a private message to Stroggy
Reply With Quote
Old 01-02-2005, 08:26 PM   #13
The Levitating Nun
Game Wizzard

 
Join Date: Dec 2004
Location: Shella, Kenya
Posts: 226
Default

Heh, I went through a time of trying to program stuff. Got as far as hello world! before I gave up and decided it would be less annoying just to buy the games.

I've got Ken's labyrinth somewhere in the house and I remember it being pretty good, perhaps I'll give this a go.
The Levitating Nun is offline                         Send a private message to The Levitating Nun
Reply With Quote
Old 03-02-2005, 06:34 AM   #14
arctangent
Guest
Default

Quote:
Originally posted by holyman9@Feb 1 2005, 04:49 AM
I was very intrigued by Mr Silverman, and decided to find out more about him. Check out his website at http://advsys.net/ken/.
Erm... folks? 12 years old?!

According to that web site, Ken was born in 1975.
1993 - 1975 = 18.

Dear reviewer, such urban legends sound nice, but please stick to the facts. Thank you.
                       
Reply With Quote
Old 04-02-2005, 11:02 PM   #15
Svunn
Guest
Default

Maybe he started on it when he was 12?:]
                       
Reply With Quote
Old 05-02-2005, 12:30 PM   #16
vipor231
Newbie

 
Join Date: Feb 2005
Location: ,
Posts: 8
Default

played this game when it first came out..man those were the days...good shareware games from epic and apogee
vipor231 is offline                         Send a private message to vipor231
Reply With Quote
Old 05-02-2005, 03:47 PM   #17
Svunn
Guest
Default

I remember this was the scariest game i ever played the time this was out, I got nightmares of the witch in beginning of level 2, the one i never could kill:O:O
                       
Reply With Quote
Old 07-02-2005, 05:20 PM   #18
budgie
Guest
Default

He TALKS!!!:blink:



Does he give any indication at all of when Duke Nukem Forever is coming out??!?



No?

                       
Reply With Quote
Old 08-02-2005, 02:58 PM   #19
Svunn
Guest
Default

30 September.
Is Mr Ken making that game?
                       
Reply With Quote
Old 06-04-2005, 05:06 PM   #20
Novus
Guest
Default

Ken's Labyrinth was developed by Ken Silverman and Andrew Cotter in 1992 (development started 1992-06-16, v1.0 released 1993-01-01) and originally distributed as shareware (5 levels free as in beer, the full 27 level game (v1.1, released 1993-01-16) available for $25). Version 2.0 (with improved art by Mikko Iho and many other improvements) was released 1993-03-21 as the new shareware version (10 levels) through Epic Megagames. Version 2.1, the new registered version (30 levels) was released 1993-06-22 and sold by Epic Megagames for $30.

The registered version (v2.1) of Ken's Labyrinth was released as freeware 1999-11-16 by Ken Silverman (with permission from Epic Megagames). Later, 2001-07-01, Ken released the source code to v2.1. The code is licensed under Ken's own license.

Based on the source Ken released in 2001, I wrote a port called LAB3D/SDL, which was initially released 2002-08-26. LAB3D/SDL should run on most systems with OpenGL; I release Windows (9x/NT/XP) and Linux i386 binaries myself, and the source code (also available) compiles and runs on many other Unix-like systems (e.g. FreeBSD and Solaris). I haven't tried compiling it on OS X, though. LAB3D/SDL features high-resolution OpenGL graphics, Adlib emulation (for correct playback of the music) and support for all four publicly released versions of Ken's Labyrinth. LAB3D/SDL is under the same license as Ken's source code release.

The "OpenGL version" of Ken's Labyrinth on Abandonia is LAB3D/SDL v2.32 (the latest version) with the Ken's Labyrinth 2.1 (latest registered version) data files compiled for Windows 9x/NT/XP.

Ken's Labyrinth
LAB3D/SDL
                       
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Ultima Underworld II - Labyrinth of Worlds Tom Henrik Games Discussion 259 02-06-2011 07:52 PM
Ultima Underworld II - Labyrinth of Worlds Saccade On site 1 02-06-2011 07:51 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 04:10 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.