Go Back   Forums > Community Chatterbox > Tech Corner > Programming
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 10-03-2005, 05:39 PM   #1
NrmMyth
Hero Gamer

 
Join Date: Jan 2005
Location: ,
Posts: 454
Talking

I would like to know how to create FPS and that type of dynamic stuff.
If you can help I would apriciate it.
__________________
Never mess with me when I have a cougar, Never!
NrmMyth is offline                         Send a private message to NrmMyth
Reply With Quote
Old 10-03-2005, 06:07 PM   #2
Pangloth
Newbie

 
Join Date: Mar 2005
Location: ,
Posts: 10
Send a message via MSN to Pangloth
Default

Can you please clarify your question? Do you wish to know how to program, or how to make a FPS specifically, or something else? What do you mean by "dynamic"?

You stand a better chance of having your questions answered if you make sure we can understand them.

Thanks.
Pangloth is offline                         Send a private message to Pangloth
Reply With Quote
Old 10-03-2005, 06:08 PM   #3
Kon-Tiki
[BANNED]

 
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
Default

I could provide you with some old FPS's source codes, to see how they've done stuff in there and learn from that, if you want.
Kon-Tiki is offline                         Send a private message to Kon-Tiki
Reply With Quote
Old 10-03-2005, 06:32 PM   #4
NrmMyth
Hero Gamer

 
Join Date: Jan 2005
Location: ,
Posts: 454
Default

By "dynamic" I ment about the programs/games that occur in real time, opossite of text-based games and that likes.

And about FPS codes I would gladlly accept them if you have some. k:
__________________
Never mess with me when I have a cougar, Never!
NrmMyth is offline                         Send a private message to NrmMyth
Reply With Quote
Old 10-03-2005, 06:44 PM   #5
Pangloth
Newbie

 
Join Date: Mar 2005
Location: ,
Posts: 10
Send a message via MSN to Pangloth
Default

You might want to also look for the Quake source code, I believe the people from id Software released it to the public.

In addition, with some old FPS games (say, Wolf3D) the programmers had to do EVERYTHING themselves (memory management, math, visibility, etc) which today is handled by the renderer, so it might actually be MORE difficult to learn from than from code using OpenGL or Direct3D.
Pangloth is offline                         Send a private message to Pangloth
Reply With Quote
Old 10-03-2005, 07:06 PM   #6
Kon-Tiki
[BANNED]

 
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
Default

3DRealms' FTP with sourcecode of Duke Nukem 3D and Rise of the Triad
FTP of IDsoftware with the sourcecodes of various FPS games
Kon-Tiki is offline                         Send a private message to Kon-Tiki
Reply With Quote
Old 10-03-2005, 07:10 PM   #7
NrmMyth
Hero Gamer

 
Join Date: Jan 2005
Location: ,
Posts: 454
Default

Thanks I will lookat these links and then later on reply of my acknowlegments. k:
__________________
Never mess with me when I have a cougar, Never!
NrmMyth is offline                         Send a private message to NrmMyth
Reply With Quote
Old 11-03-2005, 08:30 AM   #8
Reup
10 GOSUB Abandonia
20 GOTO 10
 
Reup's Avatar

 
Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
Default

Text-based games can also be real-time, look at MUD's for instance...

And I hope you know what your doing. You've got to have fairly decent programming skills to even read the source-code of Duke3d

Reup is offline                         Send a private message to Reup
Reply With Quote
Old 11-03-2005, 09:10 AM   #9
Kon-Tiki
[BANNED]

 
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
Default

Scrap that fairly. Even the sourcecode of Wolf3D needs a good understanding of programming. I know I can't understand a thing of it, while I've got a fairly good understanding of programming.
Kon-Tiki is offline                         Send a private message to Kon-Tiki
Reply With Quote
Old 11-03-2005, 01:51 PM   #10
NrmMyth
Hero Gamer

 
Join Date: Jan 2005
Location: ,
Posts: 454
Default


Only thing to say about the codes "They are big!!". Man I would have to get into them...
And by the FPS I ment on creating "Frames per second" thing.

Anything smaller! It's takes lots of time to go throught big code like Duke Nukem 3D or Quake 2.
__________________
Never mess with me when I have a cougar, Never!
NrmMyth is offline                         Send a private message to NrmMyth
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Battles in a distant Desert pandagopanda Approved Requests 1 08-08-2007 05:21 PM
Summer Games/winter Games sprite Troubleshooting 3 08-11-2005 11:00 PM
Summer Games/winter Games sprite Gaming Zone 1 06-11-2005 11:23 AM
Dynamic Core And Dosbox. The Niles Troubleshooting Archive 3 02-05-2005 05:58 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 10:55 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.