Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 01-06-2005, 01:23 PM   #81
Student
Guest
Default

Well ive seen him once but ive blasted him to bits as i said.
Ive let them loose? Yer right from the begining i shot down only those ships.

X - probes(x)
X - scout(s)
2 - Fast atack ship(s)
2 - asault ship(s)
2 - Escort(s)

X = I don't remember.

Thats all (In 12 weeks)

Recently ive shot down an large UFO (Waiting to raid)
Overspawn (ALIVE)
GODZILLA [MEGASPAWN (dead)]


                       
Reply With Quote
Old 01-06-2005, 04:37 PM   #82
AntarcticTiger
Forum hobbit

 
Join Date: May 2005
Location: ,
Posts: 27
Default

I only happened to fight the Overspawn once, but, like some others said, that was before I decided my ships needed a whole change of tactics and armament. If you see the mothership (or battleship, I'm not sure which ones drop it), let it be until it deploys the Overspawn. I think you need an entire alien containment facility to keep it's cadaver after you kill it.

I can say that the Overspawn is the only reason I used the Griffon Tank.

...Don't you need to do the autopsy on the Overspawn to unlock something, though?
AntarcticTiger is offline                         Send a private message to AntarcticTiger
Reply With Quote
Old 03-06-2005, 07:12 AM   #83
Student
Guest
Default

The Megaspawn is droped from the batleship.

Ive got the large UFO it was the mothership ive sent the artefacts to my reasearch base but when it got there the base got flatened by ufos.
Next In response i shot down two batleships and two green ufos and captured one each (in the green one ive were atacked by an agresive pudle witc passed out when i used Fredy Krugers* PSI).

Whats that blue thing (SPORES?) droped from Motherships.
And what do i need to build an better combat ship.
+ How to defend my bases im equiped with 3 Hawks with Med Disruptors but i always loose at least one base AND alweys its the reasearch base full of artifacts :ranting: .


*It was his standard name !!!
                       
Reply With Quote
Old 03-06-2005, 07:20 AM   #84
Guest
Guest
Default

Quote:
Originally posted by AntarcticTiger@Jun 1 2005, 04:37 PM
1 I think you need an entire alien containment facility to keep it's cadaver after you kill it.

2 I can say that the Overspawn is the only reason I used the Griffon Tank.


3 Don't you need to do the autopsy on the Overspawn to unlock something, though?
1 No only 60%

2 Yes tanks are useless against anything but i have 2 in every base so they can take some enemy fire instead the base
I dont use them on the overspawn coz the mutcha can walk of the road or eat your tank.
+ they are too slow to get to an disaster.

3 In my game it didnt unlock anything.
                       
Reply With Quote
Old 12-06-2005, 07:53 PM   #85
cake_baker
Guest
Default

yes i know its bod of me 2 ask but are there any working cheat codes for the version of the game available on abandonia....as i have completed the game several times an would like some codes so that i can mess around in the game. All the codes i have found dont work so i'm at a loss...any help would be appreciated.

Great game by the way realt big fan of x-com series.
                       
Reply With Quote
Old 26-06-2005, 10:09 PM   #86
The Unknown
Newbie

 
Join Date: Jun 2005
Location: ,
Posts: 21
Default

I red this thread from the beginning to the end. Lots of good tips and hints, thx for them. May I ask what i need to do to get those disruptor bombs and such... Im almoust completed researching that alien shield thing, and i have researched devastator cannon too... what else i need? And as a hint for the brainsucker problems, if a brainsucker pod is shot towards u, and it lands next to u ( in real time mode) stop the game when it hits ground and pick it up from the ground. the bs pod wont open. I should try the game on higher difficulty lvls, the first 5 or 6 weeks are so easy :roflol: im on 6th i believe. Im glad that i started to research the shield early, its 87% rdy and i encounter the enthropy missiles ( or w/e ) already.
__________________
Iceland, Reykyavik
The Unknown is offline                         Send a private message to The Unknown
Reply With Quote
Old 28-06-2005, 03:03 PM   #87
Christian
Abandonia nerd

 
Join Date: Jun 2005
Location: ,
Posts: 58
Default

I'm not entirely sure but I think the Fast Assault ships have disruptor bombs. The Bombers have Multi-bombs and the Escorts have Stasis bombs.

When you get the small aliens shields researched (the one for your ships) you can research the X-COM armor which will make your life a lot easier. It has superb defense and weighs like nothing. Get personal shields on top of that and your unstoppable.

And yes, the brainsucker pods can be de-activated by picking them up right before they crack open. I'm unsure though that right after you've picked them up, you can drop them and they still won't open.
Christian is offline                         Send a private message to Christian
Reply With Quote
Old 28-06-2005, 07:34 PM   #88
pedro0930
Newbie

 
Join Date: May 2005
Location: ,
Posts: 24
Default

Quote:
Originally posted by christian+Jun 28 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (christian @ Jun 28 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-The Unknown@Jun 26 2005, 10:09 PM
I red this thread from the beginning to the end. Lots of good tips and hints, thx for them. May I ask what i need to do to get those disruptor bombs and such... Im almoust completed researching that alien shield thing, and i have researched devastator cannon too... what else i need? And as a hint for the brainsucker problems, if a brainsucker pod is shot towards u, and it lands next to u ( in real time mode) stop the game when it hits ground and* pick it up from the ground. the bs pod wont open. I should try the game on higher difficulty lvls, the first 5 or 6 weeks are so easy* :roflol: im on 6th i believe. Im glad that i started to research the shield early, its 87% rdy and i encounter the enthropy missiles ( or w/e ) already.
I'm not entirely sure but I think the Fast Assault ships have disruptor bombs. The Bombers have Multi-bombs and the Escorts have Stasis bombs.

When you get the small aliens shields researched (the one for your ships) you can research the X-COM armor which will make your life a lot easier. It has superb defense and weighs like nothing. Get personal shields on top of that and your unstoppable.

And yes, the brainsucker pods can be de-activated by picking them up right before they crack open. I'm unsure though that right after you've picked them up, you can drop them and they still won't open. [/b][/quote]
That's call Destoryer.....Fast attack ship is arm with meduim disruptor beam
Here's a pretty good web site with the full UFopidea
http://dynamic.gamespy.com/~xcom/
pedro0930 is offline                         Send a private message to pedro0930
Reply With Quote
Old 03-07-2005, 07:48 AM   #89
jimmy7512
Forum hobbit

 
Join Date: May 2005
Location: ,
Posts: 41
Default

No worries k: now I have downloaded the patch to stop the SVGA graphic card error and now it all works fine but I was wondering if there was a Wordpad or Microsoft word version of the rookies guide because I don't have adobe reader, the game seems quite complex and which combat is better timed based combat or real time based combat ?
jimmy7512 is offline                         Send a private message to jimmy7512
Reply With Quote
Old 04-07-2005, 02:10 AM   #90
pedro0930
Newbie

 
Join Date: May 2005
Location: ,
Posts: 24
Default

Quote:
Originally posted by jimmy7512@Jul 3 2005, 07:48 AM
No worries k: now I have downloaded the patch to stop the SVGA graphic card error and now it all works fine but I was wondering if there was a Wordpad or Microsoft word version of the rookies guide because I don't have adobe reader, the game seems quite complex and which combat is better timed based combat or real time based combat ?
It depend, in real time base the game is much more faster and you can also do some fanscy move like jump off a sky bridage to dodage a popper and stuff. Your agents also improve faster in real-time base combat.
pedro0930 is offline                         Send a private message to pedro0930
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
X-com - Apocalypse Goldenbird05 Old Suggestions 2 06-04-2007 05:36 AM
X-com Apocalypse Help Me! legend45 Troubleshooting 1 04-09-2006 10:04 AM
Apocalypse Yobor Forum Games 73 21-09-2005 12:33 PM
X-com Apocalypse marko river General compatibility fixes 3 24-03-2005 04:47 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 12:22 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.