18-12-2006, 02:02 PM | #121 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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You miss one thing:
Close Combat: No AP penalty SMINE: - 5 AP for equipping |
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21-12-2006, 12:22 AM | #122 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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And the fact that you can carry a better weapon at place of SMINE.
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2nd placed of 1st Ufo2000 Tournament! |
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21-12-2006, 01:55 AM | #123 | ||
Join Date: Dec 2006
Location: Surabaya, Indonesia
Posts: 6
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Has any of you tried using it at all?
Also seems like you guys missed this. It is an assault weapon. It is not the Ultimate Weapon or the one and only weapon you will ever need. But it does its job very well. Very devastating weapon. You should try (properly) it first though. Otherwise debating here would be pointless. |
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30-12-2006, 01:21 AM | #124 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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I used it with very bad results but i must be related to my playing stile. When the DOLL with the smine ends destroyed or must be moved to reserve due high damage. The recived damage didnt come from reaction fire as i was expecting (in facts, the reaction fire exist but never is high enough to kill the DOLL or leave you without chances of survive next turn), most of damage is done by units covering the rear of the attacked position.
But i shall admit that reaction fire isnt so high.
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2nd placed of 1st Ufo2000 Tournament! |
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02-01-2007, 01:08 PM | #125 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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I'm not saying that SMINE doesn't have it's uses - far from that, in fact - but it's fairly limited. It can be useful, but it's use would have to be very carefully planned.
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04-01-2007, 01:27 AM | #126 | ||
Join Date: Nov 2006
Location: Taylor, United States
Posts: 76
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<div class='quotetop'>QUOTE(iseng @ Dec 20 2006, 09:55 PM) [snapback]272272[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(iseng @ Dec 20 2006, 09:55 PM) [snapback]272272[/snapback]</div> Quote:
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04-01-2007, 11:13 AM | #127 | ||
Join Date: Jan 2007
Location: ,
Posts: 6
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SMINE was quite useful in mission where you had to ambush the enemy. My squad was hiding in wood 2, or 3 hex from the road. When the time was right mecha with SMINE jumped in the middle of convoy and took out most of enemy.
the_fifth_horseman: What do You think about making guide for second part of Power Dolls? Playing in chinese, korean, or japanese is quite hard and in strategy game you should concentrate rather on battlefield then on fighting with language.
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If ya disrespect our singing´... ...we will feed ya to a kraken! |
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04-01-2007, 12:02 PM | #128 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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All copies of Power Dolls 2 that I found were some weird HDI files... I think that's a disk image of some sort, but for the sake of my life could not figure out how to access its contents.
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05-01-2007, 03:36 AM | #129 | ||
Join Date: Nov 2006
Location: Taylor, United States
Posts: 76
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<div class='quotetop'>QUOTE(pi-r @ Jan 4 2007, 07:13 AM) [snapback]273240[/snapback]</div>
Quote:
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05-01-2007, 05:59 AM | #130 | ||
Join Date: Dec 2006
Location: Surabaya, Indonesia
Posts: 6
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The Fourth,
Anime? :O Where did you get it? Let's say the battlefield situation is like so: ..F1 F1..F1..F1 . . H1..H1..H1 ..H1..H1H1..H1 ....H1......H1 . H2..H2..H2 F1 = friendly units, first line H1 = hostile units, first line H2 = hostile units, second line With 1 or 2 (depends on the number of enemy clusters) unit carrying SMINE it's fairly easy to decimate first line (H1 units). But, if you don't take account their second line (H2 units), you'll sustained heavy damage or even casualties. This requires: 1. Good recon. 2. Enough units to decimate first line. 3. Enough manouverabily and weapon range to affect their second line as well. Don't just walk over to enemy upon detecting their first few units. That's only the pickets/recons. Don't charge down with only one or two units. Not enough firepower. Don't insist on retreating to avoid counterattack. Do so if you can of course. But in my experience this is hard to pull off effectively. The better course is to reduce their firepower. The idea is to hit hard and hit completely or not at all. If you don't put everything in, you're holding your punches. The attack is bound to fail even before it starts. Completely the opposite of shooting from away, which is slowly chipping the enemy. While doing recons and moving to positions to envelope. Like in boxing: jab jab jab, uppercut bam! You only need one good uppercut. But don't throw it all the time. If you only know how to jab, it's going to be a very very very long fight. Remember, start from their flanks. It should be obvious. |
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