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Old 30-12-2006, 12:38 AM   #1
sampitt94
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Just had to do that.

Anyways, back on subject. How can I make my own text-based game? I mean how do I program it, how can I program it, how can I add vocabularies, characters, and plotlines... Also, how can I upload it to Abandonia? Help is much appreciated!
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Old 30-12-2006, 11:23 AM   #2
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You could try some of these systems. IF is the what they call Text-Adventures these days k:

As for uploading it to Abandonia: you can't. We only host Abandoned (commercial) software, not newly created freeware. You might want to look at Abandonia Reloaded for that. If your game is of high quality, the folks there might want to put in on the site. On the other hand, most of the programs in the list above, have their own communities of IF-aficionados, so you might get much better feedback there!
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Old 30-12-2006, 12:12 PM   #3
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I had a similar wish to make a text based game, only that I wanted to make an RPG, but I don't have an idea how to simulate battles, I don't know about using DnD protocols, I aint familiar with those, if anyone has ideas I'd appreciate them...
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Old 30-12-2006, 01:24 PM   #4
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Do some research. You can get most of the D&D 3.5 (D20) resources, that have been published as Open Game Content through http://www.d20srd.org/ How to convert those to something you can use in your game is up to you. You could also try more RPG-specific game toolkits (google is your friend since I'm not familiar with any).
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Old 04-01-2007, 04:02 PM   #5
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ADRIFT is the best one i think but i costs money. Inform 7 is also very
good.
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Old 07-01-2007, 06:59 AM   #6
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Agreed, ADRIFT is a very good text-creating engine. I especially liked the fact that you could enable fighting and have weapons and whatnot.
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Old 12-01-2007, 11:18 PM   #7
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Yeah and it has a good interface. And you can add graphics.
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Old 27-02-2007, 06:59 AM   #8
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hmm if you know a programming language, you can build a parser, and then have it look for certain words and do actions on them. This would be a pretty simple text engine. I myself made one in Java (and will post wants the damn JAR file works) which is simple yet does the job.
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Old 14-03-2007, 02:25 PM   #9
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Hmmn, check out my website (www.MikelRice.com) and look under the Adventure tab. I have two text-based adventure games:

The Monday Adventure, is a text/graphic hybrid that uses the older style [verb] [noun] command interface. It is written in VB 3.0.

Search for the Sacred Stone, I just rewrote a year or so ago, uses a sentence parser I wrote in C++. It isn't as sophisticate as Infocom's parser but not bad for my home grown parser. It is a straight text based game with no graphics.

Check them out. If they are along the lines of what you are trying to do I may be able to tutor you a bit on the concepts.



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