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Old 04-09-2007, 06:18 PM   #2901
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<div class='quotetop'>QUOTE(Eagle of Fire @ Sep 4 2007, 07:48 PM) [snapback]308832[/snapback]</div>
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UFO: Ennemy Unknown is quite notorious for having a bug which stop you from noticing any kind of big difference between difficulty settings...[/b]
I knew! :ranting:
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Old 05-09-2007, 07:31 AM   #2902
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<div class='quotetop'>QUOTE(Eagle of Fire @ Sep 4 2007, 07:48 PM) [snapback]308832[/snapback]</div>
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UFO: Ennemy Unknown is quite notorious for having a bug which stop you from noticing any kind of big difference between difficulty settings...[/b]
What?! :blink: So settin it to easy to learn something doesn't actually take effect?!
Ah, so still a chance to revise that I'm a bad UFO-player.

I really think it's tough.
I've read through some of the basic hints on page 1-5, it helped a bit.
But this game EATS time. You do a few missions and like two hours are up. mg2:
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Old 05-09-2007, 08:53 AM   #2903
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I seem to remember the bug of "no difference between difficulty settings" was solved in later versions of UFO - Enemy Unknown.
The exact details must be somewhere in these 194 forum pages :P
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Old 05-09-2007, 08:57 AM   #2904
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<div class='quotetop'>QUOTE(another_guest @ Sep 5 2007, 10:53 AM) [snapback]308948[/snapback]</div>
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I seem to remember the bug of "no difference between difficulty settings" was solved in later versions of UFO - Enemy Unknown.
The exact details must be somewhere in these 194 forum pages :P[/b]
*Hopes for a patch* :tai:
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Old 05-09-2007, 06:19 PM   #2905
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Hummm, maybe... I sure never noticed a difference, if you ask me...

It's all about placing yourself against the computer. Forget that those are squaddies, stop imagining they are real men that you don't want to see dying... And play like if it was an arcade game for those areas. You'll have a few casualties once in a while, but the more you play the more you know what to do and what not to do to keep your units safe.

Can't find a way to counter getting hammered when you get out of the Skyranger? Bring a tank with you. Can't figure a way to hit an alien hidding behind trees or bushes without getting hit when you turn around the corner? Blast the trees or bushes first then hit the alien. Or use grenades. Etc.
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Old 06-09-2007, 01:29 PM   #2906
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There is a clear difference in terms of armour and hitpoints of the aliens. But that's about it, I don't think there is any difference in aggression, in terms of when the aliens start attacking your bases.

Anyway, the "standard" difficulty in versions with the bug should be feasible. It may be hard the first game you try and in the first missions, but the learning curve is still ok.
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Old 06-09-2007, 02:05 PM   #2907
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what about aliens accuracy? it's probably also be increased on higher difficulties.
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Old 06-09-2007, 02:09 PM   #2908
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There's this support-site that some people might like to know...

Link to UFO

I didn't look up if this has been posted before, so delete it if that is the case.
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Old 06-09-2007, 03:02 PM   #2909
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<div class='quotetop'>QUOTE(gregor @ Sep 6 2007, 02:05 PM) [snapback]309265[/snapback]</div>
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what about aliens accuracy? it's probably also be increased on higher difficulties.
[/b]
Fair point, very likely they are more accurate on higher difficulties
But in terms of tactics and strategy, nothing changes on their side.
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Old 06-09-2007, 03:04 PM   #2910
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<div class='quotetop'>QUOTE(gregor @ Sep 6 2007, 04:05 PM) [snapback]309265[/snapback]</div>
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what about aliens accuracy? it's probably also be increased on higher difficulties.[/b]
Haven't tested extensively about differences among levels, but even in Beginner any alien is a better marskman than the best of your possible rookies. If you give them even a small opportunity to shoot you more than necessary you'll be sorely sorry most times. One the other hand your supposedly world-class elite commandos are born losers and most of them will fail at 2 metres three times in a row. :not_ok:
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