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Old 05-11-2006, 09:17 PM   #2591
laiocfar
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About the leader, i found this in the net:
"Cause and solution: It appears that the alien containment is
limited to ten race/rank combinations of aliens. If you brought
back a eleventh combo, it will be "dumped" and you'll never see
it. Therefore, research each race/rank combo of aliens ASAP."
What do you thing? i started again from 0.
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Old 06-11-2006, 04:14 PM   #2592
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But the Ufopedia does inform you about that limit of ten aliens.
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Old 06-11-2006, 07:22 PM   #2593
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From my experience there isn't a limit. What version are you playing?
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Old 07-11-2006, 03:01 AM   #2594
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That limit is 10 LIVE aliens, when researched the alien is killed. Is against human rights but they arent humans. This last is the UFOpedia.
The limit of 10 alien combos looks like a bug. You can research many more than 10 Muton Navigators.
Version, the one who become ESA protected.
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Old 07-11-2006, 09:33 AM   #2595
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What I also noticed was that alien containment facilities are still full after the live aliens have been researched.
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Old 08-11-2006, 04:02 PM   #2596
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If you are playing this game, here is some advice: don't try to make one of your troopers into superhuman; if you reach 255 TUs you will have to start with 1... :blink:
1 TU is not even enough to move your troop, not to mention that you lose your superhuman-pretty solid bug.
                       
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Old 08-11-2006, 05:40 PM   #2597
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1 TU? how it applies to fire? maybe it counts as infite shooting
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Old 08-11-2006, 05:48 PM   #2598
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<div class='quotetop'>QUOTE(laiocfar @ Nov 8 2006, 07:40 PM) [snapback]265943[/snapback]</div>
Quote:
1 TU? how it applies to fire? maybe it counts as infite shooting
[/b]
Unfortunately not. It is a well known bug that when a unit goes "beyond" max, it loses it all and becomes pretty much useless.
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Old 09-11-2006, 07:33 AM   #2599
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<div class='quotetop'>QUOTE(Mighty Midget @ Nov 8 2006, 07:48 PM) [snapback]265945[/snapback]</div>
Quote:
Unfortunately not. It is a well known bug that when a unit goes "beyond" max, it loses it all and becomes pretty much useless.[/b]
Variable overflow. 1111 + 1 = 10000 --> 0000. Can´t believe the programmers let this classical bug through, tremendous lack of debugging.
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Old 09-11-2006, 07:40 AM   #2600
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True, though it was solved in v1.1 or 1.2 (then all the stats were limited, e.g. TU couldn't go above 80, etc.)
It was awesome though playing with the old version and having 200+ TU and insanely high accuracy

Also, I remember if your throwing accuracy became too high in the old version, you couldn't throw anything anymore. No idea if the throwing range just decreased that much. In that case it's almost a sort of Heisenberg limit...
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