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Old 15-08-2006, 07:07 PM   #481
Cockroach
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I've always just right-clicked the globe to move it around.
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Old 16-08-2006, 07:03 AM   #482
Horoma
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Select the "options" button in the menu bar, you can change the speed of various in-game items there. Very useful. k:
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Old 22-08-2006, 04:32 AM   #483
X-commander
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Guys i love the game but when i try to load my agents on my plane and go to an alert..... the agents walk there!! they dont get on the plane, and the plane just flys there. pls help me
                       
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Old 22-08-2006, 05:31 AM   #484
Cockroach
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errr.....I think you need the Apoc thread....
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Old 28-08-2006, 06:09 AM   #485
laiocfar
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Anyway it isnt a problem to have troops deployed outside the transport.
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Old 14-09-2006, 04:43 AM   #486
Easterner
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Just finished this game on superhuman level, almost without save/loads (only 2 times ).
That is not so difficult if you keep the right behavoir line.
                       
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Old 14-09-2006, 11:58 AM   #487
Horoma
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<div class='quotetop'>QUOTE(Easterner @ Sep 14 2006, 06:43 AM) [snapback]254890[/snapback]</div>
Quote:
Just finished this game on superhuman level, almost without save/loads (only 2 times ).
That is not so difficult if you keep the right behavoir line.
[/b]
Did you do it with or without the use of MC disruptors ?

I mean, it's a huge difference. With MC, you can easily own the aliens later in the game. So you just have to hang on in the early stages, no matter how big your losses, and you'll get there eventually. Without MC, however, it's a very though game till the end. It is possible to complete it without save/reload though.

With MC, strategy is usually the same : MC vets stay inside the Triton, tanks/rookies go outside looking for aliens.
1- Alien spotted
2- MC vets use MC control on alien from inside the Triton
3- Alien throws weapons in your direction
4- Alien turns around and starts looking for other aliens
Repeat 1-4 as necessary
5- Tanks/Rookies follow at a safe distance behind the last alien
6- Next turn, repeat 1-4 again (should be easier as you know where you left the mc'd aliens)
7- When the entire map is explored, the unarmed aliens line up in a row and your rookies gain experience by shooting them.

Gets quite easy and boring after a while, so I always play without MC nowadays. With that I mean MC disruptors, I still use MC readers to scan the aliens (especially time units & reactions) and MC labs to sort out MC weaklings and thus prevent my aquanauts from shooting each other.
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Old 14-09-2006, 04:15 PM   #488
Eaterner
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To Horoma

Yes, you're right. When I got MC technology the game has become much easier.

I tried to attack alien colony with 2 pwt launchers, 1 tank/gas cannon and 8 soldiers with sonic weapons. Only 4 soldiers and a badly damaged tank managed to reach the undeground level, so I decided not to continue and reloaded.

Later I attacked alien artefact site with 4 pwts this time and another sodiers as artillery observers (I mean they dont fight much, only find targets for pwts). This kind of tactics was more succesful.

But, of course, I didn't even think to go to T'leth without MC. That would be too scary!
                       
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Old 17-09-2006, 01:00 PM   #489
Aphex
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hello there, i have a simple question.. is it possible to (probably hex) edit the savegame, so i won't get kicked from the game for bad month performance? i have just made the mistake that i was saving only to one slot.. can anyone help me?
                       
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Old 17-09-2006, 04:23 PM   #490
Aphex
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you know what i mean - to someway increase the monthly rating by cca 4000 points two days before the end of the month..
                       
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