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Old 17-01-2011, 02:32 PM   #1
twillight
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Default Fallout: Tactics

As the designers said, this is a "tactic based combat game", and not an RPG.

The look of the game is similar to the original Fallout games, but slightly advanced and the necessary changes implemented (like the overwatch mode).
The new things are easy to learn, especially with the tutorial missions introduced - too bad you can't bring there your own character. You'll get a character (or team) designed to the missions, what introduces the feeling of the game too, not just the controlls.

There is a multiplayer option included, but that is only PvP, no story-mode avaiable.

The story-mode is for the oneplayer option - but here comes a mistake from the creators: no race-choice for the protagonist is possible. Ok, it is reasoned with the story, and your partymembers will come from all kind of mutants (including Deathclaws!), but you still feel they missed the oportunity. Forunatelly a home-made patch is around, what allows you to come from different races (even play as a dog!).

Let's move onto the stats: you are part of a military organisation, and this is a combat-oriented game, so you'll always be able to hire 5 NPCs to the protagonist. So although charisma and related things are left in the game, they're main purpose turns into perk-requirements. Oh well, I think we can sacrifise that much for the change.

The biggest intruducement was the cars. Sadly all the driving-skills are ... not that useful. You get them as moving containers and metal shields, but there is not too much possibility for playing Mad Max-like car races. Still, they have their use.

There are also some point where you can change the flow of things. Most of the times it'll mean at the end of a mission you'll either get a promotion, or the ability to hire from a bigger pool of characters, and the biggest result is based on your karma - the ending of the game depends upon that. There are more then one ending, and they worth watching. Maybe not worth the replaying, but there is a way to circumgo that problem.

Well, the replayability: many things depend on random, mostly wether you can sneak well enough or you're discovered; can you finish the fight soon enugh or not (there are hostage-missions). As there are alternate solutions for some quests, and there are different endings, and there is the patch - it might worth replaying this game once or twice. But the size of the game is hugh, there are some hard points, and it notoriously crashes during missions. So you better save.
It IS possible to finish the game in "tough guy mode", but that'll require a hardcore player.
It is even possible to finish the entire game with only one character (slightly better exp that way), and THAT is actually fun if you have the race-patch. What anyway gives a lot to replayability.

Now about the differences between the unpatched version, and the official patch:
In the official patch the whole character-pool was redrawn. It isn't a problem, as they now fit more to the changes the patch introduces.
Actually playing with the patch makes the game a totally new game. Without the patch you'll fight in turnbased mode, hide behind covers after each shot. It has a feeling like playing Fallout 1-2, but only the battles.
Now the patch changes everything. It makes the AP-related perks (like Flexible) useless, the use of the APs change entirely, as you'll play in realtime mode. It is fun to stand on the road in your armor, shooting entire barels of buletts on the enemy spreading rockets on you. Now this time you won't be able to crouch or that kind of things, as those eat AP. And if you don't shoot, the AI is intelligent enough to close on you. And suicidal enough to throw that plasma-grenade on you from 1 meter distance!

Character-interactions are limited, but almost all text has voice-acting, so it is fine.
The background-music is Fallout-like: repetitive after some minutes, but sufficient and not annoying.

Cash is limited (you WANT power armors, right?), but at least a wild variety of weapons and other equipments are avaiable, even drugs (what would be Fallout without a large scale of drugs?). And ammo is not rare (except for the best guns).
All weapon-skill is useable, although small guns again are a little left-behind, but not much. And finally, throwing weapons have real use, even to the level where you want a throwing-specialist!

There are a wilde variety of enemies, and different type of quests. There are even some side-quests if you want. And a hidden level. The random encounters are still present, although at fixed locations (this is both a good and a bad thing).


This game has its qualities, and revived the Fallout-theme. It was not groundshaking, but I give it 7/10 for being a good, honest game.
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Old 31-07-2012, 08:03 PM   #2
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As Abandonia kept this still, I add some info using races mod (allows choosing nonhuman races).

Fast on skills:
Small guns is the starter. You won't have anything else at the start, so if you don't have a melee specialist (most probably unarmed, as melee weapons just not cut enough). But don't overdo it, just have around 100% (and for one crewmember ca. 150% would pay off).
Big guns: machineguns will be your choice here, a flamers and rocket launchers just don't do the trick. Gatling Laser is energy weapon (and not too good)! You only need 6 ST to use them as Power Armour will give another 3, thus rising it to 9, what is Browning (all other considerable weapon in the game have 6 ST requirement).
Energy weapons: Get the laser rifle here.

All other skills can be considered secondary skills.
I almost alsway use Target as throwing specialist, as the 3 LK is the only weakness of him, but that's not big of an issue, and he comes early. There is a mission filled with supermutants, where your life can be much easier throwing granades threw the fence.
Gambling: with 0 point you can offer 0 $ against all the equipment of the "trader", and win (requires clicking 1-2 minutes, but that's nothing compared to the gain).
Repair: it can fix your vehicles, what should not be real issue. Eliminating mines is what usualy hits the car early in the game, but it is rare to have a car. The robot crewmember is pathetic with its 57 HP, so the only thing might make you consider this, if you yourself play a robot.
First aid: good healing skill. This or doctor IS a must to use in one of the singleplayer campaign's missions (where you get the APC).
Doctor: a must have if you want further healing, and/or want to rescue the Brother Grimm.
Outdoorsman: will come in hady, but only from books, and be prepared anyway to have too much random encounter.
Lockpick: as equiping 2 lockpick the same time gives a hugh boost, you most probably won't really need to invest into this skill. The only places what'd worth a tag/spending points here are Rock Falls (where you get the robotic arm) - but you can come back later as the safe has only a traps book -, and the last mission wich has two extra locker with ridiculous requirement but hardly any real gain.
Traps: traps are seling good, and are a nuisance during the game, so I always have a trap specialist. There are books for this too, and during early the realy big mines (those big grey t-40 or something) can not be safetised, so your choice.

The rest of the skills are negligable.

Races:
- human: gifted + skilled is the usual combo, but with a decent inteligence change skilled to fast shot. You'll probably want so many perks you won't have enough point for high charisma, so go there with 1 (only ghouls will probably have high charisma). Luck don't play major role (especialy as the Sniper perk do not work), so 4-5 is enough. Have 6 ST to avoid any problems during any stages of the game (hint: add Gain Strenght perk to any cool crewmember of your with 5 ST). 3-6 EN will suffice, and 6+ (or 8+ if gifted) IN. the rest shall go to PE (most probably 8).
- dog: yes, there IS a recaes mod variety what allows you to play a dog as main character in the single player campaign (the No Mutants Allowed don't have this race, and for a reason). Dogs are worthless creature not being able to use items, having limited backpack... But if you just can't stand not haveing a pure trap-disarming specialist, go for it. Even during the first mission it lacks HP, armor, combat abilities...
- supermutant: a supermutant can do the game alone if needed. Make it Ham Fisted + Fast Shot, give it tons of protection perks (don't forget super mutant armor mark 1, brahmin armor, sma mark 2 in this order along the supermutant only thoughness-equialent perk) and a heavy weapon. Gatling laser is the only energy weapon they can use, so forget that. For the first part just bash things barehanded, then shoot them down. High PE allows you focus your spray of bullets, so it worth it. Along the Fast Shot trait supermutants gain beside the all races' Bonus Rate of Fire another perk what lowers AP-cost of their weapons, so pea yourself around for it.
- Robot: they don't gain perks, but if you add tons of resists to it (can wear brahimn armor if I'm correct), and don't forget to tag unarmed, you'll have a nice protagonist. For the first missions like supermutants or deathclaws you'll get highly-incrised fighting ability, and later you can use energy weapons. Avoid too much damage 'cause of the special way of healing, but otherwise nice character.
- ghoul: ghouls are born sharpshooters. I suggest hese stats: 6/7/1/8/6/8/6. Yes, 1 endurance as you won't get hit with good skills, perception and weapon. Yes, the listed char has only 7 PE, but you might take 7 points from CHA and invest there if you want sheer power. But this can work too, as I have Fear the Reaper, and will have Divine Favour (so will be able to gain Sarpshooter perks to compensate and more). Don't forget to add Fast Shot here too. From the special perks Cancerous Groth might worth considering for being able to heal cripled arms and such without a doctor kit for the fun factor.
- deathclaw: now this is what i'm curious about. I've seen no party with deathclaws, so I thought I'll make my own deathclaw. They can wear no armor what isa problem, and can use only unarmed and throwing for offensive. Sneak is the third skill must tagged, and that's it, as they'll have low inteligence. I don't know how the Night Person trait effects leveling (on the skillpoint side), but seems to work in combo with Domesticated (gives 2 inteligence, but rises its maximum by 1 only).
So, my deathclaw will look this way: gifted + onehanded (it effects unarmed too, but you don't need too much in unarmed, as it only works from point blank range, thus easily gives 95%). Stats: 8/6/7/2/4/10/10. I could give a deeper analysis, but it'd take toom uch space. Expected perks: brutish hulk, hide of scars, talon of fear, slayer (this, unlike Sniper does work, so that's why 10 LK), bonus hth attack, silent running (this one is crucial). I've considered Silent Death too, but it seemed not good enough, and have no more space as lvl 24 is the maximum in the game.
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Old 11-08-2012, 05:15 PM   #3
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As the designers said, this is a "tactic based combat game", and not an RPG.

So sad!
I think this is game like Fallout 1,2,3 but..?
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Old 11-08-2012, 07:32 PM   #4
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Quote:
Originally Posted by yoga View Post
As the designers said, this is a "tactic based combat game", and not an RPG.

So sad!
I think this is game like Fallout 1,2,3 but..?
No, it's more like Jagged Alliance and so. If you have played it, then you know it's different than the usual Fallout games.
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Old 11-08-2012, 09:59 PM   #5
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Actually, the game is almost exactly like Fallout one except that you can control up to 6 PCs at the same time and that there is no real story like a nomal RPG. You are free to roam the map and all but you can only advance the story by completing missions and objectives.

It is just like being in a real army. You start up as the lowly grunt who does what he is told and get up in ranks. So does your assignments and the danger level of each.
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Old 12-08-2012, 05:27 PM   #6
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Originally Posted by Eagle of Fire View Post
Actually, the game is almost exactly like Fallout one except that you can control up to 6 PCs at the same time and that there is no real story like a nomal RPG. You are free to roam the map and all but you can only advance the story by completing missions and objectives.

It is just like being in a real army. You start up as the lowly grunt who does what he is told and get up in ranks. So does your assignments and the danger level of each.
@Paco
Dear Paco, nein, I never played Jagged Aliance. Sorry.

But as EOF stated the protagonist is able to control upto 6 persons. Excelent!!

Brave with 6 warriors will be great army!!! ha ha ha
Pls, may i transfer some heavy stuff to these gentlemen?
Hope no limited in time missions?

Hmmmm, to be fair i am slightly tired from 3 Bethesda RPG - Arena, Morrowind and Oblivion.
Maybe FT will be good shot..

What do You think, dear Hunvagy?
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