27-07-2007, 10:19 PM | #51 | ||
Join Date: Feb 2007
Location: United States
Posts: 146
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<div class='quotetop'>QUOTE(Blood-Pigggy @ Jul 27 2007, 10:14 PM) [snapback]301654[/snapback]</div>
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27-07-2007, 10:21 PM | #52 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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<div class='quotetop'>QUOTE(Blood-Pigggy @ Jul 28 2007, 12:14 AM) [snapback]301654[/snapback]</div>
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27-07-2007, 11:13 PM | #53 | ||
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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BS, changing the gameplay in patches is a poor practice that shouldn't be done by any developer, and most don't.
These things never really change the game for better, unless it's simply adding a feature, like multiplayer in System Shock 2 or Skirmish in Freedom Force, patches should never really alter anything beyond bugs. A developer should take the time to balance the game before hand, it's idiotic to add patches that alter the balance of a game afterwards, that's lazy and dumb, bugs are excusable to a certain degree, poor balancing is not.
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27-07-2007, 11:24 PM | #54 | ||
Join Date: Feb 2007
Location: United States
Posts: 146
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The problem is, a game developer, and the beta testers too, cannot find everything wrong with the game. You don't always have 1000 people testing a game (actually...almost never) Starcraft had patches that dealt w/ unit costs, D2 had patches that dealt w/ over-powered or underpowered powers (LOL). Sometimes it takes 10,000 people buying a game and playing it 20 hours a day to find certain strategies that work. Sometimes those strategies are just cheap, or over-powered, and no one in testing used that particular unit or ability in that way. Wikipedia sez:
Because the word "patch" carries the connotation of a small fix, large fixes may use different nomenclature. Bulky patches or patches that significantly change a program may circulate as "service packs" or as "software updates". Microsoft Windows NT and its successors (including Windows 2000, Windows XP, and later versions) use the "service pack" terminology. In several Unix-like systems, particularly Linux, updates between releases are delivered as new software packages. These updates are in the same format as the original installation so they can be used either to update an existing package in-place (effectively patching) or be used directly for new installations. So maybe literally "patch" could mean a small bug fix, but according to this it "may use different nomenclature". So, it's not always the case. A "patch" COULD be something big. It seems to depend on the developer/distributor/owner/etc |
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03-08-2007, 03:05 AM | #55 | ||
Join Date: Jul 2007
Location: Keithley Creek, Canada
Posts: 31
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Really, an RPG is a Role Playing Game, so, though I may be inexperienced, it seems to me a triviality that Diablo is action oriented. Is a child with ADD still a child?
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05-08-2007, 10:33 AM | #56 | ||
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That's good point and I agree, but MANY people here don't.
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06-08-2007, 08:14 AM | #57 | ||
Join Date: Aug 2007
Location: ,
Posts: 21
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Oh, I remember playing this on the PS! I used to love it! I'll have to get it again. Nice review, very informative k:
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08-08-2007, 06:19 PM | #58 | ||
Join Date: Feb 2007
Location: United States
Posts: 146
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You are thinking of Diablo 1 for the PS - #2 was only released PC if I am correct.
Not sure if this should go here, perhaps I should open up a new topic, but it's a quick question - Has anybody played Sacred? Does anyone know if anybody still plays it multiplayer? I went to a server and it was EMPTY |
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09-08-2007, 07:12 AM | #59 | ||
Join Date: Dec 2004
Location: Garden Grove, United States
Posts: 29
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I had no idea they had Diablo on the PS. Was it any good? Couldn't of been easy switching spells on a console.
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09-08-2007, 04:21 PM | #60 | ||
Join Date: Feb 2007
Location: United States
Posts: 146
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<div class='quotetop'>QUOTE(skaven510 @ Aug 9 2007, 07:12 AM) [snapback]303803[/snapback]</div>
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